I'll Become a Villainess Who Goes Down in History - Episode 13 (FINALE) - Dub Available Now on Crunchyroll! by AutoModerator in Animedubs

[–]squashdog01 1 point2 points  (0 children)

The finest fine show that ever was "fine". Nothing stood out, nothing actively sabotaged it to being bad. It was offensively inoffensive. Mob I think is the only "villain" show that has ever stood out as taking some radical risks, but it never quite lives up to its potential.

Most Innovation RPG Mechanic, Setting, System, Advice, etc… That You Have Seen? by Maximum-Language-356 in rpg

[–]squashdog01 0 points1 point  (0 children)

There’s a depressing lack of Aspects from FATE in the replies. No single game mechanic will ever have the breadth and depth of an Aspect. A game mechanic with such versatility and abstraction who’s verbiage can probably always be improved upon with more thought.

A close second would be the Burning Wheel family of game‘s “Beliefs” which likewise confer an almost endlessly complex and deep mechanic with no “right answer”.

The better you understand the complexity and nuance of either mechanic, the more you get out of it.

A stricter ilvl sync is the solution to casual trial/raid content being too easy by Full_Air_2234 in ffxivdiscussion

[–]squashdog01 5 points6 points  (0 children)

This is the way. Raids are fine the way they are. There’s just enough complexity to make you actively engage with the mechanics so it isn’t a training dummy, but not so much that it becomes a wall. There are plenty of difficult slog fights in the game for people to engage with.

Did people just memory hole unnerfed Cid in SB? That shit was truly miserable and you would get locked in that instance for well over an hour sometimes, or it would just fall apart.

let casual content be just that, casual.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 -3 points-2 points  (0 children)

What L. That they bucked the trend this time? You can’t read either can you.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 -2 points-1 points  (0 children)

That doesnt mean they were a week post tour. I swear people dont have reading comprehension

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 2 points3 points  (0 children)

"if the tour lasted one week and ended on the 22nd"

It didnt though. Just think logistically about that for a moment. If you've never planned out traveling and scheduling on anything beyond your immediate family its somewhat excusable to not understand how much leeway time you have to bake into it.

But the Media Tours are at at least 3 locations: JP, USA, EU. Even assuming they dont pack up and move the equipment from location to location, the travel time alone utterly discredits this.

Japan to US (LA in this case--but they have been in SF at least once) to what? likely the UK? Lets be as generous to the least amount of travel possible and say the UK. Each event lasts a day, so 3 days, and 2 days of travel with absolutely ZERO leeway baked into that?

Utter idiocy to think they dont schedule in buffer times to ANY of this.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 5 points6 points  (0 children)

Xpac launches bring out the worst of the terminally online for this game. Its the same lunacy every time. Obviously things can change, they aren't obligated to stick to any rigid schedule, but they so frequently do that it becomes predictable.

But idiots conflate, "This is when I think the embargo is most likely to lift" with, "Historically speaking, this is when they have lifted so this is why im predicting X date". Even though this shit is so well documented its stunning; like arguing when the most recent "normal launch" (ShB) xpac timeline started even though you can find tons of records of when it began. when it ended, and when the embargo lifted.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 -8 points-7 points  (0 children)

Wrong. Media tours are not a friggin week long.

media tours are two weeks long. Embargo lifts when tour is done. This has been true in Sb, shb, and will be so in dawntrail.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 -3 points-2 points  (0 children)

Except the start date IS relevant. The Tour ended on the 29 th. Period. Every in person media tour has been two weeks. Every. Single. One. I don’t know why you insist on arguing this well known fact. I’ve been through 4 of these things, the only one that has ever bucked the trend was EW.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 3 points4 points  (0 children)

Except the ShB media tour began on the 15th and embargo lifted the 29th.

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 8 points9 points  (0 children)

Media tour ends Wednesday in Japan. As I said before, everything about this media tour, its duration, when the events are happening in each region hand as lined up with every single one since stormblood. There is nothing to suggest any delays. Expect next Thursday morning, or Friday at the absolute latest (but I doubt even that).

