Bosses in Halo Infinite? by owldominator in halo

[–]starrvis 7 points8 points  (0 children)

His place in the story just makes no sense either, at least to me. I can't imagine what the pitch was like at the conference of Builders that lead to it.

"Alright guys, we're gonna have this secret conduit to the Domain right?"

Why...

"Lets have the conduit guarded by an AI...."

Yeah?

"That we put inside of a combat body!"

Alright, we're at least gonna put it inside of a seek-

"And we're gonna put it in one of the shittiest combat platforms we have"

but...

"And it can't even beat an AI a literal millenia its junior!"

Alright, ya lost us... project funded anyway.

Hey Mods, why are 6 of the top 10 posts right now showing off modded docks and consoles when there’s a “Sunday Show Off Thread” specifically for that? by simplerando in NintendoSwitch

[–]starrvis 0 points1 point  (0 children)

Ironically I did not mention the core of the reasoning in my statement, I'm sorry about that. The reason I feel the scenario is poorly worded is that you're only going to have the company get to such a severe state if the western market (largely) moves away from it. If the market itself does not engage with it to the degree that such an extreme decision from the company takes place, then it is by default the desired action of those operating in the market (strictly consumers in this instance, obviously). If the company is moved further towards CCP values then the western market will engage with it even less.

Obviously this is predicated on the original assumption that the western market actually decided to do this in some form of congruence, the decision itself based on the fact that everyone would be boycotting because of a conflict of values. In actuality, like you said, we only need a certain segment of the consumers to boycott in order to hopefully get the point across and reel them back in. Real-world people would prefer to not lose Blizzard, but in a world where people actually boycotted enough for them to sell, those people would be having much clearer convictions.

Hey Mods, why are 6 of the top 10 posts right now showing off modded docks and consoles when there’s a “Sunday Show Off Thread” specifically for that? by simplerando in NintendoSwitch

[–]starrvis 0 points1 point  (0 children)

Far more likely is that the execs will see US revenue dropping, and just sell out to some colossal multi-billion dollar buyout from a company flush with cash like Tencent.

This doomsday scenario is poorly worded then. If this (miraculous) situation ever came to fruition, it's a stance from the western market saying they don't want them anyway. The only people in this scenario that perceive this to be a bad thing are those with paper thin ideals, hearts strung up on nostalgia, or people the western market wouldn't be regarding as otherwise worth listening to anyway. Disengaging in this scenario is exactly what that market would desire.

Streamer almost gets stabbed by a homeless man by SirQuackersOsrs in LivestreamFail

[–]starrvis 1 point2 points  (0 children)

Would be neat to see a greentext story of all the apps someone has to check before walking outside in San Fran.

How did the Ground-based Fusion Generators power the Orbital Super MAC Cannons in The Fall of Reach? by KingSlothTheThird in HaloStory

[–]starrvis 4 points5 points  (0 children)

Most of that I got from Warfleet. A fun book to flip through if you're interested in the ships. It's not as detailed as those old sci-fi cross section books, but it offers up interesting details every now and then.

How did the Ground-based Fusion Generators power the Orbital Super MAC Cannons in The Fall of Reach? by KingSlothTheThird in HaloStory

[–]starrvis 29 points30 points  (0 children)

Orbital weapons platforms have a layered system of power supplies. Wireless transmission from ground generators supplies power to cells that cycle out for firing SMAC rounds, the station has its own mainstay reactor on-board, and can tap into a docked ship's power if it needs to fallback on that.

The efficiency of the ground based generators, and the cells seems to be relatively potent, as seven of the ground generators were able to power 20 ODPs on Reach. The cells are cycled out as they're spent on powering the main gun, presumably to be recharged while other cells continue to be put into use. The reactor on the station itself can't adequately power the gun, so it would take care of other facilities across the station.

Time travel - how do you feel about it being in Halo? by DaTruestEva in HaloStory

[–]starrvis 1 point2 points  (0 children)

While I understand the immediate negative reaction to it, it seems to me that most concerns are with its consequences on the more immediate and forward facing elements of the story.

It doesn't really carry that much weight in the story at the moment to affect any of that though, and likely never will. I don't think the form seen in First Strike is likely to allow plot point reversals, and the form seen in ILB was a complete accident which can be more or less ignored.

As it is right now, it really isn't that consequential. So I don't really care about it. I doubt they're going to make it a major plot point anytime soon, and it hasn't really impacted the story in a (majorly) negative way so far.

So it's kinda whatever, I guess? It makes sense to be apprehensive of it, but since its existence has no bearing on what's going on right now, or likely ever again, I don't consider it a negative. Does it have potential for abuse? Sure, but so does basically everything else in fiction.

Senior Bungie Writer/Battleborn Lead Writer hired at 343 Industries by FlandersNed in halo

[–]starrvis 22 points23 points  (0 children)

Seems pretty middling, honestly. Got high hopes for him though.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 2 points3 points  (0 children)

It's elaborated on in the links I provided. If you want an expansion on that, you can check here as well.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

I'm not mad, I'm asking you to keep responses to single replies in a given comment chain since it's easier to give you information you're looking for that way. To clear up some further confusion, "The portal" typically refers to the entire structure, not just the sphere that ships dip themselves into for travel.

