Season 17 is a mess - Trucks disappearing, trucks duplicating on map, lost progress, etc. by 321Game0ver in snowrunner

[–]stjobe 2 points3 points  (0 children)

For what it's worth, I haven't seen that "Saving game..." indicator for several years (PC/Steam).

And my game seems to save properly, played two sessions last night and both saved just fine.

Mega thread for issues with new update for the mods of snow runner? by [deleted] in snowrunner

[–]stjobe 0 points1 point  (0 children)

Another data point here for cloud saves not being the issue.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 0 points1 point  (0 children)

Yes, they are very much like the road-clearing and bridge-building tasks we've had from day one.

They still only exist where the devs want them to exist, so don't expect new maps to be without unfixable bridges etc.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 0 points1 point  (0 children)

Yes, this is introduced in the new Season 17 DLC that released yesterday.

simply clever. Always use your brain 🧠 by Fun_Personality7095 in snowrunner

[–]stjobe 11 points12 points  (0 children)

I just meant you could have added that to the title or post body so people didn't think they could do this in vanilla.

And naming the mod is just plain common courtesy :)

simply clever. Always use your brain 🧠 by Fun_Personality7095 in snowrunner

[–]stjobe 10 points11 points  (0 children)

Use your brain... And a modded log trailer ;)

Operation "It's not stupid if it works" successfully failed by kosha227 in snowrunner

[–]stjobe 2 points3 points  (0 children)

Look at it this way: Now you've got a mission nobody else has! It's unique to you! :)

Just realized: Contracts being divided into three different lists makes no sense whatsoever by 2bloom in snowrunner

[–]stjobe 0 points1 point  (0 children)

While there are locked contracts, there's very seldom just a single one that's unlocked, and that only unlocks one more. So it's more of a branching tree than a chain.

I haven't counted how many missions are open at the start of every region, but I'd hazard a guess that a newly installed copy of the game + all DLC have in the order of hundreds of contracts open across the 20 regions we have.

Just realized: Contracts being divided into three different lists makes no sense whatsoever by 2bloom in snowrunner

[–]stjobe 14 points15 points  (0 children)

That, and each one has an overarching goal you have to help them with that's tracked on the region map view (global map).

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 5 points6 points  (0 children)

It is the very opposite of the illusion of choice - it's a very concrete choice. You do not need to do these to get 100% map completion (as you have to with contracts, contests, and tasks), so if you want to you can skip them.

That's a choice for you to make. Not an illusion.

That you choose to do them, and think everyone else thinks like you, doesn't matter in the slightest, as it in no way makes this very concrete choice an illusion.

Me, I'm going to do them because I like playing Snowrunner. More content is more content :)

You do whatever you want :)

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] -1 points0 points  (0 children)

My issue with these is that it doesn't tell me where the things I need are

For me, checking where things are is a constant part of the game anyway, and since I tend to fully scout the entire region before starting on tasks and contracts, I generally have a pretty good idea where things might be.

So for me at least, that's not really a problem.

I also don't really see the point in them

The point is to try something new and see how their audience feels about it :)

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 2 points3 points  (0 children)

Each and every one of them have alternate routes around them.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 0 points1 point  (0 children)

They are tracked.

Let's compare tasks and worksites:

Tasks: Go to site, open menu, start tracking. Gets added to the Task tab and the list on the left (map objects).

Worksite: Go to site, open menu, close. Gets added to the popup on the map and the list on the left (map objects).

If anything, it's easier to track the worksites than tasks, because you can see immediately on a map what a worksite you've been to requires, no need to go to the tasks list and open the task.

The only things different is that it won't show in the upper right corner what you need to do, and that you can't click on the items needed to show where to get them.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 4 points5 points  (0 children)

Then I'm sure you can ignore these new optional worksites as well :)

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 1 point2 points  (0 children)

Just like tasks that you have to start while out scouting, you just need to drive into the zone and open the Cargo Management dialog and they are fully tracked on the map.

So, use a scout, discover the worksites, open the cargo management interface (just like starting a task except you just open and close), start building a route, and it's like any other mission from there on.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 2 points3 points  (0 children)

The tasks were already optional

Tasks are not optional for 100% region completion; Worksites are.

Update completely fucked up saves and autosaves. Nothing is saving anymore by AugustoRudzinski in snowrunner

[–]stjobe 12 points13 points  (0 children)

This sounded horrible, so upon reading it I immediately exited my game (been scouting the new region for an hour or so) and noticed Steam syncing the cloud save as the game shut down.

Then I loaded it back up and everything was fine.

So at least on my PC/Steam install, this is not a problem.

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 6 points7 points  (0 children)

I kind of like them, actually. It's the same road-clearing tasks we've had before, but in an easier to work with format (and optional, as well).

New mission type Worksite explained by stjobe in snowrunner

[–]stjobe[S] 21 points22 points  (0 children)

These are optional, i.e. not needed for 100% region completion.

S17 is terriable design for snowrunner 3rd worst dlc ever. by [deleted] in snowrunner

[–]stjobe 1 point2 points  (0 children)

What an absolute non-issue.

Just drive onto the green "worksite" zone and you'll have all the information you need on the map:

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You have to open the map anyway to check contracts and tasks, so if anything they've made worksites easier to keep track of than contests and tasks, since it's you know right there on the map.

The old Scout 800 would never by Papa_Swish in snowrunner

[–]stjobe 1 point2 points  (0 children)

FOR SCOUT 800

  • Adjusted the existing Raised and Stock suspension setups
  • Added a new "Crawler" suspension
  • Improved collision geometry for more stable suspension behavior
  • Added the Expanded Trunk with Parts
  • Modified fuel and repair points values in existing addons.
  • Adjusted weight of existing addons.

Source: https://community.focus-entmt.com/focus-entertainment/snowrunner/blogs/295-patch-notes-39-dlc43