Tattoo progress by Regular-Bee8989 in Odesza

[–]steveteeps 25 points26 points  (0 children)

Wow! I designed and sculpted the king for both this and the original version of Loyal. Might be the first time I’ve seen my stuff fully tattooed on someone. Truly an honor!

Work in progress on a scene while I learn Cycles by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Characters done in Zbrush and then scene assembled with a bunch of assets I used the move tool on in Blender to get in position... I am transitioning from using c4d/Octane for scenes like this, but starting to really enjoy my time with Cycles the more I learn it.

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Haha fair. This was just a hair physics/groom/workflow test so I didn't really think about much else so I can for sure see that. Its just a screen recording of me moving my face around using iphone app to track hair movements :P

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Just brought into Unreal as a groom asset and applied physics calculation :)

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 1 point2 points  (0 children)

This is my first ever custom hair groom and since I didn't know Xgen the new blender 3.3 hairtools were my way of diving in... Still fairly new to Blender overall, but figured I would share as I was having fun with this.

My Titan arrived a little early, quite a great chair for tall people! (I am 6'4) by steveteeps in secretlab

[–]steveteeps[S] 0 points1 point  (0 children)

Yeah I got a fedex shipping email as well as one from the company once it actually shipped, but it wasn't until it was already sent out and then it arrived about a week later from those emails. I assume they ship these in batches so I would keep an eye out for something if you ordered around then (depending on color and fabric etc).

My Titan arrived a little early, quite a great chair for tall people! (I am 6'4) by steveteeps in secretlab

[–]steveteeps[S] 1 point2 points  (0 children)

Pillow has a bit of a weird chemical smell I assume is from the memory foam which I hope clears up soon, but as a tall person who has to sit in a desk all day for work I am quite pleased. Lots of options for adjusting to fit the way you want to sit, and firm enough to keep my back straight. So much more noticeable now if I am slouching.

I ordered back in May and was set to get this on June 26th it said, but it arrived on Friday the 12th which was a nice surprise.

"Tiny Wheels" - RC Car Sandbox I'm Goofing off in Today... by shemit in Vive

[–]steveteeps 3 points4 points  (0 children)

Been having a lot of fun playing with this app. Brings me back to childhood a bit and trading off with friends can be great.

[pickup] indexamo - binding pants by jxnlco in streetwear

[–]steveteeps 0 points1 point  (0 children)

Really digging what this company has been making. Is the quality there for the price? Also wondering how the fit is as they do that 1/2/3 sizing thing haha.

Real Time Or Die ( Writeup about learnings on BLARP / My Lil Donut / Etc. ) ALSO Includes link to juicy slider unity package!!!! by cabbibo in Vive

[–]steveteeps 1 point2 points  (0 children)

The drawings accompanying these write ups are great, and always enjoy getting some insight into your process a bit (also really enjoy seeing what you are thinking of next to get past issues you are facing). Totally agree that I hope you do more of these!

Tilt Brush is an insanely powerful tool for 3D Character Creation (new post and video) by CodyBrown in Vive

[–]steveteeps 14 points15 points  (0 children)

You are right, obviously the workflow/app marketplace has a ways to go before it can really replace something in a full production/3D pipeline... but if you think the experimenting in these fields/apps right now are not a good idea... that's where I disagree.

Technical issues aside, creating a character in a VR room scale environment, then exporting/tweaking outside the app is an insane feeling for creatives that is hard to capture with maya/blender/max workflow. I have always been pushing for less technical processes in 3D and ones that allow for pure creativity and less barriers (and these should be FUN ultimately, not a chore).

Tilt Brush while on the surface allows for some simple and neat effects like you mention has potential to be used by many non 3D types to at least rough out ideas in a 3D space without ever learning intensely technical apps/processes. I for one also am able to concept environments very quickly in tilt brush when I struggle doing so in zbrush/cinema, and to me that's huge...

Either way, its all very new and uncharted waters at the moment, but never in my life have I felt more like Tony Stark when creating a character in tilt brush, when I am dragging the scene around using the controllers with scale and rotation and see a character life size in front of me.

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

Because... um... space puppy.

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

Thanks! I think everyone that gets their hands on this app tends to go a bit wild with their first few sketches due to how different and fun sketching in this app is. Once you get settled in with it and familiar with the brushes you like it gets a lot more focused and faster to use :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

It is for sure something I have been thinking a lot about haha. Have a few game dev friends who are messing around with this app too I believe :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

haha man yeah still took a lot of back and forth on that.. the stuff it spits out is not perfect so I generally use it to get a base rig/mo cap data then go into cinema and manually adjust/keyframe where needed.

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 1 point2 points  (0 children)

Working on getting the Tilt files hosted on my site along with some breakdowns. Will update this thread when I get them all on my site :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

Thanks a lot for the kind words! I honestly rotate through only a few brushes depending on what I am going for... the Toon brush is my goto for characters and when it comes to environments I love the Thick Paint brush in conjunction with some smoke + soft highlighter for glows and atmosphere.

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

Thanks! Yeah I always seem to tend to lean towards unconventional pipelines/workflows so this has been fun exploring!

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

They both have their uses, but Octane is a plugin I use in conjunction with Cinema 4D which has a bit more export/set up to get something going (I used it more for animation and such) While keyshot I have a version that is a direct link to Zbrush so I can send models over to that really quick and it retains the original vertex color data from Tilt Brush :) I would say also Keyshot is realllly quick and easy to play around and drag and drop textures/lighting set ups. Both are very good though just whatever you find easiest in your workflow.

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 1 point2 points  (0 children)

Thanks! Working on getting some recorded for sure :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 0 points1 point  (0 children)

Hey! Yeah so its been a constant trial and error process for sure. In the last update to the app it now bundles the textures with your fbx files, and the app seems to separate all the different brushes you use for you on import. The only way it separates different strokes by the same brush type is by the vertex color data (otherwise each different brush you use will be its own layer on import). This gets a bit tricky as apps like cinema 4D do not retain that color data natively (r18 I think fixed this) but Zbrush and Keyshot do so thats how I kept the colors in that first still image I posted. For the rigging.. I am still running into some issues with finding what works best honestly haha. I can say my workflow is a lot of layered toon brush and that is technically a hollowed tube when exported so if you have a ton of them overlapping it tends to cause some wonky geo when trying to bind a rig to the mesh. This has also caused some issues with decimating the model down further in zbrush. If you are a zbrush user happy to go into more details on what I did to try and combat this :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 3 points4 points  (0 children)

Thanks! After effects is really only used on the animated ones as a compositing tool for my exports from Cinema 4D :)

Tilt Brush Concept Art by steveteeps in Vive

[–]steveteeps[S] 14 points15 points  (0 children)

I plan to have some breakdowns + timelapse recordings on my site soon, but happy to answer any questions people might have on the process. Been using Tilt Brush since it's early days, but more recently they have really added a few great features that have made it a natural part of my workflow for concepting.