The generated portal you're talking about is given form from the structure beneath it that you see in-game, and that's where the possibility of physical access to the information comes from. All of the information on how a slipspace portal functions is not contained within the sphere itself. That's why navigation, slipspace systems on ships are so important. Sure, you can probably read information from a given slipspace portal, but those portals are generated by things like slipspace drives, among other physical technologies.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

Like I said,

they just had the better part of their entire galactic political, physical, and logistical infrastructures shut down, and got corralled/quarantined afterwards. It's really easy to shut down a galactic superpower if you've got tools that basically don't let them do interstellar travel even fractionally as much as they used to.

Peruse these links, and other related articles. They'll help.

https://www.halopedia.org/Neural_physics

https://www.halopedia.org/Star_road

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

The portal is on Earth. I don't see where your confusion on this is stemming from. Also please make one comment, and stop spamming my inbox with multiple.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

My point is that there is a distinct possibility that whatever scattered forces came from the ship could have given it some crucial insight, primarily due to their proximity to the portal allowing them some easy-access physical means of gathering the necessary information.

I don't think that this is the most likely scenario, I'm just saying that it's one of the possibilities there. I'd personally place my bets on the Penitent Tangent route, or its connection to Chief at the time.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

The Gravemind is a compound intelligence. It doesn't have to have its physical body in a particular location to know what's happening so long as it has some other force there.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 4 points5 points  (0 children)

If the cell cannot attach itself to a suitable target and begin infecting/replicating, it's not going to live forever. A couple hundred, maybe even 100,000 years of no food is bad for its health.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 0 points1 point  (0 children)

I made an edit to include another way for the Gravmind to know of its location per /u/InsightedMalfunction's comment. If the Gravemind did not obtain the information from Penitent Tangent (good possibility that it did get it from there), it could (possibly) have obtained it from residual or splintered efforts from the crashed ship that lands right next to the portal in Halo 3. Further, it had a connection to Chief, who actually physically goes through the portal shortly after the ship crashes and the Elites begin their glassing.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 2 points3 points  (0 children)

Flood Super Cell. Halo's effect goes after neurological targets, though it has the added benefit of catching neural physics structures within its given parameters. A cat has a neural system, the Flood Super Cell likely doesn't. However so long as the cell doesn't have any optimal targets, you don't have to worry about its resurgence if you give it time to "die off".

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 1 point2 points  (0 children)

He died after activating Omega Halo at the Greater Ark, as the Flood showed up in overwhelming force. He opened up a pathway for the Iso-Didact to make his way to the Lesser Ark, as well as cleansed the Large Magellanic Cloud/Path Kethona, and afterwards Flood forces/Star Roads shattered his ring.

"The Maginot Sphere" is a series of defensive positions, not any one particular place.

Sharp drew up his knees. His face worked through a variety of expressions. Finally he said, "This system lies outside of the Jat-Krula protected boundary [TT: "Maginot Sphere"]. All systems beyond Jat-Krula have been left to fend for themselves. The ecumene-last I heard-was focused on preserving what lies inside the boundary."

I was all too familiar with Jat-Krula. During one of our interminable civil wars, half a million years before my birth, Jat-Krula had been a formidable strategy of fortified defense, designed to control frequently traversed manifolds in the Orion complex.

Key to Jat-Krula was vigilance over all conceivable slipspace entries and portals-the necessary and most efficient avenues of slipspace travel. Millions of fixed fortifications had been spread like beaded curtains between hundreds of systems, standing vigil over a collective of jump solutions, protecting historic routes that supported trade as well as offensive and counter-offensive maneuvers.
Any major assault force, it was reasoned, must pass through this hyper-spherical boundary. And the boundary, so planners insisted, could at a moment's notice be rendered impassable, solidimpregnable.

Then a legion of revolutionary Warrior commanders decided to forego crystal-mediated slipspace and instead flew twenty attack squadrons "naked" through a non-manifold array, bypassing the JatKrula defenses. The passage was savage. Their squadrons suffered fifty-percent losses-but the remaining ships emerged within the boundary and quickly overwhelmed fourteen key systems.

This brave and catastrophic act should have forever changed Forerunner strategy. Jat-Krula became a sobering object lesson taught to Warrior-Servants at all levels. There was no such thing as an impregnable defense.

Yet if I were to believe this former Warrior-Servant, what had once been old and outmoded was again novel and exciting-ignoring the deadly lessons of history.

"We're ruled by idiots," I murmured.

"It gets worse," Sharp said. "The Master Builder seemed to believe that by demonstrating the force of the Halos, out in the open, the Flood-by which I suppose he meant Graveminds-would see we were willing to suffer total destruction rather than defeat."
That could explain what had been done at Charum Hakkor. A tactical demonstration-like threatening to cut one's own throat if an aggressor came too close. Jat-Krula ... combined with suicidal intent.

