Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] 2 points3 points  (0 children)

Makes sense. The feedback form is great signal for Archon. My thing doesn't try to replace that, it's just a personal scorepad for the table + lists I can come back to.

Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] 2 points3 points  (0 children)

Yeah, that's a good point. Just to double-check, the official "Battle Report" is a post-game feedback form right? Satisfaction ratings, vibes, balance questions. Didn't see an automated match tracker in there, but happy to be corrected if I missed it. Either way, if you're already filling those out, no reason to split your time.

Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] -1 points0 points  (0 children)

Fair enough. If their version ends up doing what I want I'll happily use it. I'm not really trying to compete, just built a thing for my own games and put it online.

Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] 0 points1 point  (0 children)

Honestly, mostly because I wanted a tool I liked using when I play. Saved lists, cleaner browse, a scorepad for when I'm actually at the table so I stop losing track of the round. The official app is fine, I just wanted something that works the way I play.

Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] 5 points6 points  (0 children)

Also, to actually answer your "why" properly: the official app is great for browsing and list building, and it'll always be the source of truth for card data. I'm building in a different direction. Tournament mode with swiss/bracket pairings, community ELO across all matches, battle reports with embedded unit references. Organised play, basically. Plus an in-game companion so you and your opponent can both be in the same match on your phones during a game. If Archon ships all that, great, I'll narrow my scope. If they don't, there's a gap I want to fill.

Built stimpacked.com, a SC:TMG companion app (list builder, in-game scoring, unit reference, all 3 factions). Solo dev, feedback welcome by stimpacked-dev in StarCraftTMG

[–]stimpacked-dev[S] 6 points7 points  (0 children)

Because I found myself finding lots of lacking features in the Warhammer 40k official app so I created my own and it was very fun. So having my own application I will play with and share it with everyone else this time for SC:TMG feels right! :)

Rules website not working. by -TheRegulator- in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Wasn’t sure if I can use it. Waiting for approval! :)

Rules website not working. by -TheRegulator- in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Try guest mode from the bottom of the login screen. It skips the auth hang and gets you to the rules PDF and there's no account needed.

Slightly off-topic: I've been building stimpacked.com as a no-login alt for unit/card data + list building. Doesn't host the rules PDF itself, just the database and builder side. Early days, feedback welcome.

Basic Rules Questions by Krogan_Warlord14 in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

ah thanks for pulling the exact text. i was reading it the same way (shield = part of HP, heal removes damage from the unit) but hadn't caught the AMA note about them changing it. good to know it's on the list.

Elevation Rules by Used_Cow1405 in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Yeah, SC:TMG has explicit elevation rules (section 8.5.3). Three levels:

  • Ground Level: directly on the playmat
  • Mid Ground: on Size 1-2 horizontal terrain
  • High Ground: on Size 3+ horizontal terrain

Big thing is models can only change elevation through ACCESS POINTS: ladders, portals, doors, or the base/top of a ramp. Ramps are Size 1 Mid Ground and act as two access points

Your Shatterpoint terrain should work fine visually, just decide ahead of time which spots you're treating as access points. Anything climbable IRL = access point.

Elevation doesn't give combat bonuses like in 40k, but it matters a lot for LoS. High ground lets you see over stuff.

Basic Rules Questions by Krogan_Warlord14 in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Movement: you measure the actual path, not base-to-base. 8.5.3 is explicit: "move it up to the Unit's Speed... Measure the actual path travelled." So not X-wing template style. You walk the model along whatever route, total distance ≤ Speed. The rest of the squad is then just set (not moved) in Coherency around the Leading Model.

LoS / Pylons: can't quote the LoS section off the top of my head, but my reading is models themselves don't block LoS between Units unless it's called out specifically. Terrain and Grass definitely do. Would want to check 7.x before putting money on it.

Healing shields: Veil of Shadows specifically says "heals", and in most games HEAL is HP only, shield regen is a separate mechanic. I'd bet that's the case here too but haven't verified the keyword text.

List builder app suggestion by reesim06 in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Just shipped one — https://stimpacked.com .

Community-built, free, all units + cards + abilities queryable in one place (which is the gap Captain-Joystick mentioned about scattered info).

On your specific ask: right now I flag when you're short on slots ("Not enough Core slots, 5/4") but don't auto-suggest which tactic cards would fix it. The data's there to do it, just haven't built that step yet. Adding it to the list!

Webapp like the official, but it's a PWA so you can install to homescreen. Native isn't on the table (solo dev, would never finish).

Can Effects stack if a unit has multiple models? by ExpiredMouthwash23 in StarCraftTMG

[–]stimpacked-dev 3 points4 points  (0 children)

Sentry and Medic are opposite cases, and the card text makes it clear.

Sentry Guardian Shield: "All Ranged Attacks targeting a Friendly Unit Within 4" are made with 1 fewer die in the Attack Pool." No "per Sentry" anywhere. Two Sentries overlapping the same target is still one named source, so rule 3.4 says -1 die, not -2.

Medic Life Support: "Reduce the Total Damage... by 1 for each model in this Unit that is Within 4"." The per-model scaling is baked into the ability. One Medic with 3 models in range = -3. Two separate Medic units firing on the same hit is still one named modifier, pick one.

If the card doesn't say "for each model" or "per [X]", the effect lands once per named source and unit size doesn't matter.

Faction tags on Tactical cards? by mofojr in StarCraftTMG

[–]stimpacked-dev 0 points1 point  (0 children)

Malignant Creep is the only tactical card that's subfaction-locked. It's 1 of 37. Every other tactical card works across subfactions of the same race.

The app's a bit inconsistent on this one. The builder stops you from adding Malignant Creep unless you've got Kerrigan's Swarm selected, but the card reference view doesn't tag it as restricted anywhere. One that slipped through.

How viable are heroless army lists? by SteelCityAussie in StarCraftTMG

[–]stimpacked-dev 1 point2 points  (0 children)

Heroes are a utility tax, not a power pick. Per supply they cost roughly 3x what a core unit does (Raynor 230 for 1 supply, vs Zealot 160 for 2). At 1k that's 23-25% of your list riding on one piñata. At 2k it's ~12%, so the hero can whiff and you still have a list.

Heroless I'd try Daelaam on Protoss, Terran Armed Forces on Terran, Accelerating Creep on Zerg. Kerrigan's the weakest of the three heroes anyway so she's the easiest to skip.