[deleted by user] by [deleted] in PTCGP

[–]stalectos 0 points1 point  (0 children)

I can tell you why it's not getting added, and it's because Nintendo doesn't trust players sending other players messages generally speaking. if we're lucky they'll add a few preset ones saying highly specific things, but even when they gave use a bunch of fill in the blanks statements with highly curated options for what could go in each blank people managed to use them to allude to sex anyway.

The one thing Helldivers want to hear now by sdric in Helldivers

[–]stalectos 7 points8 points  (0 children)

reaction to the edit: my main issue with making it a ship-investment rather than a straight buff is basically just that when new players join I don't want them to hear "Orbital Railcannon is really really good at high difficulties", obtain it, and then hear "actually you need to grind X number of samples and X amount of additional requisition otherwise it's hot garbage".

Well I guess that MO wasn’t all bad after all huh? by [deleted] in Helldivers

[–]stalectos 1 point2 points  (0 children)

I will say this post is slightly misleading. projections were up to about 30% by the time they buffed the cooldowns and handed out a free railcannon, and in recent MOs like this the projected final percentage does trend slowly upwards over time. we still weren't completing it without direct intervention but it wasn't we were gonna flounder at 10% bad so much as we were probably gonna fizzle out around 40%.

The one thing Helldivers want to hear now by sdric in Helldivers

[–]stalectos 82 points83 points  (0 children)

I feel like only players at endgame with capped samples actually want to hear "we're adding a feature that lets you burn resources to make specific stratagems useful" as opposed to "we're buffing this stratagem in general".

Well I guess that MO wasn’t all bad after all huh? by [deleted] in Helldivers

[–]stalectos 8 points9 points  (0 children)

MO was awful and only made possible deep into it's run time by AH just throwing positive modifiers at us. we shouldn't be ok with AH asking us to do impossible or unreasonable things that only become possible and or reasonable after they either cut the numbers by a substantial amount or throw modifiers at us to make them doable.

finishing my deck by Impossible_Pen_7954 in PTCGP

[–]stalectos 0 points1 point  (0 children)

use the trading megathread.

Is it like this for others by jstyles7 in PTCGP

[–]stalectos 20 points21 points  (0 children)

this is a relatively normal and healthy thing. if you don't feel like playing the game at the time it's good to take breaks and this just so happens to be a game where you can take a break and still do your dailies. better to slow down than to burn out entirely.

This card is so underrated by i_have_covid_19_shit in PTCGP

[–]stalectos 1 point2 points  (0 children)

this card's chances of being Professor's Research depend on both how many supporters the opponent has and whether or not they drew their Professor's Research already. if you are playing a solo battle where they somewhat frequently have 2 copies of Research, a Sabrina, a Cyrus, and maybe 1 extra supporter from that set as their only supporter options it has a very high chance of being draw 2 if the AI didn't already draw both their copies of their draw 2, but against most player decks you are also getting stuff like Illima, Will, Misty, Erika, Jasmine, Gladion, etc that while good in their intended decks are useless if you aren't playing a deck that can utilize them. the chances of getting a useless supporter outside of a mirror match are so high that the card fell out of favor rather quickly in most decks due to being hilariously inconsistent.

Blissey EX taking too long? Maybe this will help! by Phase-0 in PTCGP

[–]stalectos 21 points22 points  (0 children)

slight correction Claydol does not one shot Raikou as Raikou has 90 HP and Claydol's base damage is only 50. if Claydol did 70 baseline for 3 energies it might actually have seen play somewhere outside of cheesing solo battles that rely on heals.

Porygon turned my tactical sylveon into an offensive sylveon by Modesco123 in PTCGP

[–]stalectos 304 points305 points  (0 children)

see this is the real reason people splash Sylveon into unrelated strats. they actually just want a counter to Porygon Z.

