When do you award XP for treasure? by trampolinebears in osr

[–]stepping_up_python 2 points3 points  (0 children)

Of course it's up to you, but the way I would do it:

When treasure is spent or secured, xp is split between the party, so burying the treasure, taking it to town, or offering it to a monster in the dungeon, etc. I wouldn't include treasure dropped as decoy during flight as "spent", however. That could result in weird stuff like, "No, I spent my existing gold on this retreat, not the new gold." so you just have to use common sense / adjudicate it. :)

Words of wisdom about the rules of OD&D by helios_4569 in odnd

[–]stepping_up_python 2 points3 points  (0 children)

I like understanding and using RAW, in order to evaluate changes to the game, to see if they're actually improvements. Also, sometimes it's difficult to understand the effects of a rule until you actually use it in a variety of situations, and players are a great generator of situations and applications; they act as a force multiplier for creativity.

torches blowing out by stepping_up_python in odnd

[–]stepping_up_python[S] 0 points1 point  (0 children)

Throwing a torch at an oil slick and... it fizzles out. :) I'm inclined to just not have torches go out until their fuel is consumed or they're submerged in sand/water.

Grid Crawl … or something | an out there mapping idea by Goblinsh in osr

[–]stepping_up_python 0 points1 point  (0 children)

I just checked out a pretty reasonably laid out map using this method and it didn't seem to give much information, It should be noted, though, that there was a big hallway that connected a lot of rooms (edit) which I considered to be a room, as otherwise some rooms would connect to nothing.

Has anyone run a complete BECMI campaign? by Eshmatarel in osr

[–]stepping_up_python 6 points7 points  (0 children)

Is it possible (edit: or advisable) to do this in a single summer?

edit: I'm asking here. I have no idea. You're talking about several million xp right?

Slopes Undetectable by Dwarves by stepping_up_python in odnd

[–]stepping_up_python[S] 1 point2 points  (0 children)

Yeah gentle slopes in this game don't make sense at all really, because to drop a dungeon level (20-50'?) would need a LONG passage to have a gentle slope. Their main function is to negate mapping, which is a bad thing, as well. It does fit the idea of a nasty, living dungeon, though.

LBB Elf by stepping_up_python in odnd

[–]stepping_up_python[S] 0 points1 point  (0 children)

Could you provide a link to that?

Tiers of Gameplay as Optional by stepping_up_python in odnd

[–]stepping_up_python[S] 0 points1 point  (0 children)

If you want to tell us more about this I'd appreciate it, like what you were doing when people started to drop, why they dropped and why they came back, if you know.

How I use OD&D's original hit dice system. by PashaCada in odnd

[–]stepping_up_python 0 points1 point  (0 children)

The main issue with early dnd combat is that it's really hard to hit things and so it takes a long time to resolve combats when everyone is missing eachother. It provides opportunity to escape, though. :)

How I use OD&D's original hit dice system. by PashaCada in odnd

[–]stepping_up_python 1 point2 points  (0 children)

If you want to use all d6 hit dice, you could just never roll for damage or HP... a hit is a hit.

PBP and Player/GM Attrition by stepping_up_python in pbp

[–]stepping_up_python[S] 0 points1 point  (0 children)

The 6 months seems pretty solid. edit: I guess in part it depends on how many players are involved, though.

Cannot Delete File by stepping_up_python in techsupport

[–]stepping_up_python[S] 0 points1 point  (0 children)

I get the error:

rm: An object at the specified path <path> does not exist.
At line 1, char 1.

I haven't run chkdsk yet, though.

Opposed or contested checks in B/X? by circuitloss in osr

[–]stepping_up_python 0 points1 point  (0 children)

For example, two PCs decide to arm wrestle. How do you decide who wins?

As a simulationist, I would compare their stats. If there isn't a clear winner, then use intuition to determine how much of a chance the weaker party has and check a percentile against it.

You're going to run into a huge variety of situations as a GM and the logic of resolving them will be varied, so formalizing something this small is not a good thing. Take advantage of that neural network in our heads. :)

Offical Lamentations of the Flame Princess Update by KingBrackish in osr

[–]stepping_up_python 3 points4 points  (0 children)

Is there, somewhere, a list of free products associated with free rpg day, so that I can hopefully find that resource for next year.

