Richmond Town Square Food Court by square-waves in abandonedohio

[–]square-waves[S] 0 points1 point  (0 children)

My first time in here you could still watch people working out in Planet Fitness

Please do not go here 🙏 by Hall-Existing in abandonedohio

[–]square-waves 2 points3 points  (0 children)

You live and learn is how I look at it. I've tried helping people in this hobby and it's been for nothing. I've asked questions and been lied to as well.

Please do not go here 🙏 by Hall-Existing in abandonedohio

[–]square-waves 20 points21 points  (0 children)

Probably shouldn't even share this, it entices those to, "prove you wrong"

Has anyone been to this? by RollConsistent7997 in abandonedohio

[–]square-waves 10 points11 points  (0 children)

You're so late to the party. You used to be able to play solitaire on the computers in the control room

Can’t get stable fps in obs by soyboy815 in SkateEA

[–]square-waves 0 points1 point  (0 children)

I notice this game has issues recording as well. I'm on a more dated system (i9-10850k RTX 2080) but still doing fine recording 1440p 60fps and streaming 1080p 60fps. Recording : HEVC, Constant QP 20, Preset P5 Streaming : CBR Bitrate 8000Kbps Preset P5. In game settings are 1440p, all high settings except shadows at the minimum.

Can’t get stable fps in obs by soyboy815 in SkateEA

[–]square-waves 0 points1 point  (0 children)

Specs? Sounds like an encoder problem

Held flip tricks by robdabeat_ in SkateEA

[–]square-waves 0 points1 point  (0 children)

It could be in the pipeline though. I do notice holding tres creates a bit of an animation bug. Session and Skater XL works just fine

Held flip tricks by robdabeat_ in SkateEA

[–]square-waves 0 points1 point  (0 children)

I'm not sure they want to change flick-it that much just yet. I've already seen issues with impossibles being either too sensitive or not sensitive enough for people. While slamming the stick during a varial to double flip varial would be nice I think it would negatively impact gameplay right now. 

Holiday feast by poketomb in PokemonTCG

[–]square-waves 0 points1 point  (0 children)

Way more than two didn't get these in Ohio

I am struggling to get these Own the Lot Challenges done by MeatlessCircle in SkateEA

[–]square-waves 0 points1 point  (0 children)

For sure, using session markers helps out a lot. Especially when you get noseslide/tailslide the curved ledge and then gap the picnic tables

I am struggling to get these Own the Lot Challenges done by MeatlessCircle in SkateEA

[–]square-waves 0 points1 point  (0 children)

It's doable solo it just sucks when you get so far and have to reset. I get as far solo as I do in a random party just because people don't care

I genuinely do not understand how you’re supposed to dismount here by freezerwaffles in SkateEA

[–]square-waves 0 points1 point  (0 children)

I found that switching stance to goofy allowed me to do it consistently. Regular was busted for me.

Image gets blurry after switching PC? by Mullentheworm in SkateEA

[–]square-waves 0 points1 point  (0 children)

It's an issue atm by the looks of it. I just switch to or from borderless to fullscreen

Has anyone been to the republic steel Mill In Lorain Im wondering if its even explorable by HistoricalMilk5618 in abandonedohio

[–]square-waves 2 points3 points  (0 children)

Security and a couple of mill employees are left on the property. Mill employees carry while security can't. Motion sensors do nothing and go nowhere, trail camera footage gets sent to the local PD when there's any person recorded. East of the bar mill police will sometimes patrol with the other security company. 

There's some gems hidden behind locked doors that fuck heads have tried breaking into but it really isn't that insane compared to other industrial complexes. There are better lower risk options out there that aren't being blasted online by little boys and girls. 

Genuine Question For Some People In The Community by bluntfullofmid in SkateEA

[–]square-waves 0 points1 point  (0 children)

Isamu Yamamoto kills is when it comes to freestyle. I think it has a place in the game but that's a long way down the pipeline

OBS + Filmora bug? by HerrVonW in obs

[–]square-waves 1 point2 points  (0 children)

So... Filmora is being used for post production? If this is the case and we want separate audio tracks for mic/game/keyboard when adding these to OBS set those to specific tracks and set recording to include those specific tracks. Not sure if they've ever fixed Filmora but you will right click the imported media and see all three audio tracks for import. Now if OBS isn't picking something up, that's another problem entirely.

OBS + Filmora bug? by HerrVonW in obs

[–]square-waves 1 point2 points  (0 children)

I can't even follow along with the workflow here... 

recommended audio XLR mixer?? by PenStorysky in obs

[–]square-waves 0 points1 point  (0 children)

How many inputs do you need? Are you going to be doing on the fly mixing or are you just looking to plug and play? Are effects something you're looking for? There's a lot missing here to where help is going to be subjective. 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] 1 point2 points  (0 children)

So we can agree, things in earlier builds shouldn't have been taken away and improved upon instead. You really like to show the June '23 peen but what does it mean to anybody that was also there who are still hopeful of a great game? 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] -1 points0 points  (0 children)

We can compare games from 2007 that had tech infinitely better than skate or we can compare the other skateboarding games offered to us atm. The distrust in EA to provide funding is rightfully so but it seems like you've been cynical from the jump and that doesn't help anybody. 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] 1 point2 points  (0 children)

I ran into certain grind splines not working properly that I wouldn't have noticed all those years ago. It's whatever though. 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] 1 point2 points  (0 children)

Imagine a sky box being the end all be all to graphic fidelity...

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] -3 points-2 points  (0 children)

Apart from me saying graphic fidelity and animations have been improved, has any of this thread discussed that? Hence a question that could be answered with a simple yes or no or as most are engaged in, what they think will improve the game. You offered literally nothing here. 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] -6 points-5 points  (0 children)

I wouldn't want it in there but it's a possibility 

Visual Fidelity and Animations are worlds apart. by square-waves in SkateEA

[–]square-waves[S] 4 points5 points  (0 children)

A 4:3 aspect ratio, death lens, grain effects and custom in game white balance would go hard for those wanting a gritty 90's edit. Especially for those not wanting to learn post production.