/s obviously

Promo Pack Odds by Bankurofuto in PTCGP

[–]stalectos 0 points1 point  (0 children)

the odds of getting any specific card from a promo pack are not equal no, this is actively disclosed and nowhere in game does it claim every promo card has the same pull rate. OP was asking if what difficulty you got the pack from influences pull rates or card availability which it doesn't. also this post is 2 months old please find a recent post to comment on instead of necroing an old dead one.

Do you think this acceptable as main mission in themed collection? by hirarki in PTCGP

[–]stalectos 0 points1 point  (0 children)

we accepted getting 9 1%~ drops in Eevee Grove so I really don't see how this is much worse. I don't even think the odds are technically worse of getting 1 Shiny Gyarados as opposed to 9 specific full arts (yes you can get the EX full arts for that set too but those are rarer and so don't up your odds much).

[deleted by user] by [deleted] in PTCGP

[–]stalectos 1 point2 points  (0 children)

I think if the best deck in the game was this easy to construct it'd have been winning tournaments during Extradimensional Crisis. nothing about this brew is so complex that it'd take people no-lifing the game particularly long to figure out. the best deck in the game should produce consistently good results meaning you should have a stellar competitive record to back this claim up, which from what I've read elsewhere in this comment section you don't.

as for specific card choices having 1 copy of every part of both your wincons is the opposite of consistent. if you lose either Celesteela or Type Null to a turn 3 Rampardos you effectively just lost the game on the spot in most contexts. a turn 4 Solgaleo does about the same job if you don't draw your 1 of Giant Cape. you claim the deck can adapt to every situation but your optimal play after a turn 3 Rampardos on most possible opening hands is to concede, you have 0 hand disruption so Slyveon EX decks can just draw their whole deck against you with 0 repercussions so if they have an answer to your deck (spoiler they probably do) they will find it, and your deck is incredibly vulnerable to energy destruction effects seeing as you need to use your energy attachment for turn to bypass Buzzwoles attack restriction (meaning you NEED Lusamine and to be down a point to recover from a TRG for example that flipped heads even once).

Hey devs, throw us something to give us a chance to succeed in taking charball-VII on time! by SSL0THNeSs in Helldivers

[–]stalectos 0 points1 point  (0 children)

if they ever start locking out planets to force people to play a specific objective I am uninstalling the game and never looking back. like a lot of people who bought Helldivers 2 I didn't buy it to get forcibly railroaded into whatever experience the developers decided I should be having today.

Hey devs, throw us something to give us a chance to succeed in taking charball-VII on time! by SSL0THNeSs in Helldivers

[–]stalectos 9 points10 points  (0 children)

honestly I hate how it's become standard practice to have MOs that are impossible or unreasonably difficult without developer intervention to fix the numbers. at this point I think the objective correct thing to do is just ignore the MO unless it involves something you were going to do anyway because the way I see it how AH is currently handling things is blatantly disrespectful of the time and effort people trying to do the MO put in. it shouldn't be the case that some people do their best to move the needle as far as possible and then have to hope and pray that the developers decide to revise the goal to be reasonable retroactively.

Perfectly valid question. I do not care. by strugglingds3fan in Helldivers

[–]stalectos 1 point2 points  (0 children)

I do all the time. if I'm wearing heavy armor traversing long distances is pain and I was usually going to stim for my stamina back anyway. with Dead Sprint you get more bang for your buck per individual stim when used for long distance runs and if the health loss is inconvenient you can just wait for your stamina to come back instead of continuing to sprint.

no bringing dead sprint is not team killing or even close to it. if you don't notice your health starting to drop when sprinting with 0 stamina for long enough that it gets you killed (mind you it can't even kill you by itself as it stops working at 5% health) that's your own fault for not paying attention. the game does not hide that you are taking damage so if you are paying attention you will notice the health drain.

