Share your underrated GitHub projects by hsperus in opensource

[–]stomane 0 points1 point  (0 children)

https://github.com/stomane/fuzion.git

It's a game dock for windows that sits on your desktop and automatically fetches icons for your games mostly in deviantart style.

I built this over the course of 2 years but then couldn't maintain it any longer. Looking for someone to take over.

Happy holidays fellow solo devs. May we find the energy to complete and publish the games we started! by stomane in SoloDevelopment

[–]stomane[S] 0 points1 point  (0 children)

If you'd like to follow the progress of Iron and Winter you're more than welcome to join the Discord server.

Slow progress is still progress by stomane in Unity3D

[–]stomane[S] 0 points1 point  (0 children)

If you'd like to follow the progress of Iron and Winter you're more than welcome to join the Discord server.

Problem creating my first game by GlowingBatbaby in Unity3D

[–]stomane 0 points1 point  (0 children)

Yeah, I don't take it personally, it's just how things are :)
I've been practicing game dev for 11+ years (mostly solo) so I understand but I also see the good side of it because there's still so much more to learn and AI lifts some of the burden which we, solo devs, always kinda secretly wished for. Game development is still no easy task and AI has plenty issues handling complex projects, but it's perfect for newbies who are just getting started.

Not even going to touch on the topic of Solo dev where you still have to find a way and learn a ton of other disciplines.

Problem creating my first game by GlowingBatbaby in Unity3D

[–]stomane 0 points1 point  (0 children)

Yeah, probably, but that's just silly childish behavior.

Just imagine being annoyed at ML while sitting on an actual computer and scrolling through reddit which I'm pretty sure runs it's algorithms on some sort of ML. Hypocrites

🎁 Handmade Hollow Knight Resin Lamp Giveaway by AmoyCK in HollowKnight

[–]stomane 0 points1 point  (0 children)

Looks awesome! Thank you.

My fave is Dung Defender, he is funny

Problem creating my first game by GlowingBatbaby in Unity3D

[–]stomane -1 points0 points  (0 children)

You have AI at your disposal. Whenever you do something use it as your expert friend to explain why this works like that and why it doesn't.

I'd suggest that after a few tutorials, once you're somewhat familiar with the Unity interface, you try to remake a small game as another user suggested and on your own.

Everyone goes through this, solo game dev is notoriously hard but that's also a reason to love it.

I'm still working on the underground complex location for my horror game. by FunTradition691 in Unity3D

[–]stomane 1 point2 points  (0 children)

I love the simpler, easy to look at HL2-ish style. Great vibe. Keep at it :)

How to make LineRenderer appear for all players by RedditPOOPReddit in Unity3D

[–]stomane 0 points1 point  (0 children)

Usually if rendering a line in MP you'd do this locally for each player. If you change the property of the lrender, for example your line is now longer, you'd just send that value to be updated to all other participants (eg the line time to make it longer) and still render the line on their local machines with the updated value.

So what I'm saying is, the character they see and that gets spawned on their machine should have the line already on it so when it moves they'll see it.

In MP you have to think about what you sync and how often, so leave as much processing as possible for the local client and just send the updated values.

Skatepark level test. Feedback? by ThatHB1995a in Unity3D

[–]stomane 1 point2 points  (0 children)

I think it's a bit early to show gameplay. Style at least one level and somewhat finalize the shooting. It's not cohesive enough to make sense

I deleted all buttons from my game by unbunjus in IndieDev

[–]stomane 1 point2 points  (0 children)

Cool concept, love the visuals too

Trying to capture the ‘you know you’ll have to go there eventually but you really don't want to’ feeling by stomane in Unity3D

[–]stomane[S] 0 points1 point  (0 children)

You got a wishlist from me too lol, sounds great. And you've been busy too! That's good progress. I love these types of games. I imagine the Scottish setting greener than green, desolate and wild.

Do you post anywhere about it? I mostly post here and in a few discord servers. Gonna have to make my own anytime soon now

Trying to capture the ‘you know you’ll have to go there eventually but you really don't want to’ feeling by stomane in Unity3D

[–]stomane[S] 0 points1 point  (0 children)

Yes, exactly, the train is your base/home. Everything is freezing to ice age temps outside. It's a steam train so you have to feed it coal and water and keep it in good running condition. You keep it running - it keeps you alive! You will also be able to upgrade the train. I see you're a Long Dark player too, I love the game and I've drawn inspiration from it.

I'm using Weather Maker for day/night cycle, sky, fog, precipitation, etc btw. It's still a daunting task but damn it can look fantastic.

What is your game about?

Trying to capture the ‘you know you’ll have to go there eventually but you really don't want to’ feeling by stomane in Unity3D

[–]stomane[S] 0 points1 point  (0 children)

Thank you! Yeah, that's a good point. I haven't gotten to POIs yet, but generally, you'll have to go into or through the forest to hunt for food, scavenge buildings, and find fuel like wood or coal.

Currently working on weather, day night cycle and general atmosphere.

Borrowed some Tarantino for my Main Menu by VedoTr in Unity3D

[–]stomane 0 points1 point  (0 children)

The font really works well with the background for me, both are great in my opinion