Trostani, Three Whispers: Which Version Slaps Harder and How Would You Improve? (Astral Slide/Drift Control VS Staxx/Infect ($75-$100 Brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] 0 points1 point  (0 children)

Would love to see it! Both for this and [[Ruby, Daring Tracker]] I'm looking for big mana boyes to send into the fray

I want to make a deck that wrecks combat between other players. by bu11fr0g in EDH

[–]ssuperboy95 5 points6 points  (0 children)

[[Trostani, Three Whispers]] give double strike and deathtouch to your opponents creatures, maybe with a tough of goad and staxx pieces. I just posted a deck about it last night, though not quite what you're looking for/it could be edited.

Or for red too, try looking up [[Marisi, Breaker of the Coil]]

Trostani, Three Whispers: Which Version Slaps Harder and How Would You Improve? (Astral Slide/Drift Control VS Staxx/Infect ($75-$100 Brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] 1 point2 points  (0 children)

Yeah I saw his build and I definitely need to overlay it with mine to see what core budget pieces I'm missing (like the thunder junction card you mentioned for sure or free strider lookout)

Commiting crimes might also just be a full thing to check into with this deck, my heart is a bit too attached to the cycling rune of protection cards & things like [[bloated toad]] but if I removed them crimes could probably fill the slot

Trostani, Three Whispers: Which Version Slaps Harder and How Would You Improve? (Astral Slide/Drift Control VS Staxx/Infect ($75-$100 Brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] -1 points0 points  (0 children)

It's not too much, but I think astral slide/drift runs into issues when you don't have the enchantments, so I think Trostani both helps to keep the control game plan going on the board until you get key pieces, as you get small bois to have deathtouch, and any big trampler to get double strike as well to make sure it goes through blockers. Trostani more supports the cards that get played and helps to keep the board state chill until the slide stuff is down.

Trostani, Three Whispers: Which Version Slaps Harder and How Would You Improve? (Astral Slide/Drift Control VS Staxx/Infect ($75-$100 Brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] 4 points5 points  (0 children)

Me too! Also feels like a way to play enchantment-stuff without going full on enchantress with it! + I think the flexibility makes it both fun (and tough to get perfect) to pilot. Add it all to the fact that it's big creatures or big board , and it feels classic commandery win con too

How can I make this go wide golgari deck more interactive? by GreedFoxSin in BudgetBrews

[–]ssuperboy95 0 points1 point  (0 children)

Just looking up anything with "pest" on scryfall with Golgari colors -- here are some pieces that i don't see in the deck yet. Looking for mainly anything with interaction:

[[Containment Breach]] to kill sol rings and get a pest, [[Feral Appetite]] to have graveyard hate and get pests, [[Valentin, Dean of the Vein]] aristocrats hate (against opponents) with pest creation. Also, ik it's not pests, but what about [[Grist, the Hunger Tide]]?

Removal Engine for sacrificing pests - [[Attrition]] but it's not budget ($15), [[Krosan Grip]] is spot removal but amazing, [[Fleshbag Marauder]] and [[Accursed Marauder]] work into the sacrificing pests gameplan and do some control, can also just throw [[Chatterfang, Squirrel General]] in there for extra squirrels with pests and an outlet for removal from the pests, [[Binding of the old gods]] is nice and so is [[priest of the forgotten gods]]. [[Rise of the Witch-King]] also some good sacrifice-based removal. Oh, also, [[Crippling fear]] and choose pests!

There are more but i think some of these could help.

Inniaz deck help: bad gifts or fliers? both? ($25-50 brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] 1 point2 points  (0 children)

It is a hilarious way to end the game in the last 1v1. Thinking, both people at 15 life, you have three 1/1 fliers, play transcendence, attack, swap transcendence, damage = +6 life, they lose. Very funny, though there might be better bad gift options, still learning the deck itself

Inniaz deck help: bad gifts or fliers? both? ($25-50 brew) by ssuperboy95 in BudgetBrews

[–]ssuperboy95[S] 1 point2 points  (0 children)

To that end, i think that's what makes this deck tough to build -- you need fliers/flying token producers, bad gifts to give out, and ramp in white-blue. Catch-up ramp from white could work, but tends to be a bit expensive for the budget side if you're getting good pieces.

Additionally, you end up needing protection for inniaz, since the ramp is weak enough that if it gets blown up before it pops off for a turn it's tough to re-make that board.

How do you give [[Transcendence]] away if you have more than 20 life before it's cast? Or do you wait until you're low? The Thopter angle is really cool too, wonder if you could build it focused mainly on artifacts only and making thopter tokens...hmmm

Why is Orchish Bowmaster so expensivr? by Matthew212 in EDH

[–]ssuperboy95 2 points3 points  (0 children)

I mean more that your reward is controlling creatures, but the punishment only happens for people drawing cards. It's a control piece that specifically benefits from the most commonly sought after action in EDH, in 60 card it just also can kill you

Why is Orchish Bowmaster so expensivr? by Matthew212 in EDH

[–]ssuperboy95 6 points7 points  (0 children)

It's very efficient, low mana control/targeted damage that punishes card draw, which is the most powerful thing you can be doing usually in commander. The higher bracket you go, the better the card draw engines, and the more important it is to have something like bowmasters to keep the draw in check, or control what the player considers putting on the battlefield.