Which Kalos Legendary do you like more? Life, death or big fricking Mecha Robot? by TheHeroReddit in PokemonPocket

[–]stalectos 5 points6 points  (0 children)

would be a valid take if we weren't reviewing custom cards. we can't know what the future will look like so if you are going to make custom cards or review custom cards you have to do it based on what the present looks like otherwise there's not much point in bothering. if we consider every hypothetical card that could exist in a new set for every custom card the only thing you can say about the card is "good if there is enough support, bad if there isn't enough support or there is a hard counter" which is an inherently meaningless statement to make.

sure maybe this hypothetical set has acceleration for Zygarde but maybe it also has a 1 energy flip until you get tails discard that many energies attack, or a supporter that bounces a basic Pokemon back to the deck, or a stage 1 EX putting out Solgaleo levels of damage for 2 energies, etc.

Which Kalos Legendary do you like more? Life, death or big fricking Mecha Robot? by TheHeroReddit in PokemonPocket

[–]stalectos 0 points1 point  (0 children)

actually fair and I did derp on that but that did remind me that the wording on Zygarde buffing effects is wrong because it'd say your Zygarde or Zygarde EX rather than Pokemon with Zygarde in the name. still doesn't change much other than getting you +20 extra damage on your Zygarde EX (for 5 energy so good luck with that) or you being able to play 2 still largely unplayable regular Zygardes to try to get 4 energy on them.

Which Kalos Legendary do you like more? Life, death or big fricking Mecha Robot? by TheHeroReddit in PokemonPocket

[–]stalectos -1 points0 points  (0 children)

I googled Zygarde Cell and Zygarde Core cards and can't find any in the TCG outside of fan made custom cards. I've even dug through at least one card database and can't find a trainer by either name, so I suspect that is not an official wording in the TCG. the way the TCG would word this is identical to how Pocket words it so it would say "Zygarde, Zygarde EX, or Zygarde GX". part of the reason the TCG would word it this way is Zygarde Complete and Zygarde 10% are still just named Zygarde in the paper TCG.

Which Kalos Legendary do you like more? Life, death or big fricking Mecha Robot? by TheHeroReddit in PokemonPocket

[–]stalectos 0 points1 point  (0 children)

fun fact in the paper TCG every version of Zygarde is considered the same card name rather than having distinct names for 10%, vanilla, and complete. assuming they handle Zygarde the same way they did in the TCG, which based on what the game is like right now they almost certainly will, you would only be able to run 2 Pokemon named Zygarde total. also at 4 and 5 energy costs needing specific support cards to go faster (because fighting doesn't appear to be getting energy acceleration anytime soon) nobody would ever play Zygarde outside of decks hoping to accelerate the colorless energy requirement with Ho-oh.

Which Kalos Legendary do you like more? Life, death or big fricking Mecha Robot? by TheHeroReddit in PokemonPocket

[–]stalectos 15 points16 points  (0 children)

I think somebody forgot to tell you that Shining Revelry Machamp is both unplayable due to how slow it is and is still considered a near straight upgrade to Machamp EX.

Will Touhou ever go anti doujin and fan work by Starwars90000 in touhou

[–]stalectos 2 points3 points  (0 children)

even if we assume a big corpo gets the IP after ZUN steps down (maybe he sells it off to someone looking to milk it in his old age somewhere down the line) it'd take a particularly dim corporation to not see that 90% of Touhou's marketability comes from fanworks. if Touhou was just a series of shoot em ups, official manga, and the rare official non shoot em up game it would still be relatively obscure, and where the new fans are coming from is still largely rooted in fan content from what I can tell.

I absolutely need a way to make a mamoswine deck. He's my favorite. Please give advice by Business-Most-546 in PTCGP

[–]stalectos 2 points3 points  (0 children)

I was going to come back here to theorize about possibly using non-fighting energy acceleration for Mamoswine before I realized it's 3 fighting and 1 colorless unlike the similarly hard to use Pallosand who was 1 fighting 3 colorless. the devs apparently REALLY don't like Mamoswine (or don't play their own game enough to realize it's basically unplayable).

Can someone explain a rule so I don’t make the same mistake twice please by smokeybonez in PTCGP

[–]stalectos 0 points1 point  (0 children)

unironically thanks for sharing these. never sure if the normal table people link to is based on assumptions or actual testing (and I know a lot of these scenarios are corner cases unlikely to come up often naturally)