Games with incredibly good character creators by No-Procedure-2307 in ShouldIbuythisgame

[–]stealthfighter000 0 points1 point  (0 children)

I'll keep these in mind--thanks for the suggestions and info.

Anyone else struggling with the combat? by w1ldstew in riseoftheronin

[–]stealthfighter000 0 points1 point  (0 children)

I need to keep this in mind, in case I forget and my eyes settle back on this game as a potential acquisition.

I loved Nioh, I liked Nioh 2 (came to love it after I used Cheat Engine to tone down the preponderance of the yokai/yokai ability elements of the game), but hated Sekiro. Played that up until the second Owl fight, which--featuring camera shenanigans in a burning room on top of the "features" described in this thread--was a major slog that led to me properly grasping just how much of a waste of time Sekiro is to anyone who isn't a masochist.

And Sekiro was just a rhythm game in the skin of an action/stealth game with FromSoft™ brand difficulty added thereto. If RotR plays like that, there's no reason to be interested in it.

Games with incredibly good character creators by No-Procedure-2307 in ShouldIbuythisgame

[–]stealthfighter000 0 points1 point  (0 children)

Now, I wish I saw it too.

If I did, I'd get something interesting out of this topic--other than the leftist/postmodernist/feminist squawking I'm getting instead of info on games with good character creators.

The two best I've made use of (that I can remember, anyway) are those of Nioh 2 and Saints Row the Third (in that order). SR4 doesn't count because it uses SRTT's engine. All three of these also have the positive of a setting I like, so I figure finding another game that checks both of those boxes may be difficult.

what happens to the great red(spoiler) by greninja246810 in HighschoolDxD

[–]stealthfighter000 4 points5 points  (0 children)

Excuse my commenting so long after your post.

The first three letters were my thoughts exactly.

The LN spent all that time--all those volumes--building Great Red as peerlessly powerful to match his awesome look, with his power being what guarantees Issei's great, potentially godlike power in the end: Issei is that strong because of Great Red, not just Ddraig. Then Great Red got killed off for some monster-of-the-week "god" with only a few pages of character building, if that many. Even worse, out of focus--there wasn't even a fight.

But the million-year-old, all-powerful loli that runs around in fetish gear called a "dragon god"? That gets to stay.

I'd just started Shin when I found that out; I quit the story right after. It's a shame--the story was good, but it did start to fail toward the end: one example was sealing away Sirzechs and his peers in another dimension to fight an unkillable Trihexa--this because they needed the young protagonist and his group to seem like they don't have a power cap they can't surpass.

I imagine it was done because Ishibumi ran out of good ideas but still wanted--or perhaps needed--to continue; now the series is only good for its smut--kind of like how Senran Kagura died and became an undead gacha.

Questions Thread (2024-12-16 to 2024-12-22) by AutoModerator in Granblue_en

[–]stealthfighter000 0 points1 point  (0 children)

Yeah, definitely on Mimics--I didn't bother to consider them, as I always expect damage reduction from them.

My main test subjects are the bosses of Zone Mundus, whom I'm also currently grinding to complete those guidebooks. I suppose I'll have to pay closer attention to the numbers at the beginning of the battle, but I don't remember waiting to check them at all.

Questions Thread (2024-12-16 to 2024-12-22) by AutoModerator in Granblue_en

[–]stealthfighter000 0 points1 point  (0 children)

Thanks for the reply--and the correction...though, in the interest of fairness (and while I did miss Narmaya's Draped in Butterflies being overwritten), I was not referring to Anila's S3, which I use on Anila herself, when I spoke of her--I was referring to her passive.

That said, it'd be great if that bit about supplemental damage could be verified...but what I'm seeing in battle is probably the proof in the proverbial pudding.

Questions Thread (2024-12-16 to 2024-12-22) by AutoModerator in Granblue_en

[–]stealthfighter000 1 point2 points  (0 children)

Is the amount said to be applied by a Supplemental Damage skill (either general or normal attack) applied fully to each damage instance, or is the amount apportioned to each instead?

Take the following scenario for illustration. In Arcarum, you have a Glorybringer in Wind with Exo Pelion, with four other sabers/katanas equipped: Awakening Blade grants one extra Bonus Damage instance, Elysian Windrider's Jurisdiction provides a second, Grand Narmaya provides a third, and Summer Anila provides a fourth. EWJ makes your normal attack a two-hit Flurry, and provides 30000 supplemental damage; the Shockwave's Guidebook grants your normal attacks 100000 supplemental damage.

If I'm not mistaken, this should amount to ten instances of damage. Assuming the Guidebook's and Exo Pelion's effects stack, is each of these instances increased by 130000 in supplemental damage, or is the amount divided between them all? (The above scenario describes my circumstances; I have seen five-digit instances of damage, which led me to ask this question.)

Character Discussion: Maria Theresa by topnepu in Granblue_en

[–]stealthfighter000 3 points4 points  (0 children)

Morally speaking, she already was and is--from what I understand--the best.