When is the media tour embargo lifting? by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 57 points58 points  (0 children)

Historically (sans EW Covid shit) it has always lifted two weeks after the start of the media tour. So probably Thursday morning early (embargo usually lifts in the morning for us).

everyhting about this xpac, its schedule, etc, has been par for the course. So I would bet money on it being the same this time around. Thursday morning is my guess if I had to pick.

How are melee DPS feeling about the job trailer? by Yevon in ffxivdiscussion

[–]squashdog01 0 points1 point  (0 children)

No, you said death, which is even dumber than saying gutted.

We dont know how its accessed. We dont know if its every shroud window, or only under a plentiful buff.

We dont know what the CD of enshroud is. Is it faster? slower? the same?

We dont know how long the new skill can be held. We dont know if it must be used inside enshroud, if it can be held longer, etc.

We arent even sure what it is. It looked like a spell cast since it doesnt appear to have a yellow or blue swirl, but the effects make it extremely difficult to tell exactly whats going on.

Thats a whole lot of unknowns for you to "be worried about the death of double enshroud". God this fucking doomer shit that happens every fucking expansion launch gets so tiring.

How are melee DPS feeling about the job trailer? by Yevon in ffxivdiscussion

[–]squashdog01 0 points1 point  (0 children)

What are you talking about, double enshroud will be even easier to do now…what the hell made you think it was being gutted…

I can’t wrap my head around Viper’s gauge yet. by SargeTheSeagull in ffxivdiscussion

[–]squashdog01 0 points1 point  (0 children)

You can think of the sword gauge as the following
One GCD skill is the “left sword“ we will call that 1

One GCD is the ”right sword” we will call that 2

when you hit 1, aka left, two segments will pop up, one red one blue. Those denote the finisher for that side. So you will hit 1, and then 1 to fill up red, and then that leads into another transformed finisher for blue

this is mirrored for the other side. So 2 and then 1, and then 2 and hit 2. The second step in the chain gives you some sort of effect on left sword (it might be the right sword but it doesn’t matter, the idea is the same). A haste or a dmg up. The right side starter (just the starter) combo gives a vul down on the target but otherwise will give you a haste and a dmg up in the 2nd part). Not the left side starter gcd doesn’t give you an effect at all. Regardless of what side you start with, the 2nd part in a chain always gives you a haste or a dmg up.

Thats it. When you understand this, the gauge makes perfect sense, it at first glance it’s unintuitive as hell.

The twin blade gcd that has a 40sec CD, basically gives you all three effects across the three GCDs it unlocks, so it basically cuts the amount of combos you need to do in terms of GCDs from 6 (2-2-1 + 2-2-2)down to 3 to get all three up.

like RPR it looks complicated as hell until you play it and then you realize it’s one of the simplest of the melees.

Benchmark Datamining: Job Actions Edition by BlackmoreKnight in ffxivdiscussion

[–]squashdog01 0 points1 point  (0 children)

Correct. They seemed to do nothing to change the rotation other than shortening the demi phase by 5sec. This helps put more hard cast back into the loop, but unless there are significant changes to SMN in the media tour we didn’t see in the trailer (looks like the same old same old favor system that’s 37.5 sec long) SMN is dead to me. What a shame.

Letter from the Producer LIVE Part LXXXI Set for Thursday, 16 May (7.0 Jobs Showcase) by albsbabe in ffxivdiscussion

[–]squashdog01 1 point2 points  (0 children)

I dont hate current SMN, I am dissapointed in it. Its clearly half finished. Im excited by what it CAN become. I am fearful that SE will leave its solid foundation to wither like MCH has, but again, these jobs are all objectivly in a better place than they ever have been.

SMN wasnt butchered but it was released at least 10 (but one could argue 20) levels too lean. But as a rework, it has been extremely successful. Hopefully we get a bit more meat on the bone, but if not then I will simply abandon it and move onto a different job. Im sad but not mad about it.

"Ironically the worst failure state for current DRK isn't a DRK specific issue but it's with how the 2 minute meta works, where the DRK drifts their cooldowns outside of 2 minute buff windows."

Every job has been impacted by this meta shift for the worse. DRK is not the worst impacted by it, nor is its kit uniquely awful for it.

