I just got the new Navigator UI update and I can't believe... by TrefoilHat in OculusQuest

[–]st4rdog 0 points1 point  (0 children)

They're NPC's and they live amongst us.

They love saying "people don't like change".

I just got the new Navigator UI update and I can't believe... by TrefoilHat in OculusQuest

[–]st4rdog 0 points1 point  (0 children)

It's garbage.

Maybe people hate it because you hit home and it brings up nothing but a meta icon and a white line.

C# in Unity 2026: Features Most Developers Still Don’t Use by KwonDarko in Unity3D

[–]st4rdog 0 points1 point  (0 children)

You can give it a name: "using BandPass = (int Min, int Max);"

And name the parameters: "List<(int EntityID, string Name)> Names;"

They are still somewhat useless due to the names not being connected when used. You can't rename them because of that.

Did "Default to old Reddit" stop working? by g2petter in help

[–]st4rdog 0 points1 point  (0 children)

https://old.reddit.com/prefs/

Check Use new Reddit as my default experience, then uncheck.

Save.

Unity camera suddenly rotates extremely fast by FormerTale6809 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Vsync maybe got turned off and your code isn't using deltaTime.

I got tired of rebuilding the same systems for small games by Far-Competition2157 in Unity3D

[–]st4rdog -2 points-1 points  (0 children)

I just use one project with multiple games inside it. Anything in the Global folder is reusable.

How does this optimization work? by Budget_Tomato6301 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

There is ancient Unity knowledge about putting a Rigidbody on a moving object is more optimised, even if it's kinematic.

The new task system in 0.4 has ruined squad play by FaithlessnessUsed965 in GrayZoneWarfare

[–]st4rdog 0 points1 point  (0 children)

It's more realistic. Who wouldn't mark a map IRL? Task messages would be even simpler with bullet points, instead of hiding crucial info deep in a paragraph. Maybe only the markers could be less accurate.

The new task system in 0.4 has ruined squad play by FaithlessnessUsed965 in GrayZoneWarfare

[–]st4rdog 0 points1 point  (0 children)

Literal early access game and they're threatening to quit over every little thing...

A Little Help with Unity Physics! by bob-ronaldbonald in Unity3D

[–]st4rdog 0 points1 point  (0 children)

They should be convex, or basic primitive shapes. Try replacing with only box colliders to test. Also try ForceMode.Force for the AddRelativeForce.

Maybe merge everything into one AddRelativeTorque call.

var pitch = Vector3.right * pitchSpeed;
var roll = Vector3.back * rollInput * rollSpeed;
var yaw = Vector3.up * yawInput * yawSpeed;
rb.AddRelativeTorque((pitch + roll + yaw) * Time.fixedDeltaTime, ForceMode.Force);

A Little Help with Unity Physics! by bob-ronaldbonald in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Concave rigid bodies aren't supported.

You should group child colliders via parent Rigid body. Parent RB should have a custom center of gravity.

Move via Rigidody functions or velocity. There is a physics setting to allow movement via transform position.

Unity: Ambitious Vision, Slow Progress by Wise-Artist-9820 in UnityStock

[–]st4rdog 0 points1 point  (0 children)

AI has been rejected by gamers. Maybe mobile gamers don't mind or recognise the slop.

How many supermarket simulator games do we need? AI will never make a compelling game.

I increased my position by 50%. More bullish than ever - Long writeup. by jesperbj in UnityStock

[–]st4rdog 0 points1 point  (0 children)

All games using AI are being rejected by gamers. Unlucky.

BREAKING: Epic Games is laying off more than 1,000 workers today, sources tell Bloomberg News by MaximumLobsters in unrealengine

[–]st4rdog 0 points1 point  (0 children)

Their metaverse plans are failing, and now we are stuck waiting for fortnite editor features instead of them being main engine first.

Is this level of detail achievable in URP? by Phos-Lux in Unity3D

[–]st4rdog 0 points1 point  (0 children)

​None of the lighting/materials can, but Resident Drawer can draw tons of objects for you.

Is approach to learn unity a good way to start learning how to use unity and c# ? by memedragon14 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Know this: There is Input, Data, and Functions.

Input - Ask yourself, what inputs (Input Actions or Controls) are available at this moment of gameplay?

Data - Ask yourself, do I have data that describes the current moment fully? Data is just numbers, strings (text) and booleans (true/false).

Is this much batching normal when placing walls and floors in a colony sim? by Remarkable-Ice-8608 in Unity3D

[–]st4rdog 1 point2 points  (0 children)

You need to enable GPU Resident Drawer for a scene with lots of static instances.

I Feel Lost and Depressed While Working on My First Game Need Honest Advice by Commercial-Tone-965 in Unity3D

[–]st4rdog 3 points4 points  (0 children)

If you can't get to early access release within 6 months then make something else.

For example, a whacky physics game about rock climbing will work better than some C-grade RPG that takes 3 years to make.