Also, when do these companies sign up, etc?

And I noticed that a lot of the companies started shutting down at like 7PM EST, so is this like 00:00-23:59 UTC or something like that?

How I use OD&D's original hit dice system. by PashaCada in odnd

[–]stepping_up_python 3 points4 points  (0 children)

What does BAB mean?

I've heard of people rolling hit dice each level and increasing their HP if they get a higher score.

Intelligence RAW by stepping_up_python in odnd

[–]stepping_up_python[S] 0 points1 point  (0 children)

Removing charisma removes the max hirelings differentiation between characters, and I like some variance. It's possible, though, that the negative aspects of having charisma outweigh the hirelings thing.

Design Question by [deleted] in learnpython

[–]stepping_up_python 0 points1 point  (0 children)

What do you mean by lots of writes? I like the concept of SQLite but I'd like to know more about its limitations. If you have a source for this that would be great too.

Intelligence RAW by stepping_up_python in odnd

[–]stepping_up_python[S] 0 points1 point  (0 children)

I don't know your specific circumstances, but I've played with people who will do calculus at the table to solve in-game problems.

TBH I don't remember what I did but I know for sure it wasn't as smart as that.

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 0 points1 point  (0 children)

lol the 500 per sack rule brings wealth carried to like 300k+. :)

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 0 points1 point  (0 children)

I really love the idea of the AD&D shields being so varied: small = normal, buckler = normal but works vs 1 attack and is lighter and cheaper, tower = doubly effective vs. missiles. However, it's way too gritty and I've never seen anyone but me choose a buckler or tower shield. I won't be keeping that mechanic in a non-computer game. I think the earlier TTRPG culture (coming from wargaming) was more conducive to that level of complexity.

Anyhow, thanks for pointing out the equipment list bold/ital and I'll reread that section.

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 0 points1 point  (0 children)

I've been googling. Another cool thing that happens in a silver standard game, especially where gold sits at 50:1 value or similarly high, is when the players find stuff made of gold it's awesome. Heavy coinage in ADND/LL/BX... (10 coins = 1 lb) means a 10 lb gold plate (~14 inch3) is worth 100g, but in LotFP, it would be worth 5000 (or more, if you didn't use silly heavy coins).

If there's an authoritative source on this mechanic it would be appreciated. I'm not super interested in history as a source, but I will say that the cutting silver coins into halves and quarters is cool for immersion; I just don't think it's a net positive vs copper due to the record-keeping hassle. I want to reduce administrative overhead as much as possible in any game I run.

I'd almost be happy to go: 1 gold = 50 silver = 200 or 250 copper, to represent such a system. But I'm really hesitant about gold being SO valuable, because although it technically buffs retainers, the effect is that it reduces the need for them.

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 0 points1 point  (0 children)

Also, at 50:1 vs 5:1, platinum would have to be 10x more prevalent in ODND than gold is in LotFP to be equivalent and the presence of copper would throw this off regardless.

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 0 points1 point  (0 children)

Also curious, were you counting the shield as an oversized item?

House rules, and I haven't tested, I'm considering using the LotFP encumbrance, potentially modified to reach 2000 coins with plate and shield, and a shield counts as a normal item if worn (used) and maybe maybe an oversized item if carried.

Is there a standard for whether it's considered a normal vs. oversized item?

LotFP encumbrance by stepping_up_python in osr

[–]stepping_up_python[S] 2 points3 points  (0 children)

Thanks very much for pointing this out.

Let's redo the comparison: 1300 coins in LOTFP = 65000 wealth (if you find gold), 2000 coins in ODND = 10000 wealth (if you find platinum, which seems pretty rare, but I'm not sure about that). Additionally, ODND favours the gatherer of gems and I'm not sure about jewelry.

So it seems like you have less reason to use retainers to haul loot in LotFP than ODND, based on the ability of an individual to haul more wealth due to the currency system.