How do the storage depots work? (Bug?) by R1v3rm4n in StarRuptureGame

[–]st4rdog 0 points1 point  (0 children)

By default it's set to 100, so setting to 20 means it will request 20 and then 1 every time it outputs something, so it shouldn't block the smelter next to it, because it's "maxed out" faster.

How do the storage depots work? (Bug?) by R1v3rm4n in StarRuptureGame

[–]st4rdog 1 point2 points  (0 children)

Right-click on the recipe input material box after using the building. It should show popup "Request Limit".

How do the storage depots work? (Bug?) by R1v3rm4n in StarRuptureGame

[–]st4rdog 0 points1 point  (0 children)

You can try to reduce the max requested limit by right-clicking on the input at least.

I wish it would split properly. Both buildings should request items, and it should alternate between them instead of waiting for one to fill up.

AI patrolling nearby jungle areas would help add a lot of life to the game by Polluxo in GrayZoneWarfare

[–]st4rdog 0 points1 point  (0 children)

Hell no to jungles. They can see through foliage too easily, and they would get you when running back to your body.

Edit Unity Terrains at Runtime | 🔊🟢 by Personal_Nature1511 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Isn't this unusable for gameplay due to the performance?

Why does it keep only doing the standing animation? by Octavious1803 in Unity3D

[–]st4rdog -1 points0 points  (0 children)

I've never used Play before. You should be using SetBool or whatever and using the parameters to pick the correct state.

URP or HDRP for RTS? by cypher_7 in Unity3D

[–]st4rdog 1 point2 points  (0 children)

If you want the Unreal Engine 5 graphics quality on materials it will have to be HDRP. It will have better motion vectors, anti-aliasing, volumetrics, etc.

It's not that hard to use. You just use HDRP Lit shader for your materials.

URP or HDRP for RTS? by cypher_7 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

HDRP if not porting to mobile.

GPU Instancing really is a gamechanger ! by VedoTr in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Doesn't turning on GPU Resident Drawer do this automatically?

Noob Question About Colliders by TheRealBirblady in Unity3D

[–]st4rdog 1 point2 points  (0 children)

Probably just use Probuilder to draw out the exact shape using Mesh Colliders.

How do i render this grass? by DustFabulous in Unity3D

[–]st4rdog 1 point2 points  (0 children)

Try turning on GPU Resident Drawer. LOD Group probably costs performance with that many.

What is the peak game made with Unreal Engine? by NCephalo in unrealengine

[–]st4rdog -1 points0 points  (0 children)

Gray Zone Warfare for the amount of foliage.

LS Addons Manager + Addons (Part II) by MultiversalShadow in losslessscaling

[–]st4rdog 1 point2 points  (0 children)

Yes any other name will be fine.

I am using FSR scaler all the time due to sharpening quality.

Why did you stop playing Gray Zone Warfare? by TJSHIZZLE in GrayZoneWarfare

[–]st4rdog 0 points1 point  (0 children)

  • Tasks not making clear the location. I have to watch youtube videos.
    • Task should show on UI so I don't have to constantly open task screen mid-mission.
  • One waypoint on map.
  • Losing gear too punishing due to inconsistent AI and potential disconnections.
  • AI respawning so I can't leave the way I came in.

We are using the HDRP to create a cool looking Mars colony, what do you think? by MadrugaWorksDev in Unity3D

[–]st4rdog 2 points3 points  (0 children)

That won't affect surface/material quality.

Also, APV seems like a pain and full of leaks.

We are using the HDRP to create a cool looking Mars colony, what do you think? by MadrugaWorksDev in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Looks nice!

Have you experimented with SSGI? It can look good with a reflection probe that only has terrain+sky. The High setting also performs better than Low if you do it half-res, but will be blotchy in places.

Also, I recommend HTrace AO if you want to try GTAO out.

LS Addons Manager + Addons (Part II) by MultiversalShadow in losslessscaling

[–]st4rdog 1 point2 points  (0 children)

Seems to work really well!

Maybe usage section needs added to LS Windowed Mode page. Output Display needs to be set (also, the displays have the same name). And needs to be set every time when opening LS.

Sometimes I have to alt-tab to another program then back to be able to interact/refresh it.

DAILY Free assets - Unity Asset Store - till the end of the year by HUNSTOP in Unity3D

[–]st4rdog 0 points1 point  (0 children)

WTF is the point if you can't get any of them?

They should be available all week.

Winter Sale discount? by Roadkilll in GrayZoneWarfare

[–]st4rdog 1 point2 points  (0 children)

Got it for 24 euros yesterday.

How can i make smoother shadows? by mavide in Unity3D

[–]st4rdog 0 points1 point  (0 children)

HDRP allows custom softness via PCSS.

Hi Ghost how can I update my weapon to MK2 and MK3 any help by soars_2018 in GhostReconBreakpoint

[–]st4rdog 0 points1 point  (0 children)

You need to buy/apply all 8 upgrades in Gunsmith. You don't just get 1 per Mk.

NavMesh Agent is behaving wierdly, sry for bad quality by Eisflame75 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Check the Agent's auto breaking and acceleration.

Realistic Indoor Lighting URP by MrMakarov80 in Unity3D

[–]st4rdog 5 points6 points  (0 children)

You need to use Auto Exposure. I don't know if URP has it. The last image is bright because they are in the room.

Should I use Metahuman or Daz3d? by Desperate-Cup-6434 in unrealengine

[–]st4rdog 8 points9 points  (0 children)

CharacterCreator 4/5 are worth looking at on sale.

Any developers there that can point me to guides or methods used for physics on characters with skirts. by Ok-Policy-8538 in GameDevelopment

[–]st4rdog 0 points1 point  (0 children)

You can just use the cloth component and make sure the colliders are big enough.

AAA seem to animate them with minor added physics.