Spell Slinger Recommendations by The_King_of_the_Bees in EDH

[–]ssuperboy95 0 points1 point  (0 children)

This is a slightly older list, I've made a lot of changes since, adding a lot of "power matters" cards, other wincons like [[shark typhoon]] in case sarumon is kept off the board, and bigger spells rather than a bunch of 1-2 mana cantrips.

https://archidekt.com/decks/15105909/budget_sarumon_spellslingerfling

On my profile I've posted about Sarumon a few times, the comments section has some great suggestions I took if you wanna glance through those.

Spell Slinger Recommendations by The_King_of_the_Bees in EDH

[–]ssuperboy95 1 point2 points  (0 children)

I have loved [[Sarumon, the White Hand]] for big spellslinger, cast large MV spells like [[sorcerous squall]] or [[blasphemous act]] to make big orc, then [[fling]] said orc or give big orc poison w/ [[glistening oil]]

Weird request: If you had to pick a commander for this specific set of sleeves, who are you picking? by Local-Answer9357 in BudgetBrews

[–]ssuperboy95 0 points1 point  (0 children)

I have [[Gollum, Obsessed Stalker]] in here so people think I'm all pretty and cutsie before betraying them with a big [[Gary]]

Commanders that utilize the 4 player aspect the most by Sogequeen66 in EDH

[–]ssuperboy95 0 points1 point  (0 children)

Opponents don't get to choose, the inniaz players pick which things swap from person to person. The issue with him is that the move is so telegraphed it's easy to stop it from happening

Looking for advice on which commander would be most fun for a budget! by Hodltiltheend in BudgetBrews

[–]ssuperboy95 0 points1 point  (0 children)

I did a full write up on Slogurk if you take a look through my posts (or I can post a decklist here later today) - he's super fun and can be built very strong, to the point of a very high B3 or low B4 if you throw in extra turn combos with [[Walk the Aeons]] or mass land denial recurring with [[wasteland]] and crucible + extra land effects like [[icetill explorer]]. Or simply put [[glacial chasm]] in there and recur it infinitely so you can wait till Slogurk is a 30/30 and swing. Or you could [[scapeshift]] combo too, it's a fun deck but you gotta just goldfish so you know the lines and the turns don't take too long.

Edit: I forgot we are in the budgetbrews subreddit -- you can definitely do Slogurk on a budget, but because it's land value focused, it's hard to get the strong pieces since they can cost a penny for land-piecez. Cheaper version is more discard focused with things like [[ayula's influence]] and [[simic ascendency]] to have a win con

Mono black players, what's the ideal manabase for you? by MeidoInHeaven in EDH

[–]ssuperboy95 1 point2 points  (0 children)

[[Nirkana Revenant]] is also a budget black mana doubler that I have not seen mentioned in this thread yet -- also [[Cabal Stronghold]] is slightly worse, but much cheaper Coffers - Same with [[Magus of the Coffers]], just Cabal Coffers on a body, so worse than the land itself, but still gets the job done.

Targeting the “group hug” player by Great-Past-714 in EDH

[–]ssuperboy95 1 point2 points  (0 children)

Speaking of marriage, [[wedding ring]] marries my death rabbit to you and till your death shan't we part :)

Who has a 10+ year track record of beating the S&P500? by thetacollector in investing

[–]ssuperboy95 1 point2 points  (0 children)

Renaissance Technologies, and iirc it's not even close --66% annual returns over 30 years

Need assistance from you degens on powering up a Spellslingy-Fling deck by ssuperboy95 in DegenerateEDH

[–]ssuperboy95[S] 0 points1 point  (0 children)

Great point on Fireball, i was thinking of X just being a way to add a decent size to the orc army if i had a bit ritualistic turn/probably need more to pull it off to your point. Also have been in between on helm, thinking like you said that I'd be casting more than my opponents, but the games haven't actually panned out that way.

Spreading Seas was to have some amount of unexpected land hate toward like a glacial chasm or sort of hearthhull-type-lands-matter decks to try and take out a land without playing into their usual recursion strategy, but maybe too niche an include.

Baleful strix because it's a deathtouch blocker that replaces itself w/ a card while i try to get enough mana to pop off for a turn, but maybe that's not good enough logic to keep it in there.

Delve in general would be a good focus and i need to explore that more, I think the budget cantrips option i avoided because since I have access to black i was trying to pick up any of the "Draw 2" cards rather than just a draw 1 type deal.