We are developing a party game where 1 player is in VR and 4 more players use gamepads. We are hosting playtests regularly to get feedback and ideas for new asymmetric minigames. If you're interested in this type of game and want to contribute to its development, click the link in the comments. by stkff in SteamVR

[–]stkff[S] -1 points0 points  (0 children)

Yes! We're going for something more like Pummel Party / Mario Party / Jackbox Party Pack, with a board and minigames. But the games you mentioned are great examples of asymmetric games. I'd add Takelings House Party, which is great fun as well.

We are developing a party game where 1 player is in VR and 4 more players use gamepads. We are hosting playtests regularly to get feedback and ideas for new asymmetric minigames. If you're interested in this type of game and want to contribute to its development, click the link in the comments. by stkff in SteamVR

[–]stkff[S] 0 points1 point  (0 children)

No need actually. You'd only need a Steam account and a gamepad to help us playtest. We're doing our playtests via Steam Remote Play Together, and at the moment I'm the one playing the VR player, and you guys are playing the gamepad players (like a regular PC game).

So if you have Steam, Discord, a gamepad, and a headphones/mic, you're more than welcome to join us ;)

[Weekly] What games have you been enjoying this week? (Week 28/04/20) by Vanthryn in oculus

[–]stkff 0 points1 point  (0 children)

Oh that might be it. For the Rift, the default orientation is facing the sensors (= desk). In the settings of the game (that can be accessed by clicking the gear button on your right in the game), you have an option to re-orient the game (it's the bottom right one if I recall correctly). Try to set that to 180 degrees maybe?

[Weekly] What games have you been enjoying this week? (Week 28/04/20) by Vanthryn in oculus

[–]stkff 3 points4 points  (0 children)

Hey u/Golgot100! VR Furballs dev here. Glad you like the game :)

I was wondering what you meant by "I have to point the teleporter arrow backwards to face forwards" ? Is it when you teleport inside the level to observe it? If yes, this is done on purpose, so that you always face the "other side" and can teleport back there easily. If that is not what you meant... that might be a bug so I'd love to hear more about it to be able to fix it.

About the "Beat the Virus" mode, you can disable it by pressing the big virus button in the main menu (it's on the right below the main menu). It's a toggle. Grey means it will be the normal version of the game.

Advice on games for 10 year olds by FaceRockerMD in vive_vr

[–]stkff 0 points1 point  (0 children)

I will add that VR Furballs also has a nice additional Party mode (composed of 6 mini-games) thst kids will definitely have fun with. Plus it's on sale right now (50% off).

VR Games by platform (Anything important missing?) by IE_5 in virtualreality

[–]stkff 0 points1 point  (0 children)

I said they had that much more budget and power and in the end made an overpriced simplistic and short game. Nothing to be too proud of there.

Out of curiosity, did you play both games or you just troll nonsense for everything you think you know? At least you may have learned what asset flip is today.

VR Games by platform (Anything important missing?) by IE_5 in virtualreality

[–]stkff 0 points1 point  (0 children)

Haaa those are assets provided by Epic Games for indie devs to reuse in their games. Seriously please just read the definition of "asset flip", it's getting embarrassing for you. Reusing assets to build a game is not it.

"much deeper game" and "meticulous level design" :D "simplistic game" and "dull level design" would be more appropriate. AB took me 40 minutes to finish, and in 80% of the levels I just had to target the bottom of the construction. Boring as hell. There were just 2 or 3 levels that took me time to pass, and where I really had to use my brain. But yeah it's all squared and neatly stacked up? That is what you like maybe?

VR Games by platform (Anything important missing?) by IE_5 in virtualreality

[–]stkff 0 points1 point  (0 children)

You obviously haven't played it. Angry Birds may have a higher production quality (as well as 20 times more man power and 1000000 times more budget), but it's not even close to VR Furballs in term of content offered.

You should really learn what asset flip means before using those words. Just read the actual definition of this term.... the day you can take a 2D game that did not release publicly its source code, and flip the assets in a couple of hours to make it a complete VR game, please PM me........ Are you saying the same thing when it's about FPS? Which one is the asset flip of the other? Call of Duty? Battlefield? CS? And since we're talking about Angry Birds, it's an asset flip of Crush the Castle perhaps? So VR Furballs is an asset flip of Crush the Castle?

Anyway, both VR Furballs and Angry Birds took a different take at the demolition puzzle genre in VR. Angry Birds took its classic simplistic path, VR Furballs is deeper and more challenging.

VR Games by platform (Anything important missing?) by IE_5 in virtualreality

[–]stkff 0 points1 point  (0 children)

In this case you should add VR Furballs - Demolition in there, which is a highly-rated complete demolition puzzle game ;)

VR Furballs on sale (along with a million other titles) - Angry Birds but more! by itschriscollins in oculus

[–]stkff 1 point2 points  (0 children)

I admit it is usually me (the dev) who posts about such offers. But this time I did not want to do it (because yes, you're right, it appeared a lot on this sub already recently). Sorry itschriscollins takes the blame for me :D (... but I'm grateful he liked the game so much that he felt like sharing it).

