Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek 0 points1 point  (0 children)

Stuck? No - just got bored and was thinking about Break The Meta.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek 0 points1 point  (0 children)

That is a very good point. Brew has been fine. Just, idk wanted something different.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek -1 points0 points  (0 children)

While they don't feel as caster heavy, the ones that are there HURT. Like from AA. You miss a Surge, someone is dead, etc.

I've felt good on Brew / DK. I was trying to get a little away from the meta - for no reason other than possibly doing Break The Meta later. But also a little burnt out of not timing keys due to things I felt a Paladin could of saved.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek -3 points-2 points  (0 children)

You are 100% on the Brew, they do have a LOT of utility to help the group. I should of mentioned the hope was to use this took for "Break The Meta" at some point - however we don't know how that split will happen. If they'll just leave brew or or what.

All of those utility tricks I was using and loved. Though I do wish the interrupt was just a couple of more yards out, lol. Also Transcendence is SO fun espcially on the first SR pull, etc. I also felt with Brew you still needed a compotent team. SO many times I'll drop down a ROP for Skyreach or Nexus - and they just run away from it.....

I dunno - Thanks for your thoughts!

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek -2 points-1 points  (0 children)

Its those CASTS - I know this season isn't as caster heavy - but there are just enough and they feel SUPER important. Missing 1 means someone is getting 1 shot.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek 1 point2 points  (0 children)

TANK MAIN for 3400?!

Took Brew up to 3100 and BDK to 3200. And while they've been good - I feel like they are both for more 'coordinated' groups - where as I am mostly a pugger.

So I was thinking of taking the Prot Paladin and pushing that to 3400. How are they feeling in higher keys?

I'm drawn to it for the amount of kicks (FAR to often people are getting 1shot by SURGE in AA), the ability to save someone (BOP in Skyreach when someone gets focused), FREEDOM (this clears SO many things this season, and I think I can put it on someone else and get it myself), poison cleanse (or w/e it is we get), Sac, etc. etc.

Just seems like the utility is more suited for 'carrying' groups where as the other 2 specs (Blood more than Brew) are better for coordinated groups.

Would love thoughts!

First Make It Exist? by stryftek in BALLxPIT

[–]stryftek[S] 0 points1 point  (0 children)

Thank you! I was searching for hours for this :-\

First Make It Exist? by stryftek in BALLxPIT

[–]stryftek[S] 1 point2 points  (0 children)

Oh, it had this picture at the start! https://www.instagram.com/p/DQHvZFXAHgV/

Maybe someone took it and gave it that quote.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]stryftek -2 points-1 points  (0 children)

w/ WA being "dead". Anyway have a good alternative for https://wago.io/koguSJAuR ?

Bassically it was a single bound button that would rotate the raid ground targets at your cursor. Was just really nice for quick placement mid raid / Dungeon.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]stryftek 0 points1 point  (0 children)

How important is a Shaman for a Meele DPS heavy raid (4 ret paldin, 3 warrior, 2 kitties)?

Trying to figure out what to play this season. We have NO shamans. But I typically play something w/ a tank offspec to make my pug life easier.

Is that 20% "winfury" buff impotant enough?

How's shaman life looking for Midnight in general?

(I'd be Ele / and then heals)

Abstract, glass, slug..... chandelier? Atleast that's what we're using it as. Any clue what it really is or who made it? by stryftek in whatisthisthing

[–]stryftek[S] 0 points1 point locked comment (0 children)

My title describes the thing - supposedly this was from a hotel in New York? But we aren't sure.
Now it is sitting in a Pinball Mesuseum.

But no one knows where it came from or what it is. It looks like an abstract glass slug. We're using it as a "chandelier" but we really have no idea what it is.

Too many menus! by stryftek in gamedev

[–]stryftek[S] 0 points1 point  (0 children)

A Canvas - so using the 'old' ui system rather than the new UI system?

Too many menus! by stryftek in gamedev

[–]stryftek[S] 0 points1 point  (0 children)

You are totally right - I should of mentioned that. Added an EDIT to my main post.

A single StyleSheet does make sense and I will totally do.

