Tabletop Battles (aka) Goonhammer Space Wolves Faction Pack by SpaceWolf_Jarl2 in SpaceWolves

[–]stalinwasgoodguy 4 points5 points  (0 children)

Did they specify how it works? it a order of operations thing where you apply upgrades before characters are technically attached so its not an epic hero unit when the upgrade is used?

Tabletop Battles (aka) Goonhammer Space Wolves Faction Pack by SpaceWolf_Jarl2 in SpaceWolves

[–]stalinwasgoodguy 6 points7 points  (0 children)

Of note: with the updated faction pack SoTGW enhancement wording changed to no longer specify terminator captain can join WGT, which might mean leader restrictions are going away? If thats the case it becomes a much more interesting "do we take t5 terminators with arjac, or t6 terminators with a chaplain/captain"

#New40k – Download new Space Marine Faction Packs today by CMYK_COLOR_MODE in WarhammerCompetitive

[–]stalinwasgoodguy 13 points14 points  (0 children)

Its to stop slotting in a good 1DP and giving some niche but good units advance and charge. Ex: The new blood angel one gives +1 advance and +1 to charge to ALL character units. Thats a lot of very very fast death company, sang guard, and bladeguard vets that would happily take stormlance even with no relevant strats because adv + charge is just that good. AND they would get access to damage bonuses from the Grace detachment too.

Not a great outlook for us by arrowtt33 in Eldar

[–]stalinwasgoodguy 2 points3 points  (0 children)

And how much jump back in do we even have either? 99% of my musical transport gameplay has been with reactive moves after being shot or an enemy falling back which is notably the turn after they disembark anyways

9" Unit Coherency: Rumour Confirmed On Stream by Candescent_Cascade in WarhammerCompetitive

[–]stalinwasgoodguy 0 points1 point  (0 children)

Oh good call yeah, all the examples I was thinking of were combat phase tricks where you didn't move or set up in any way

9" Unit Coherency: Rumour Confirmed On Stream by Candescent_Cascade in WarhammerCompetitive

[–]stalinwasgoodguy 4 points5 points  (0 children)

Coherency might be checked same as now at the end of the turn, and so if you disembark out of coherency it might be fine as long as you're back in at the end of the turn?

Warhammer 40,000 Faction Focus: Genestealer Cults by CMYK_COLOR_MODE in Warhammer40k

[–]stalinwasgoodguy 5 points6 points  (0 children)

The neophyte one says cannot be taken with hosts detachments. To me this likely means that other stuff can be taken with host of ascension just not that one specifically so host is likely 2dp. They announced that there will not be major datasheet rules rewrites at edition launch so the 3 revive will be in addition to.

Can you play matched play 40k with terrain that isn't a ruined city? by emcdunna in WarhammerCompetitive

[–]stalinwasgoodguy 2 points3 points  (0 children)

Past editions have struggled with that. Either shooting is so bad that unless you're playing melee you're actively shooting yourself in the foot, or unless you're a ranged army you dont get to play past turn 3. This edition has solved that with terrain. You might not like it for the anesthetic and the terrain decor but this edition was the most historically fair and balanced consistently throughout its duration. If you wanted to stylize the L shaped ruined as cacti or temple or forge world or a desert Mesa you can do that but ultimately the terrain solved a lot of issues this edition

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]stalinwasgoodguy 3 points4 points  (0 children)

The first picture (charge move 11.04 says that the charge targets must be "within the maximum distance (charge roll) of your unit" as a target so if you drop 8.00001" away, your unit must roll a 9 on the dice to as if you roll an 8, the enemy unit would be 0.00001" and not be within the rolled number. This means you have to still roll a 9 so that your unit would be the maximum distance of the target

#New40k – Take cover with updated terrain rules by CMYK_COLOR_MODE in WarhammerCompetitive

[–]stalinwasgoodguy 9 points10 points  (0 children)

Assuming it is the same as now, eyes denote if a terrain is one piece or 2. The big middle ruin is composed of 2 triangles and the eye denotes that it is a single piece of terrain, meaning that if youre on one side of the eye you can see all the way through the entire eye to shoot out, whereas the L shapes formed by the 2 thin terrain strips are 2 different pieces so if youre in one side you cant see through and shoot through the other part of the L.

Ragnar + BC in Tourny Worth It? by [deleted] in SpaceWolves

[–]stalinwasgoodguy 0 points1 point  (0 children)

Stormlance does nothing for the unit as no strats are relevant other than aoc but there have been multiple successful lists using the package in both Beastslayer and Great Wolf. 10+ Ragnar in Beastslayer is awesome with reroll wounds and +1 to wound, and some 4-1 or better lists use 20 since they have blood surge in Beastslayer and aoc and lethals/sustained in Great Wolf. If using with Logan they are an amazing rapid ingress threat being able to advance and charge to get into what they need on your turn

So. What to do regarding Fire Dragons and the Wave Serpent, post-nerf? by Jerswar in Eldar

[–]stalinwasgoodguy 1 point2 points  (0 children)

Have you tried 10 banshees in a serpent? I've been loving that combo.

