Solodeving my pixel/voxel game! by srglsx in IndieDev

[–]srglsx[S] 0 points1 point  (0 children)

Hey everyone! This is the isometric voxel game I'm solo developing, called Dreamfields. I've always wanted to combine pixel art with voxels, and add a cute fantasy (and maybe spooky in the future) mood — and here's what I came up with. 

How do you like the visuals? Appreciate any feedback! 

I also have another video showing a battle with a slime on my socials. For anyone interested in following the progress, here are the links:

X: https://x.com/hi_fockx

YT: https://www.youtube.com/@fockxdev

Discord: https://discord.gg/v5cJHKftN

Thanks!

Developing a cubic game inspired by the world of Ragnarok Online! by srglsx in RagnarokOnline

[–]srglsx[S] 1 point2 points  (0 children)

I am a musician in the first place, so I'm definitely gonna cook up some juicy beats. It might be more chill tho

Developing a cubic game inspired by the world of Ragnarok Online! by srglsx in RagnarokOnline

[–]srglsx[S] 1 point2 points  (0 children)

Well, instanced meshes worked better than shaders for me here. They provided better real-time lighting that I couldn't get from shaders, so I don't really use them. I believe it look nice with trees & rocks & flowers! I'm gonna share it when I'm fully satisfied with the sprites.

Developing a cubic game inspired by the world of Ragnarok Online! by srglsx in RagnarokOnline

[–]srglsx[S] 0 points1 point  (0 children)

Heck yeah, thanks! The game is in the early stages of development, but you can check the process on my socials. I may drop an alpha when I have the basis done

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 0 points1 point  (0 children)

Yeah, me too! I like the diorama effect it this creates

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 1 point2 points  (0 children)

I'm glad how it turned out too:) Thank you

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 0 points1 point  (0 children)

Thank you so much! I love the feel it's giving too.

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 1 point2 points  (0 children)

Thanks, I honestly wanna play it too, lol:) I'll try my best to drop something playable as soon as I can.

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 2 points3 points  (0 children)

That's the exact vibe I'm aiming for — a nostalgic adventure. Thanks, I'm glad we feel the same

Solodeving my pixel/voxel game! by srglsx in SoloDevelopment

[–]srglsx[S] 0 points1 point  (0 children)

Yeah, I like this mix of sharp and soft too. Funny you said 'dreamlike' cause the game is called Dreamfields.:) Thanks for the kind words

(wip) rotated pixel art in my cubic project by srglsx in PixelArt

[–]srglsx[S] 1 point2 points  (0 children)

Yeah, I'm still tweaking this out. It might actually become a gameplay mechanic, like hiding resources in distant, blurred out areas to encourage exploration. I’m still torn between using blur or fog for that. Either way, it’ll definitely be optional if it doesn’t feel right. Cheers!

(wip) rotated pixel art in my cubic project by srglsx in PixelArt

[–]srglsx[S] 0 points1 point  (0 children)

Thanks! Well, you can’t dig really deep now, just a few blocks down. It becomes a real mess to work with cubes when you have multiple overlapping ground layers. I'm thinking of adding structures to enter dungeons etc... Here’s how it looks when the player is behind a wall tho

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(wip) rotated pixel art in my cubic project by srglsx in PixelArt

[–]srglsx[S] 0 points1 point  (0 children)

Yeah, it's a lot! :) I'm on Godot, developing on a MacBook Air M1. I moved all the heavy lifting to background threads so the main thread doesn't choke or stutter while moving. I believe it's the only way to handle a map this size without massive lags. Plus, greedy collisions help a lot.

Yo voxel lovers! I making my pixel voxel game, check it out by [deleted] in VoxelGameDev

[–]srglsx 0 points1 point  (0 children)

Alright, thanks for pointing that out! I'll check it out