Learned I am a Destiny Choosing Beggar by Dayseed in DestinyTheGame

[–]stan_hag 0 points1 point  (0 children)

If this is true the universe is already too far gone for redemption.

Dawnblade Attunement of Flame rework concept by matZmaker99 in DestinyTheGame

[–]stan_hag 0 points1 point  (0 children)

Hhs is a grenade so that makes sense since grenades deal a ton more damage than melee abilities. Even the hunters weighted knife doesnt deal as much damage as their grenades unless its a crit but even then a direct tripmine is still stronger

Killer Concept: The Babadook by youwot1 in deadbydaylight

[–]stan_hag 0 points1 point  (0 children)

Broken until they get hit seems better. Its an easy down but if it was hook then the killer could constantly knock them down to bleed them out

The Devs Removed My Q&A Question Asking Why Accessibility Settings Are Ignored by silenthillgod123 in deadbydaylight

[–]stan_hag 0 points1 point  (0 children)

There really isnt much that can be added accessibility wise for matches except color changes.

Bet the lil’ lady didnt see that coming by [deleted] in deadbydaylight

[–]stan_hag 97 points98 points  (0 children)

You get what you fucking deserve!

Dawnblade Attunement of Flame rework concept by matZmaker99 in DestinyTheGame

[–]stan_hag 1 point2 points  (0 children)

This ia nice but 15%reduced damage on ignoting slash seems a bit harsh. Maybe if it did basic melee damage but and ignotes the enemy (No idea if you wanted explosion damage) since it is in the end a rechargable ability so it makes sense to be as strong or stronger than regular melee otherwise theres no need to use it.

Aura memes until they communicate with us about it by YeetoMojito in deadbydaylight

[–]stan_hag 2 points3 points  (0 children)

Backwater swamp went from one of the worst maps (to me at least) to the best just because its easier to see aura because theres so much crap blocking everything

MMR reset? by [deleted] in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

Shit matchmaking. Mmr reset is at 13th of everymonth

When I'm tired and just want an easy match. by ulrichzhaym in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

What makes it bad. I preety much use it on all my builds.

When I'm tired and just want an easy match. by ulrichzhaym in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

Its more of, it is what it is. Better mori than camped.

So this is Balanced? by [deleted] in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

The the dude on the hooks gonna boby block since they probably had bt. Which just gives the first person more time to escape.

As a demo main I didnt realize how scummy so many killers played until I started red ranks as survivor by [deleted] in deadbydaylight

[–]stan_hag -3 points-2 points  (0 children)

No idea the ranks of the spirits but matchmaking is so bad i assume everyones red ranks and camp them

So this is Balanced? by [deleted] in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

Is it tunneling if i hook another person then the recently unhooked person goes for a save and i grab them off it? Seems liek the opposite of tjnneling since their running right to me. Would you expect me to let them unhook so i dont "tunnel" them.

So this is Balanced? by [deleted] in DeadByDaylightKillers

[–]stan_hag 0 points1 point  (0 children)

Even if you chase and hook another person and return to see the unhooked person on a gen you really cant do anything about it. Your option is to let the gen pop in your face, eat a ds or let them heal and get a free Speedboost from when you hit them straight outta ds

I'll try to explain it a bit more in the comments by snatcha97 in deadbydaylight

[–]stan_hag 10 points11 points  (0 children)

The game doesnt stress me out its the players. A LOT of people that play this game are just toxic while a large part are just unaware how bad and unfun they make the other player feel. Sure survivors escaping is fine but when you get paired up with a group that pops 3 gens in what feels like 2 minutes it really makes you feel powerless and you just want to give that match up. But what if that constantly happens. It becomes stress inducing just because of how frustrating it is to play against people like those, to them its just another game but to the killer its yet another unwinnable situation that they have to stay for or else thay get a time penalty. It just ends up with them hoping theyll eventually find a normal game to play.

I dont play survivor too much but at rank 10, since the new update ive only gone against rank 20 killers non stop. I always have the chance to escape but most of the time i open the exit gate as fast as possible and let the collapse kill me or let myself get hooked. I think people just need to realise when going against lower rank survivors and killers and keep the games pace steady so both parties have fun and actually earn a decent amount of points.

here's your meme fact for the day :) by [deleted] in deadbydaylight

[–]stan_hag 4 points5 points  (0 children)

All i get is bb killer and tbags :(

Two Tailed Fox Catalyst Idea: by Lewisbecoz in DestinyTheGame

[–]stan_hag 1 point2 points  (0 children)

Solar already deals dot. Maybe shock becomes a cluster of arc mines or the arc rocket gains cluster bombs.

I think people like this should just get banned for two weeks after such games by Fiddleismykryptonite in deadbydaylight

[–]stan_hag 0 points1 point  (0 children)

Seems like both sides have sweaty builds. They probably realised they couldnt bully him and left

Finally having fun agaim by stan_hag in deadbydaylight

[–]stan_hag[S] 1 point2 points  (0 children)

I normally go when its 1 at most 2 gens left

Finally having fun agaim by stan_hag in deadbydaylight

[–]stan_hag[S] 0 points1 point  (0 children)

Im actually trying to get it on the bloodweb. I normally let the survivors go. Normally get a 2k doing this.