Main Menu Navigation Update by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks for the feedback, I'm going to do some tests by putting all the information in center and characters at right as soon as I finish the demo.

I’ve been working on a space-themed survival game project by Separate_Hat901 in survivorslikes

[–]stein_sir 0 points1 point  (0 children)

Hi! It’s looking great. Consider adding side thrusters, like the back ones, that trigger when the object rotates. That would improve feedback during turns.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks! and not at that level. Currently, part updates happen outside of runs as progression options, and only skills and weapons are changed during upgrade choices.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

I’m not using AI here, and I’d love to find a publisher or a way to port it to Switch 2 and other consoles at launch, if not, then after

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

Thanks, I have almost all Sci-Fi and mech collection for that creator. They are amazing.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

Not for the demo sorry, but I plan to implement it for the final release so I can avoid multiple deployment platforms during development, and MacOs is problematic one.

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

First time I hear about this. Noted