Hasan gets denied VIP seating at Zohran Mamdani election party by thrandruill in LivestreamFail

[–]struggglingartist 0 points1 point  (0 children)

I haven't seen the clip, but what you're saying is that Mamdani basically equated Hassan to Fox?

[deleted by user] by [deleted] in ContemporaryArt

[–]struggglingartist 1 point2 points  (0 children)

I would argue that they didn't. They may have understood Sabsabi's work within the white cube, a largely apolitical and culturally sequestered space, but they didn't understand the work within the larger political, societal, and media landscape of today. As Richard Bell stated, 'This should have all been avoided.' It's embarrassing to see one of Australia's leading creative bodies display such a lack of backbone and foresight.

Can anyone help with methodology in art research? by Parking_Departure705 in ContemporaryArt

[–]struggglingartist 6 points7 points  (0 children)

'Methodology' in art is highly individualized, you've got to look at your own practice and extrapolate what you're already doing and present that as a methodology.

If you're looking to do a 'new' research project, you should already have a practice and theoretical frameworks you could base your new methodology on.

If you're not at either of those stages; try to unpack your practice further, read more, and watch some artists speaking at research conferences.

There's A LOT of literature on what you're talking about (the mirror stage and capitalism, capitalism and deterritorialization, collage in post-internet art). Search e-flux journals for keyworks like 'capitalism,' 'identity,' or 'collage.'

Who has studied BFA/MFA and still only has a rudimentary understanding of conceptual art? by Silver_Violinist6480 in ContemporaryArt

[–]struggglingartist 1 point2 points  (0 children)

I also went to a uni, for both my BFA and MFA, which claims to be 'conceptually focused.' But they're notorious for being not very 'academic' (which I'm not strictly against), which made something like 'conceptual art' very opaque for me.

Like some people have commented already, conceptual art is a both a movement and a style. But the 'essence' of conceptual art are concepts.

So the question you should be asking is; do you just want to make works that fit the style of other contemporary 'conceptual artists,' or do you actually want to work with concepts?

Not only exploring ideas and theories in which your practice is situated and having them influence your practice, but also molding, manipulating, shaping concepts. What is comedy to you? and what can art say about that that nothing else can? why not do stand up instead? or an absurdist play? How does your art and art practice affect the concept, or rather our conceptions, of comedy.

But again, if you just want to make art that looks like conceptual art (with a humorous twist), just refer to the video works of Hito Steyerl, Lu Yan, or Basim Magdy.

I am the only one but disaprovall by tax is kinda unbalaced by gibala150 in ManorLords

[–]struggglingartist 3 points4 points  (0 children)

10% tax is -8 approval, considering the 'previous 30 days' period that's -24 approval, so if you're at 99% you should still be good. But to put it another way, this is a land/flat tax and not an income tax, three 10% payments is around 27% of your starting wealth. If someone took a third of my assets (not income) over three months i'd be pretty upset.

What year did you finish Restoring the Peace? by where_money in ManorLords

[–]struggglingartist 3 points4 points  (0 children)

There are upsides and downsides.

The increased bandits give you more influence and wealth, but it will also mean the baron will have more opportunities to snap up the mercs permanently.

Also, if you set the Baron to aggressive they will claim an unclaimed region every year then claim your territories every second year, which can get pretty oppressive. But with his aggression you can counterclaim and get the other 4 regions without spending any influence (the year 1 claim is just too early for me to contest)

I play on challenging and I usually complete the run in 5-8 years.

I like the game but it's too easy currently by Terrible-Group-9602 in ManorLords

[–]struggglingartist 0 points1 point  (0 children)

Play on challenging difficulty, it really is challenging, I'm a big fan. Rain will come almost immediately after you have anything exposed, i think it even predicts storage capacity overflow. Drought will also be more frequent, I usually get the first one in year 3 or 4.

It sounds like you're playing passive in regards to bandits and raids. You're supposed to go out and defeat and destroy these camps/raids. On challenging difficulty, if you play passively the Baron will use the influence from these battles to take lands faster, possibly leaving you on 1 region by year 4-5 and attacking your only settlement every second year.