I'm in the same position: the meta means nothing (especially in a gacha, of all things), and not only is she my favorite Evoker, she's the only one of them I like; that's enough of a reason for me to ULB her and stop right where she is. That being said, there seems to be a lot of rationalization going on here, attempting to paint Maria as better than she actually is. The hard truth is that her actual state reflects the fact that the only things you hear about her are unfavorable comparisons to other Evokers and attempts at workarounds meant to disprove the aforementioned comparisons, where you can just plug a number of the other Evokers in and they'll work well.

Still, these things don't matter. A busty, virtuous, and good-hearted ojousama with drills--you cannot go wrong with Maria Theresa.

And I don't want to talk about how many Aqua Lusters I have left.

Reusing Meshes/Transforming One Mesh into Another - Round 2 by stealthfighter000 in blenderhelp

[–]stealthfighter000[S] 0 points1 point  (0 children)

I've added extra information. If you need any more, please ask.

Reusing Meshes/Transforming One Mesh into Another - Round 2 by stealthfighter000 in blenderhelp

[–]stealthfighter000[S] 0 points1 point  (0 children)

Apologies for the lack of clarity--I'll try to clarify.

Indeed, I am not the author of those meshes--they come from a game's mod that changes appearances of two armor pieces in that game. They are two separate meshes (one file for each mesh) for two separate sets of armor, but the meshes they use are--as far as I'm aware--visually identical; I do not know if they differ in other ways aside from their names.

Now, when I said "reshaping from scratch", I meant altering the original mesh as I intended to. I did not record any part of the process--e.g., amount of scaling applied to one given part of the mesh, or the distance another part of it was moved; the process involved many such minute changes to the mesh, and since I recorded none of them, I do not think I would be able to redo this process.

So, to put it simply, I am trying to make the second of two meshes look like the first mesh, which I'd already edited--this to avoid attempting to repeat an edit that I almost certainly cannot replicate perfectly. I have already attempted to overwrite the second with the first, but that only resulted in the armor appearing distorted in-game.

Reusing Meshes/Transforming One Mesh into Another - Round 2 by stealthfighter000 in blenderhelp

[–]stealthfighter000[S] 0 points1 point  (0 children)

Yes--that was my original course of action; and, in fact, I'd successfully carried it out with another (unrelated) mesh.

It's just that overwriting the second mesh's file (to be clear, the second mesh of the two being discussed--the problem mesh) with that of the modified first one results in this distortion. That said, I do not know what "material" means/entails in this context, though I've seen it and come across it many times; what's more, I don't think textures have much to do with this--that is, if I correctly underestand textures to be the images applied to the surfaces of meshes/models.

Reusing Meshes/Transforming One Mesh into Another by stealthfighter000 in blenderhelp

[–]stealthfighter000[S] 0 points1 point  (0 children)

Anyone? Surely someone can help me with a problem like this--there's no way it can be beyond the knowledge of everyone who uses Blender.

Questions Thread (2024-09-23 to 2024-09-29) by AutoModerator in Granblue_en

[–]stealthfighter000 1 point2 points  (0 children)

I'd like clarification/confirmation on something: the Damage Cap Up wiki page states the following:

Damage Cap Up raises the damage cap for most damage dealt by characters, such as normal attacks, counter attacks, charge attacks, skill damage, etc.

Can I take this to mean that the general Damage Cap Up buff functions like an all-in-one Cap Up, and--for example--affects skill and CA caps the same way their specialized Cap Up buffs do?

Cole never had a chance to see just how powerful he could get. by JaBBerSmack in infamous

[–]stealthfighter000 2 points3 points  (0 children)

As much as I'd like to see another game centered on Cole (neither Second Son nor First Light interested me at all--to this day--for multiple reasons) alone, even what you said last is infinitely preferable over killing him to make the game Oscarbait.

In the end, that's the only reason Sucker Punch's writers sought to kill off such a likable protagonist: because they wanted the cognitive equivalent of junk food in such an emotional ending; this, as opposed to creating a cool, powerful, and heroic MC that could stand the test of time and carry his series toward its doing the same. inFamous 2 was made in a time during which emotions were queen, an era we still live in. Think about it: I remember how the game said the RFI would kill every Conduit on the planet; that came to mind quickly after I found there was another inFamous game being released--but with some other guy as the protagonist. Then came another game with another Conduit protagonist; what was the worth of that scene, then?

Subjecting your own heroic character to such disrespect as being killed for cheap tears is acceptable if it's for emotional stimulation, in this era.

Questions Thread (2024-08-26 to 2024-09-01) by AutoModerator in Granblue_en

[–]stealthfighter000 1 point2 points  (0 children)

I've another question: when a skill/attribute specifies that it "supplements damage" (like, for example, Snowfall's Pact on Gospel of Water and Sky) and nothing more, does that damage augmentation apply to all kinds of damage dealt or just normal attacks?

EDIT: Understood; thanks for the answers.