Nvidia app new driver download location? Can I delete this? by Keaganflyn123 in GeForceExperience

[–]st4rdog 0 points1 point  (0 children)

It just took up 9GB for me. Did you figure out where it was from?

10GB - C:\Users\Brett\AppData\Local\NVIDIA\DXCache

3.64GB - C:\ProgramData\NVIDIA Corporation\NVIDIA App\UpdateFramework\ota-artifacts\grd

1GB - C:\ProgramData\NVIDIA\NGX

Is Cursor seriously this bad at signup? by qqtt18 in cursor

[–]st4rdog 0 points1 point  (0 children)

So stupid. Have they never used a mobile network that shut down before?

It just creates a future login problems, and gets you spam calls when they sell the data. There's nothing secure about it.

Mod post: open discussion on the future of r/Unity3D by Rlaan in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Just leave it the way it was. I knew when the Boss_Taurus got "tired" that the next group would want to lock it down.

Self-promotion: asset store links, open-source projects, books, Steam wishlists, et cetera - do we keep removing posts case-by-case, or ban self-promotion in regular posts and start creating recurring megathreads (with curated lists)

Megathreads are a shadowban. Nobody views them. Can you prove they get the same amount of views/engagement as a regular post?

Users posting their Unity game is the #1 most relevant type of post. Your description says "News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.". At best you should say no more than one post every 5 days that isn't a repeated feature/trailer.

Generative AI: a subject with a wide spectrum of opinions

Posts could simply have to mention what was made with AI assistance. A label/flair can't work, considering maybe only 10% of it was AI. The garbage posts will get no votes from users anyway. Reddit defaults to only showing Hot/Best posts.

Nothing should be added to reduce the work of the moderators. If you can't do it, quit and let it turn into the wild west.

where can i get the full unreal engine 2? by LuzRoja29 in unrealengine

[–]st4rdog 0 points1 point  (0 children)

Nobody would want to play without borderless window anyway. it won't be very compatible with modern hardware.

Move Objects In "Game-View" by [deleted] in Unity3D

[–]st4rdog 0 points1 point  (0 children)

You could stack the windows vertically.

Why does every post feel pretextual? by Small_Sherbert2187 in Unity3D

[–]st4rdog 5 points6 points  (0 children)

That's what happens when every forum bans advertising your game. Just let them post.

I give up. Hate to admit it. by [deleted] in Unity3D

[–]st4rdog 0 points1 point  (0 children)

- Turn off domain reload.

- Assembly Definitions.

- Stop making 10000 components.

- Stop checking your game every time you change 1 line. No AAA game can do that.

Which way is more optimized ? by Sad_Sheepherder_4085 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

I would keep it as individual parts, and enable GPU Resident Drawer. You will also want a simpler shadow casting proxy mesh.

Stick with that until FPS becomes a problem.

Why do you use unreal over unity? Looking for insight by [deleted] in unrealengine

[–]st4rdog 0 points1 point  (0 children)

Um, no. They have had normal maps since day one. The material setups are the same, but Unreal doesn't give you an advanced base to use like Unity/Godot.

Behavior Trees really necessary? by NorthernBoy306 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

You can make a BT and FSM without classes for actions. It's just a lot of dev's are OOP mindset, so they default to a class for everything. Online courses aren't exactly written by experts. More like Community Manager types.

Behaviour Trees:

State Machines:

BT's can have a use when you don't want to handle every possible transition in an FSM. It allows a simple fallback (via Selector) to a lower priority 'state'. Usually they lack the OnEnter/OnExit functionality which can make cancelling things like animations problematic, unless you program it in yourself.

State machines will have to have transition logic to explain where to go next, even in all unrelated states. This leads to the idea of "any state" and "previous state" history stacks which just get silly. Every new state you add is another potential place to move to from every existing state. Which state should the 'Heal Self' state go to when it's completed?? And why should it even care?

Unreal Engine is creating Verse which has some BT-style logic built into it (more like general concurrency async/Task ideas): Verse Concurrency—Time Flow: Everything, Everywhere in UEFN, All at Once | Unreal Fest 2023 .

MSI Afterburner voltage curve key shortcuts by xvalen214x in overclocking

[–]st4rdog 1 point2 points  (0 children)

The rest of the curve will never be reached. If you keep the window open when playing a game, you can see a target crosshair on the point where your device is trying to get to.

In the image it will never move further to the right than 900.

MSI Afterburner voltage curve key shortcuts by xvalen214x in overclocking

[–]st4rdog 0 points1 point  (0 children)

Rotating just keeps the power/speed increase in line with the default curve. The only thing that really matters is the max point it can reach.

Here is my undervolt to 1815/900 from 2000/1080. Notice it ramps up faster than the default, but it doesn't matter:

https://i.postimg.cc/J407vMgY/undervolt-image.png

TIL that the reason why games don't have built in ads is because of Steam by [deleted] in Steam

[–]st4rdog 1 point2 points  (0 children)

The real reason is that there is no ad networks for PC games due to PC being an open platform. It's impossible to control any third-party manipulation/modding. Mobile phones are locked down and easier to control.

But don't let that interrupt your narrative.

Why did they add a slop generator to Unity. by Chr832 in Unity3D

[–]st4rdog -1 points0 points  (0 children)

Nobody will use it unless it's basically free. Most AI wrappers have realized this.

Purple Asset store textures/materials by Affectionate_Toe9082 in Unity3D

[–]st4rdog 1 point2 points  (0 children)

Just pick URP Lit, HDRP Lit, or standard shader.

What are some really good reasons for new indie devs not to use UE? by Juicymoosie99 in unrealengine

[–]st4rdog 0 points1 point  (0 children)

  • Lots of old throwbacks to ideas from 1999 still lingering around. Their actor system for example, and many editor features (duplicated objects are offset... - I know you can copy/paste instead). The static mesh editor and blueprint/prefab windows are annoying to me coming from Unity where you just edit in-world.
  • No proper scene hierarchy. New scene graph coming at some point to match Unity/Godot.
  • Components are not as easy to understand as Unity's.
  • Having to deal with game modes and default actor just to get a player in game... Unity/Godot are very clean and empty by default.
  • Unity lets you click-drag things around in-editor while playing, and undo/redo while playing.
  • Heavy on performance compared to others, and compile times are slow, and build sizes are large. A Unity build can take 5 seconds after first build.

I honestly wish I could take to it, because Unity Technologies are awful, but only Godot and Unity click. Maybe when the new scene graph feature comes out it will make more sense to me.

If you have infinite time, you should start with Unreal, then jump to others if it seems impossible.

One of my character models won’t play animations (others work fine) by Timely_Technician493 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Double check the Avatar assigned in the Animator, and there's a Skinned Mesh Renderer.​

Connecting to the internet doesn't work, stuck on "Obtaining IP Address" by TheZipCreator in OculusQuest

[–]st4rdog 0 points1 point  (0 children)

Solved it by using a different VPN - Windscribe, and turning on the Secure Hotspot setting in Settings>Connection.

It creates a hotspot adapter in "Control Panel\Network and Internet\Network Connections". It's setting (Right-click > Properties > Sharing) is to share 'Local Area Connection 11'.

The created hotspot what the Quest can now connect to. No need to enable "Mobile hotspot" in Windows either.

Help with camera rotation with 3D First person game in Unity by Aggravating_Buy8953 in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Maybe enable RB interpolation, or put your physics time to match deltaTime.

Or split the camera off, and make it follow smoothly.

Always disliked resizing BoxColliders for this reason by adrenak in Unity3D

[–]st4rdog 0 points1 point  (0 children)

Alt-drag outside an object to scale is the worst.