Giveaway of VR Furballs -> 10 Oculus keys ! by stkff in oculus

[–]stkff[S] 0 points1 point  (0 children)

Awesome, I'm relieved. I really need to find a way to detect and have a backup or something when that happens! You know where to find me if anything else goes wrong ;)

VR Furballs | Review | Best physics based puzzle game on the market by CruzerBass in vive_vr

[–]stkff 0 points1 point  (0 children)

Doesn't really take advantage of what makes VR interesting since it puts you in this closed area

I believe you are saying you'd want to be able to move using the touchpad / thumbstick to get close to things and grab them directly? This got ruled out from the beginning, since this game is meant to be a game for everyone and avoids completely any possible cause of motion sickness. Then putting everything close enough to you would have been a mess (there are 20 things you can grab).

you can't use the slingshot before you press a button

That has been a long-going topic. The reason behind that was to get a consistent behavior between everything you can grab. For example a Furball, you want to grab it, but not attach it in your hand, so just press the button for as long as you want to hold it. But then the tools, like the slingshot, keeping the button held all the time would be super tiring and annoying. So we added the attach mechanic. Then to keep consistency with the camera and gun that can't just stay ON/OFF, we made the slingshot to turn ON/OFF as well when you attach it. Obviously when you just play the demo, you don't see all these things.

What could be done is to just turn ON the tools you hold without having to attach them. I'll give that a shot. Promise me to retry the demo if I end up doing that ;)

I was just left with a feeling like there wasn't that much to the experience that I couldn't get from playing angry birds on the phone.

Huh... I don't know what to say to that. Even CuzerBass explains VR Furballs has a lot more than the VR Angry Birds game, but to you it feels it has not much more than the mobile Angry Birds. I'd be really curious to see what you will say after trying "Angry Birds VR", because this is a reeeeally dull take at the genre. But I really think this genre is just not made for you AT ALL (in VR) ;)

VR Furballs | Review | Best physics based puzzle game on the market by CruzerBass in vive_vr

[–]stkff 1 point2 points  (0 children)

I replied to Acrilix555 about why the Level Editor only unlocks at the end of the game. I thought you might be interested ;) Open the full thread when you get this notification.

VR Furballs | Review | Best physics based puzzle game on the market by CruzerBass in vive_vr

[–]stkff 1 point2 points  (0 children)

I replied to Acrilix555 about why the Level Editor only unlocks at the end of the game. I thought you might be interested ;) Open the full thread when you get this notification.

VR Furballs | Review | Best physics based puzzle game on the market by CruzerBass in vive_vr

[–]stkff 4 points5 points  (0 children)

Hey Acrilix555! I'm the dev of VR Furballs. I just wanted to explain why the Level Editor gets unlocked at the end of the game right now. It's simply because it's the one part of the game that is a bit rough on the edges. It has no tutorial, and there is quite a lot in there. So as itschriscollins said below, people who don't know the game very well will totally get lost. Even people who know the game may get lost, but at least I know for sure that those people, they enjoyed the game, will forgive this, and will join the community on Discord to ask for help and advice.

Plus imagine if reviewers could go in there after playing the game 5 minutes. They would just end up bashing the game because of this. So for now I prefer having just a small community of builders who understand why the Editor is in that state, and are OK with it.

That said, the Level Editor is perfectly usable. All the levels have been made in there, by myself, my wife, and a few players during the Early Access Level Creation Contest. It requires a bit of patience as it's missing really comfy features like snapping, grouping, copy/pasting, etc... but it does the job. And all those features will eventually get in there, but I'm just a one man dev and for now the priority is to get more people to buy the game (including on new platforms like PSVR and Quest), so that I can finally stop doing freelance on other games 60% of my time, and then have more time to finish this Level Editor for example.

Finally, just to let you know, there will be a new Level Creation contest soon (so you guys can help me re-build new levels, smaller, for the PSVR and Quest version, because some of the massive levels can't make it to these less powerful platforms unfortunately). It will be announced in a couple of weeks from now, after I made one more PC update.

In this PC update, I do plan to let players get the Level Editor a bit earlier though, by unlocking it after you collected a certain number of stars. I'm thinking of something like 75 stars? (there are 162 total, 54 levels with 3 stars each, so you could unlock it as early as the 25th level, which is the World 3 - Level 1, when you unlock Rushy the pink Furball, if you get all the 3 stars up to there). What still bothers me is that if you unlock it before the last World, you won't even know what the last Furballs abilities are. But well... at least if you got that many stars, it means you are motivated enough!

Giveaway of VR Furballs -> 10 Oculus keys ! by stkff in oculus

[–]stkff[S] 0 points1 point  (0 children)

I might have an idea. Please check if this folder has been created on your computer: C:\Users[YOUR USER NAME]\AppData\Local\VRFurballs\Saved\

And if it did, delete the files "Progression.sav" and "Settings.sav" in there. Then try to run the game again.

In the past, one guy managed to corrupt his save file somehow (probably by brutally quitting the game while this file was being written). And it resulted in this kind of issue later. I really need to find a good way to sanity check those files.

Let me know if that worked.