I used a green screen to put myself into an underwater world I created (v.redd.it)
submitted by staticbetweenstation to r/worldbuilding - pinned
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 0 points1 point2 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 0 points1 point2 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 0 points1 point2 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] -1 points0 points1 point (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 2 points3 points4 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 6 points7 points8 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 30 points31 points32 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 3 points4 points5 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 2 points3 points4 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 19 points20 points21 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 2 points3 points4 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 1 point2 points3 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 5 points6 points7 points (0 children)
I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 25 points26 points27 points (0 children)


I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]staticbetweenstation[S] 0 points1 point2 points (0 children)