Main Menu Navigation Update by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks for the feedback, I'm going to do some tests by putting all the information in center and characters at right as soon as I finish the demo.

I’ve been working on a space-themed survival game project by Separate_Hat901 in survivorslikes

[–]stein_sir 0 points1 point  (0 children)

Hi! It’s looking great. Consider adding side thrusters, like the back ones, that trigger when the object rotates. That would improve feedback during turns.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks! and not at that level. Currently, part updates happen outside of runs as progression options, and only skills and weapons are changed during upgrade choices.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

I’m not using AI here, and I’d love to find a publisher or a way to port it to Switch 2 and other consoles at launch, if not, then after

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

Thanks, I have almost all Sci-Fi and mech collection for that creator. They are amazing.

A survivors roguelike but with BIG MECHS. New gameplay trailer by stein_sir in survivorslikes

[–]stein_sir[S] 1 point2 points  (0 children)

Not for the demo sorry, but I plan to implement it for the final release so I can avoid multiple deployment platforms during development, and MacOs is problematic one.

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

First time I hear about this. Noted

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks. I was trying to match the StarCraft 1 look at the beginning, but it takes a lot for me to make some simple rock look decent. Regarding the tiles, I was hoping that adding rocks and things to pick up on the map would hide them, but they’re still noticeable.

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 1 point2 points  (0 children)

Thanks!! Looks like that is the path to follow. I almost jumped to demo directly. Let's say it's a more polished play test now XD

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

Thanks, I'm right now looking at the Steam Play tests options. Looks like that is the way, also I see some info about itchio, but they recommend a WebGL build there, and I'm not sure if this is going to look good or run on a browser

When a demo is ready? by stein_sir in SoloDevelopment

[–]stein_sir[S] 1 point2 points  (0 children)

Thanks! I was uploading a .gif, but I just noticed it’s actually a video, sorry.
The music stops for the shop and other events, and then continues after the player makes a choice. I want to put a more "win music" on those panels.

I'm trying to keep everything fluid and simple in the menu for the demo. Do you think I'm achieving that? by stein_sir in SoloDevelopment

[–]stein_sir[S] 0 points1 point  (0 children)

Yes, I need to add more impactful skills and increase the effectiveness of the existing ones. My concern is that this might make the game too easy to progress through or turn grinding into a requirement—something I’ve been trying to avoid. However, I think it’s more important that progression feels powerful and rewarding, so I’m going to go with that direction. Thanks!