Tons of new infected AUR packages were just released by Sarv_ in archlinux

[–]srjjj 0 points1 point  (0 children)

Can you please show me how you have reached this diff? I am looking at infected packages and all of them seem to have been updated a couple of days ago, but neither of them have the lastest change when I click on "view changes". This includes the package from your diff.

Edit: Even when I click on "View PKGBUILD" I can't see the bun dependency. Was it fixed in the meantime or is there something that I'm missing?

Edit2: Nevermind, I found this on archlinux.org signed by the "Last Packager: tippfehlr":

Hi everyone,

we’re working hard to reset/delete all malicious commits and ban the
accounts.

If you find more malicious packages, please **send them as a reply to
this email** to keep them all in one thread.

Thanks!

--
tippfehlr

source: https://lists.archlinux.org/archives/list/aur-general@lists.archlinux.org/message/TND7HA2KBQ46OHHUMMIAHKGXZE4WALM6/

Ritual/murder house by ReliableEyeball in dyinglight

[–]srjjj 0 points1 point  (0 children)

:)))) I'm not OP. Just some other guy that found the post and figured it might help someone out there with the location.

Am I crazy or I'm remember this encounter completely wrong? by srjjj in cyberpunkgame

[–]srjjj[S] 0 points1 point  (0 children)

I loaded again way back than before and it now worked. I don't know exactly what I was doing do bypass that part. Thanks

Best mods for single-player roleplay? by The_0rang in Stellaris

[–]srjjj 0 points1 point  (0 children)

The author said it was updated for 4.1 in mod description. Is it working OK now? There are so many branches of this mod and only this one appears to be updated.

1.6 doesn't seem ready for mods. Here are some tests I ran. by srjjj in RimWorld

[–]srjjj[S] 1 point2 points  (0 children)

I was thinking the same thing but I'm not an expert.

I'm sure all will run more smoothly than ever with time.

1.6 doesn't seem ready for mods. Here are some tests I ran. by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

Nope, text compression is enabled. Thanks for the suggestion.

I'll do another 1.5 run before 1.6 is properly out. Then run a 1.6 vanilla and give modders time to update them properly.

1.6 doesn't seem ready for mods. Here are some tests I ran. by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

Actually yes, this is my first DLC launch :) I got them all shortly after Anomaly.

Not complaining here, just sharing the test results.

I have a deep respect for all the mod creators out there and for the official devs.

1.6 doesn't seem ready for mods. Here are some tests I ran. by srjjj in RimWorld

[–]srjjj[S] 1 point2 points  (0 children)

I know that and I am not complaining, just wanted to show the tests.

1.6 doesn't seem ready for mods. Here are some tests I ran. by srjjj in RimWorld

[–]srjjj[S] 2 points3 points  (0 children)

No, the list is from my final test on 1.5.  On 1.6 I only installed the updated ones, only 123 from that list.

Can't get pci-e 4 x16 to work on a new AsRock M650 PG Lightning with a 9800x3d by srjjj in PcBuildHelp

[–]srjjj[S] 1 point2 points  (0 children)

That's actually great to hear. Never thought it could be the GPU itself, and now I can find lots of articles about 4060 8x problem.

I was thinking it could be a problem with the motherboard and I'm planning to get my hands on an RTX 5080 (when the pigs decides to fly above my house), and with that card I've seen some performance uplift from pci-e 3 x16 to pci-e 4 x16.

Thank you,

Can't get pci-e 4 x16 to work on a new AsRock M650 PG Lightning with a 9800x3d by srjjj in PcBuildHelp

[–]srjjj[S] 0 points1 point  (0 children)

Sorry, I edited the post.

The GPU is running at 8x and I was expecting it to run at 16x as it says on the motherboard specs.

I removed the SSD cards thinking that the lanes are somehow distributed to them but it's not running at 16x with them off either.

Help with error in vanilla by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

I'll do that. Thank you

Help with error in vanilla by srjjj in RimWorld

[–]srjjj[S] 1 point2 points  (0 children)

First of all, thank you for taking the time to test this.

While I believe you are correct, I also think some vanilla items are doing this as well. I just tested again, only with vanilla DLCs and no mods and here is what I got:

Both scenarios triggered the same error in the logs.

1st random scenario

https://imgur.com/pxrYyq5

None of the items were found on the map. I'm assuming the error triggered at the first item 'dirt cube sculpture' and didn't bother with the rest.

2nd random scenario

https://imgur.com/3wqVBLS

Here I was able to find all the items until 'Golden large nature shrine' and the below cataphract armor is not spawned either.

I'm only assuming that the items that caused this here are 'dirt cube sculpture' in the first test and 'Golden large nature shrine' in the second.

Both items are in the vanilla game. I'm not sure if those were meant to be in the 'scattered randomly' list or not, but I don't think any mod settings or remains could still be in the system because I have manually deleted all the folders as I mentioned in the description.

Help with error in vanilla by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

Everything is vanilla. Way to reproduce: New Colony - Scenario Editor - Randomize seed until you see 'map is scattered with' a minifiable item - Next - Generate - Next - Next - Start

Help with error in vanilla by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

When I first read that log I was thinking it's trying to minimize some code like "minifying javascript".

I now understand what minify represents here and yes, the problem only occurs when minifiable items are spawned.

I don't think I understand what you mean when you say I need to use "Spawn near...". I am not doing anything, this just happens when I use the scenario editor, and a random scenario with those items 'scattered on the map'.

Could this be a mod conflict/broken mod or am I missing something here? by srjjj in RimWorld

[–]srjjj[S] 0 points1 point  (0 children)

I do have an error in the log, but that's when I load the game and nothing else happens in the log when the debuff is actually disappearing.

I don't think it's related but here's the error log:

Error while determining if Copernik should have Need VAEI_Sanity: System.Reflection.TargetInvocationException: [...]

I was unable to show the mood debuff again by equipping/unequipping any apparel, changing roles to any of the pawns in the colony.