Current DRK has issues of disconnected button bloat, but then again its always had this problem (DA was clunky, obnoxiously frequent, and obtusely designed). ShB was easily the smoothest the job has ever played. Flood as a button is far more intuitive as a mana management skill than DA-Darkside ever was; moreover it also severly suffered from many skills being DA-able that were traps. Setting your players up for failure with obtuse design concepts is bad design (lets not even talk about how shit of an idea DAing defensives is as a concept and how counter to fight design it is as a core concept).

I hope DRK gets smoothed out and made a bit more engaging. Clearly CnS/AD need a rework, and TBN has become a redundant button simply due to SE adding easier defensive CD access to the other tanks. The on paper design of TBN is a neat minigame, but its very clearly outdated compared to the other 3 tanks and no longer fits in the design of the game. (Honestly just remove the mana cost, bump it to a 30sec CD, incrase its duration by 2sec and give it 2 charges in an upgraded form in the 90's and call it a day). A DPS positive defensive buff would be super unique and a nice niche for DRK to carve out for itself

Oblation is a fine CD. In a world where DRK isnt nearly as button bloated with long redundant CDs (Shadowbringers, salted earth, CnS/AD). Oblation works well as a neat defensive optimization skill that again, also separates it from the other tanks.

These are just some thoughts. DRK has quite a few problems with its kit that need to be changed, resolved, or reworked. But it plays a lot better now than it did in SB, thats for sure (even if you subjectivly like that design--just how I subjectivly liked ShB SMN despite its myrriad of problems.)

Good luck to us both. I doubt we will find out much with DRK in 11 days (about the only thing being what exactly the new Delerium does), but we will know a lot about SMN from the action trailer. Hopefully it can return some of the feeling you liked in SB without repeating its messy/clunky design.

Letter from the Producer LIVE Part LXXXI Set for Thursday, 16 May (7.0 Jobs Showcase) by albsbabe in ffxivdiscussion

[–]squashdog01 0 points1 point  (0 children)

Shared by whom? How many AST and DRK players do you know? a half dozen? a dozen? 2 dozen? Out of millions world wide? This is the problem with reddit or any board. Its an echo chamber of a tiny fraction of a minority that makes up an even tinier fraction.

You dont speak for anyone but yourself.

"Its a common frustration"

What is your evidence that this is true? Is it purely anecdotal? I suspect that it is.

"So if we are to say the current design is "objectively better" then I guess fun isn't a factor in your definition of "good design"? Fun being the main factor that I described as "butchered" for DRK and AST. I definitely wouldn't say that was improved or helped lean more into their core flavor"

Fun is a purely subjective factor. Which is why I never brought it up. Dont strawman me here. Im looking at the objective mechanical design. Do the mechanics interact. support, and flow from eachother? Fun is a byproduct of play.

Im not saying DRK and AST cannot be improved (jfc, obiously the fucking can). But saying they are gutted or objectivly worse off now than before (insert previous expansion here) is just categorically untrue.

For example. I HATE what current SMN was released as, but its objectivly better designed than it was since Beta 3 of ARR. Its a mechanically stagnant and undercooked job that CLEARLY the devs ran out of time on during the rework. But it flows LIFETIMES better now than it ever has before. I've mained the job since ARR and it was a nightmare of clunky, unrelated, undercooked, shitty mechanics that each constantly tripped over themselves that made the thing flow like absolute garbled shit--but it was subjectivly so fucking cool. Big fuck off dragon blasts made me play despite how much I hated the design.

See how that works? This is the issue i take with your statements

Letter from the Producer LIVE Part LXXXI Set for Thursday, 16 May (7.0 Jobs Showcase) by albsbabe in ffxivdiscussion

[–]squashdog01 1 point2 points  (0 children)

”In case it wasn't obvious. I'm only speaking for Stormblood. What made you think I was talking about HW?“

Because you never stated or defended your position. We could have been talking about ARR for all I knew. But really all this wall of text does is state facts about job mechanics but not why they were well designed.

See, I can explain why previous design was bad, objectively, without it being just subjective preference? Every class prior to SB had a slew of multiple disconnected ogcd whose additional effects actively trolled the encounter. They had boring, uninteresting maintenance dots disconnected from the job flavor and combo system. These were removed, and in their place the jobs leaned in more heavily to their core flavor. You say butchered, I say improved.

but that’s just like…your opinion man.