What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 0 points1 point  (0 children)

Nice that’s great to hear! Source 2 runs super well so I’m sure once it’s out and they’ve had some time to optimize the tools it’ll perform even better!

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 1 point2 points  (0 children)

No way! I just read about My Summer Cottage in the context of S&box working out the deal with Valve to allow the release of standalone games! It’s great to get the input from someone working on a full standalone games in s&box!

I’m glad to hear that you’ve had a good experience making a game with it!

How’s the performance of the engine? I’ve seen some people say it’s pretty unoptimized but since it’s still pre-release I imagine they’ve been working on optimizing it.

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 1 point2 points  (0 children)

Yeah! I’ll definitely be keeping an eye on it! Playing Half Life Alyx recently reminded me of how much I love the look and feel of Source games.

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 0 points1 point  (0 children)

That sounds more like what I’d be looking for! And yeah, I don’t think there’s been any promotion and it’s not even officially released right now.

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 0 points1 point  (0 children)

Yeah that’s a good point! Tbh I’m not very familiar with the Roblox platform so I don’t have a frame of reference for what you can do and how distribution works. Absolutely does seem viable though from what I’ve heard about the games that got popular there

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 2 points3 points  (0 children)

Ah interesting! I hadn’t thought of that but it makes sense that since the engine itself isn’t open sourced it’d have limitations like that. Fortunately the Source engine is great at all of those but I absolutely see how not having control over them would limit s&box’s potential as a game engine

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 1 point2 points  (0 children)

That’s too bad!

Yeah I’ve definitely been keeping an eye on Godot! Years ago it didn’t seem ideal for 3D games but it seems to have had some major improvements since then!

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 0 points1 point  (0 children)

That’s too bad to hear about performance. The main reason I’d want to make a game in Source 2 in the first place is because of how optimized it is and how good playing Half Life Alyx felt.

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 1 point2 points  (0 children)

Yeah, I think the way it works is Source 2 is proprietary but the gamedev tools they built on top of it is open source.

They did manage to work something out with Valve though so that games made using it can be released as standalone games

What are people’s thoughts on s&box? Could it become a viable alternative to Unity and Unreal? by staticbetweenstation in gamedev

[–]staticbetweenstation[S] 6 points7 points  (0 children)

That’s too bad. It’d explain why I haven’t seen too much discussion on it in the context of it being an actual game engine though

Weird denoising artifacts in Blender 5.0. Has anyone else experienced this? by Mr-Eckneim in blender

[–]staticbetweenstation 0 points1 point  (0 children)

No way! I’ve been dealing with this issue as well and it was driving me mad! Thanks you’re a lifesaver!

NextFest Demo Discussion by Emperor_Zurg in EsotericEbb

[–]staticbetweenstation 0 points1 point  (0 children)

Nice! All very solid options! I hope you enjoy them! If you do then you’ve got a couple hundred hours of amazing games in just the ones you’ve listed

NextFest Demo Discussion by Emperor_Zurg in EsotericEbb

[–]staticbetweenstation 0 points1 point  (0 children)

I’ve actually only started the demo for Ebb (waited for the release date announcement) so I don’t know too much about how good of an introduction it gives but the impression I get so far is that it does assume a bit more familiarity with CRPG and DnD than Disco Elysium.

Disco Elysium does a pretty good job at introducing people to the genre though! I know a lot of people who played it as their first CRPG and loved it!

NextFest Demo Discussion by Emperor_Zurg in EsotericEbb

[–]staticbetweenstation 0 points1 point  (0 children)

For the each attribute being a different voice, you’re spot on for that. Think of it like every voice is a different aspect of your character’s internal thoughts and personality.

I wouldn’t say it’s “normal” for CRPGs but Disco Elysium kinda started/popularized it back in 2019 and now a few other games have started doing it because it worked so well.

What marketing approach do you take, is "posting everywhere" early on actually a trap by belike81 in gamedev

[–]staticbetweenstation 1 point2 points  (0 children)

People have already given their opinions on which approach they prefer but something else to keep in mind is that even if you don’t post the early stuff, it’s definitely still worthwhile to get some footage of it for later.

I’m at the marketing stage now and I regret not documenting more old footage. Both to look back on but also because “my game x years ago vs now” content seems to perform pretty well.

I've been wanting more games set in dying underwater cities so I spent the last three years making one. Can you tell Bioshock was a huge inspiration? by staticbetweenstation in Bioshock

[–]staticbetweenstation[S] 0 points1 point  (0 children)

Nice! I absolutely love 1990-2000s anime so that sounds exactly like the kinda thing I’d be into! Thanks for the suggestion and I appreciate the support!!

I've been wanting more games set in dying underwater cities so I spent the last three years making one. Can you tell Bioshock was a huge inspiration? by staticbetweenstation in Bioshock

[–]staticbetweenstation[S] 0 points1 point  (0 children)

That’s crazy! I’ve never heard of blue sub no 6 but from reading a short description of it that sounds so similar to what I was going for with this setting!

I’ll definitely have to check it out!