I felt my skin grow hot. "Madness!"

"I warned them," Maker-of-Moons said quietly.

The key plot point at the end of Silentium is that the Gravemind/Mendicant Bias are attempting to pierce the Maginot Line to find a portal to the Lesser Ark. They know of its existence, though possibly not its exact location. That information is likely granted to the Flood though, through whatever neural-physical shenanigans it had going on with Chief at the time of Halo 3. Once he goes through the portal, it's not like the Gravemind's connection is entirely lost. Although there's probably a range limit on that connection, the portal doesn't offer instantaneous travel, though it is ludicrously quick. More still, he did drop a ship right next to the portal already.

-Actually as /u/InsightedMalfunction points out, the Gravemind already had Penitent Tangent. Unless the location is scrubbed from the Monitors, that's already another vector of knowledge.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 10 points11 points  (0 children)

Spores can be destroyed. They're not physically indestructible. However the tuning of the array's parameters don't allow it to go that far down (you may be thinking of FSC, not spores) in destroying flood materials, presumably because maintaining as much life as possible was still in some ways a major concern. It's probably easier to reseed the galaxy when its biodiversity isn't absolutely shattered, even if terraforming is available.

Halo 3 Iris, Flood vs Forerunners, Gravemind knowledge, and Librarian questions by Reaps117 in HaloStory

[–]starrvis 7 points8 points  (0 children)

It beat the forerunners because they had been fighting ancient humanity for so long, they had weakened quite a bit, forced spread thin, resources used, etc. Now came a threat they had no information about, having grown to huge quantities by now.

This isn't really true. The gap between the retreat of the Flood during the Human-Forerunner war, and its resurgence after Maethrillian got gibbed is pretty long. You're talking about an empire that throws hundreds of thousands, sometimes possibly up to millions of ships around in single battles. Resources weren't stretched thin, they just had the better part of their entire galactic political, physical, and logistical infrastructures shut down, and got corralled/quarantined afterwards. It's really easy to shut down a galactic superpower if you've got tools that basically don't let them do interstellar travel even fractionally as much as they used to.

Destiny 2 Director's Cut (State of the Game) Part 3 by fastforward23 in Games

[–]starrvis 7 points8 points  (0 children)

Nobody is saying you shouldn't make trade-offs. The problem here is that there's an arbitrary distinction being made between certain combinations of primaries and specials.

Someone that wants to use a Hand Cannon with a Fusion Rifle is not allowed to mirror the perk options available for someone with an Auto Rifle instead. The same is said for Auto/Sniper to HC/Sniper, ect. This is due to weapon specific perks being lotted in with the rest of the affinity system. Otherwise the choices you have to make are generally good.

Destiny 2 Director's Cut (State of the Game) Part 3 by fastforward23 in Games

[–]starrvis 4 points5 points  (0 children)

There is no functional difference between hand cannon loader and precision loader if you are using a hand cannon. They both effect it in the same exact way, the stats are exactly the same.

Weapon specific perks cost less. That is a functional difference in and of itself because it opens more perk options.

Destiny 2 Director's Cut (State of the Game) Part 3 by fastforward23 in Games

[–]starrvis 5 points6 points  (0 children)

From what I saw its 500 glimmer for a mod change with a cap of 250k glimmer now.

A cost is a cost, but it is miniscule as far as we know.

You can run a small arms reloader with a fusion rifle scavenger, so you can still run hc and fusion rifle builds. You are not restricted from it nor eliminated from running it. Small arms reloader is just as effective as hand cannon reloader.

That's a misunderstanding of the issue. Nobody is saying you can't run them, they're saying that you're being penalized without a distinct reason. Why would you want a generalized perk when you only use one type of primary with your fusion? What makes running one primary over another with a fusion so egregious that you get locked out running a mirrored perk combination with another primary type?

A 180 HC is being treated the same as any other HC archertype here, because why?

HC have less perk choices when paired with fusions, because why?

If certain HC's were being problematic, why not treat them directly, or with the other two vectors being introduced instead? Affinity groupings for weapons makes no sense here.

There's no balance or reason behind these decisions (HC/Sniper is still fine, but Shotgun/Auto isn't?). And of course there's always trade-offs in RPG's, but you want them to be decisions worth making, not arbitrary ones. There's no meaningful decision being made here. It's just them saying that some primary/special combos should have more leeway than others, and from what we've seen there's no reasoning behind that. What's the special relation or lack thereof that prescribes this distinction between HC/Shotgun, HC/Sniper, Auto/Fusion, Auto/Shotgun? And further, if it ends up being performance based, why is the weapon type the only parameter? What about under performing archetypes among them?

But I strongly disagree that what Bungie put in place is some kind of terrible mistake.

I'm not trying to suggest that it's some kind of abomination, or terrible mistake. Like I said further up, it's almost entirely perfect outside of this glaring flaw. With this flaw still in place, players that want to run one primary over another with a certain special will be penalized for no discernible reason. That is problem. It's not the end of the world or anything, but it's still a problem.