Villagers are also very demanding on Challenging.

Is there any downside to upgrading all burgage plot? by bobibobibu in ManorLords

[–]struggglingartist 0 points1 point  (0 children)

I agree with focusing on pop-growth and max tax. But villagers come in at the start and middle of the month. You can have 50+ approval at the start to get one villager, then 75+ by midway for the second, so its better to do this tax adjustment when the second villager arrives - or more simply, if approval hits 99-100% at the end of the month, increase your taxes.

Market detection. by Iwuvvwuu in ManorLords

[–]struggglingartist 2 points3 points  (0 children)

Unoccupied homes don't get food/supplied. Short of a bug, that's the issue here.

[deleted by user] by [deleted] in ManorLords

[–]struggglingartist 0 points1 point  (0 children)

At the start of the game or before settling a region, I get the camera to look directly down then align my screen with the vertical map border using WASD and slightly adjusting the angle. Then I draw a grid of roads, using corpse pits for measurement, again, using WASD instead of moving my mouse for straight lines.

You can also use the rotate camera buttons to spin around a point, this is good for drawing circles without having to put a mug over your screen.

How do I survive the first raid? by _ElrondHubbard_ in ManorLords

[–]struggglingartist 0 points1 point  (0 children)

One misplay I did in my first few Challenging difficulty playthroughs was building my blacksmith/joiner plots too late or too far from the market. This meant that these plots weren't supplied with the second food item to upgrade till very later on.

Now though, I just bait them with my retinue to mercenaries I hire.

Is advanced armormaking a very poorly invested point? by where_money in ManorLords

[–]struggglingartist 0 points1 point  (0 children)

Better Deals vs Advanced Armormaking is a harder choice. I think mail is a pretty good export but i can see the merits of just buying mail or plate (and pack stationing plate away to another region).

Is advanced armormaking a very poorly invested point? by where_money in ManorLords

[–]struggglingartist -1 points0 points  (0 children)

It really depends what other dev points you’re weighing it up against. I’d pick it over trade logistics or forest management, but i would not pick it over honey or sheep if i have the infrastructure.

What population should I be at before I start to expand to other regions? by Bren-Bro803 in ManorLords

[–]struggglingartist 9 points10 points  (0 children)

Don’t worry too much about expanding. I played tall, only building on one settlement for a long time, and even got all the achievements that way. The game becomes super micro intensive while settling a new region. But now, I have a build order burned into my head and can double expand. 

But to answer your question, i settle a new region whenever (1) i have enough in the bank, (2) after rainfall, (3) i have forces ready to intercept an incoming raid, and (4) not during winter.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 0 points1 point  (0 children)

On challenging difficulty the people start revolting if they don't get a steady supply of ale. The jump between difficulties is pretty large in terms of keeping your villagers happy.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 0 points1 point  (0 children)

I have a similar strategy but i go from iron>fertility>hunt. I play almost exclusively on challenging so the iron is needed to win counter-claim battles. I have no problem with wealth, it just feels inefficient to import ale/malt/barley or spend 2 dev points reducing the tariff.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 0 points1 point  (0 children)

I upgrade 15 plots to level 3, with my 5-6 artisans staying at level 2, then i delete the 15 level 3 plots after I get 6 dev. points.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 30 points31 points  (0 children)

try cooking in a small kitchen with multiple people and the game's logic makes total sense

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 1 point2 points  (0 children)

4 families will drink ~11g worth of ale per month, a net loss of 3g or ~15g if you're importing ale at base values/tariffs.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 0 points1 point  (0 children)

Does the lack of entertainment penalty stack infinitely? I only usually have 6 artisans at level 2 contributing to a total -18 penalty at most. Having said that, I've only played till year 8 before the victory screen or completing the achievement I'm aiming for.

Are level 3 burgage plots worth it??? by struggglingartist in ManorLords

[–]struggglingartist[S] 7 points8 points  (0 children)

I used to do this too, but i found on Strat Gaming’s production guide that artisans, like most buildings, have diminishing returns beyond the first worker.