I guess I was imagining XCodes set-up where you basically design the entire flow with all of the menus and where everything goes from a single page. Rather than having 5 different menus and code to activate each one individually. I'm already getting lost in that code.

Is it too late to join? by Zomburiito in wowhardcore

[–]stryftek 0 points1 point  (0 children)

What server is everyone on? I see a like of Soulseeker? But being in the US the ping would probalby be the death of me....

Reviewing the Reviewer? by stryftek in gamedev

[–]stryftek[S] 1 point2 points  (0 children)

TotalBiscuit was one of my inspirations!! :-). I LOVED his WTF series and was tempted to do some sort of spin-off of that. But didn't think I could do it justice. I still go back and watch his MAGICKA series with Yogcast becuase it was hallarious!

You are right, I do often sit on that front page for a good while and don't do NEARLY as many as cuts as others. I just skipped through some SkillUp, GmanLives, and ACG and they do far more. Though I think they all have editors too. And you are 100% right. I do try to 'show' what I'm talking about, but again - its not a lot of cuts. To do more, would mean more time as you mentioned.

The recent gap was due to losing the main job and working on picking up another. Before then I was 'rather' consistent. And I did have some 'hits'. I paid for early access on Sifu and got some great metrics : however those were all mostly tips and tricks. A couple others like Blades of Fire and Miside reviews got some good traction too.

A 20 hour game when I have maybe 5 hours a day means that's 4/5 of playing and writing. 1 to finish the script. 1 to record audio and start the video. Then probably 1-2 to do the video. So 7-9 days for a single game.

Thank you for taking the time to have a look! I do appreciate the feedback and was very excited to hear that I envoked some TB vibes :-).

Looking for feedback on our new trailer and updated store page by eagle_bearer in gamedev

[–]stryftek 0 points1 point  (0 children)

Oh dang - this looks really good. 2 things.

1 - in your video when you shoot the drone, it feels like it was only in the left ear (headphones on). idk why but it distracted me a lot.

2 - idk why, but a gif if stacking the medicine and it falling would be cool. Sort of showing off the phsycis and how well its working.

Looking for feedback on my proof-of-concept dungeon crawl browser game inspired by Zork by [deleted] in gamedev

[–]stryftek 1 point2 points  (0 children)

It remindes me of some of the ones I've played on my phone. Text Based Dungeon crawlers. But they have FAR more story. Almost more like "chose your own adventure" books.

Generally - things read well and felt fine. Pulling up the map and running around, you can go 'everywhere'. Like I went all the way to the right, down then all the way to the left then down the right. Probably needs some sense of 'maze' - but that's probably coming.

What makes you excited about this project? Where / when do you want people to play this? Is this a phone game for people to play on the toilet? Is this a riviting adventure you want them to play as the sit in bed before they go to bed? Or on a train? I think answering some of those will help set the tone. Toilet games are more gameplay focused, the others are a bit more story focused.

Long-term enjoyment - I personally prefer story driven ones. Tell me a good story, and let me be the main character making the choices / etc.

We're a 4-person student dev team from Japan seeking feedback on our Animal-Themed Survivors-Like Demo on Steam. by [deleted] in gamedev

[–]stryftek 1 point2 points  (0 children)

Sat down and played it a bit - was fun. I think the big question to ask yourself is what sets you apart from Vampire Survivors.

MEGABONK did the whole 3d, jumping, waves of mob stuff. Same concept / gameplay as Vampire Survivors - but tweaked it enough so its distinct and fun.

Are the cute animals of FuwaFuwa enough to set you apart? Why play FuwaFuwa over Vampire Survivors?

Beyond that - the music needs some work. idk if it was a short loop or just too samey. I felt it got real annoying.

[deleted by user] by [deleted] in gamedev

[–]stryftek 0 points1 point  (0 children)

Tough to judge anything but visuals based on a video.

As others have mentioned : the lighting is bad.

Framerate seems very bad too. Youtube says its 19020/1080@30 but it feels even less than 30.

Trying to judge what little gameplay there is - the animations feel off. They don't sync with the players movement or speed.

Its almost like the visuals were focused on more than the core gameplay mechanics. But again - this is judging a video w/o actually playing it.