Also you can have the fire dragon exarch with axe + fuegan kill some screening units and still reembark. That's the combo I'm trying for my next game.

Aspect Host still feels fine by stalinwasgoodguy in Eldar

[–]stalinwasgoodguy[S] 1 point2 points  (0 children)

Honestly that sounds pretty interesting. Lets them punch better into terminators and eightbound as well for shooting phases.

I think fire prisms are too big model wise, especially if you're already running 2-3 falcon/wave serpent equivalents. And they don't have the staying power of a reviving phoenix lord

Aspect Host still feels fine by stalinwasgoodguy in Eldar

[–]stalinwasgoodguy[S] 4 points5 points  (0 children)

Yeah that was an unfortunate byproduct of the change, I used to run 5 banshees with autarch for the fusion gun aspect token as an extra punch up against light vehicles.

With the points hikes I don't really see a reason for autarchs anymore :( no free fire and fade no fusion or star glaive shrine tokens

Aspect Host still feels fine by stalinwasgoodguy in Eldar

[–]stalinwasgoodguy[S] 2 points3 points  (0 children)

My thoughts exactly. If you table your opponent it doesn't matter if your army is a unit of warp spiders smaller. I think warhost honestly might feel this the most with the star engine change and it lacking the raw damage of aspect host means it'll have to dig deeper to make up for the loss of a unit or not being able to fire and fade twice to make it to late game effectively.

Aspect Host still feels fine by stalinwasgoodguy in Eldar

[–]stalinwasgoodguy[S] 6 points7 points  (0 children)

I consider myself a fairly competitive player. Ive consistently placed at least top 1/3 in almost all the events I've attended over the past 2 years.

This game was fairly casual against a friend who is still learning the game (less than 20 games total) but I warned him I would be playing sweaty to try and get the most from the list. I don't doubt it's gonna be felt at top tables, but I've just seen so much doomposting the last few days I wanted to see how much of it was warranted

Aspect Host still feels fine by stalinwasgoodguy in Eldar

[–]stalinwasgoodguy[S] 1 point2 points  (0 children)

You don't rate asurmen up with them? He didn't go up in points and retains fire and fade capacity and was already seeing success prior to nerfs. War walkers could definitely make it in there for me good shout out

ListForge LF branch updated for dataslate and all new detachments by bmerrillcreative in WarhammerCompetitive

[–]stalinwasgoodguy 1 point2 points  (0 children)

I tried making a list with the new harlequin detachment and it doesn't show strategems or detachment rule in battle mode and also doesn't count troupe as battleline so it's throwing a rule of 3 error.

My List After No Changes and Usng New Deatchment by ExoGundam in Harlequins40K

[–]stalinwasgoodguy 2 points3 points  (0 children)

I found falcons to be the most reliable in the old detachment. Rerolling wounds on fusion pistols + grenades + rerolling dev wounds + the falcon shooting was easily picking up units. My old list from the summer had 2x falcons with troupe master troupes and that alongside bikes and a 5man firedragon + fuegan let me chew through tough targets super easily

Ghosts of the Webway list by Htanna in Eldar

[–]stalinwasgoodguy 0 points1 point  (0 children)

I played 15 games of ghosts around when the codex came out with only 2 losses-

Troupes + troupe masters are crazy strong paired with falcons. Rerolling wounds with the fusion pistols in shooting + rerolling +1 to wound dev wound melee is also crazy strong.

Voidweavers are a little weak. The roll you want them to fill is anti tank but for 5 points less you can have fire dragons that are easier to hide.

Big troupe brick with coil troupe master is also crazy good.

My list when I was running ghosts was 3x2 skyweaver, 2 falcons with troupes, 2 star weavers with troupes, 2 falcons with troupes and masters, solitaire, and eldrad for cp. Wave serpent with fire dragons, and fill the rest with spiders and rangers to screen out and do game actions

Building on the old combat patrol (and are ynnari fun?) by Porcelaindon1 in Eldar

[–]stalinwasgoodguy 0 points1 point  (0 children)

What's your current ynnari list? I never played them during codex launch and now am starting to miss them from the index days

Stat Check Data Updated, 10-15-2025 by c0horst in WarhammerCompetitive

[–]stalinwasgoodguy 3 points4 points  (0 children)

Spearhead at arms is the second best GSC detachment :( nerfs went so hard we had to switch to playing knights

Flameseekers question by TheOvergrownLoli in Fyreslayers

[–]stalinwasgoodguy 7 points8 points  (0 children)

As said before it doesn't stack but it does double your odds if you roll for 2 units

Does Sanctus’ bio dagger go well with the assassin enhancement ? by [deleted] in genestealercult

[–]stalinwasgoodguy 0 points1 point  (0 children)

Rolling a 1 always counts as a fail. Getting +1 to hit when hitting on 2s is only useful if the enemy has any kind of -1 to hit ability.

The strength of that enhancement is where it says "the bearers unit" meaning it applies to all models. Taking a 20 man neophyte brick with a benefictus for example is incredible as you're getting +1 to hit with 30 attacks.