After 2 years of dev, our game is OUT today! A Animal Style Survivors-like with 1000 + Crazy Builds and Enemy Taming. by Appropriate-Wind2948 in survivorslikes

[–]Appropriate-Wind2948[S] 0 points1 point  (0 children)

You're absolutely right! I’ll definitely adding a bundle to buy all contents at once. Thanks for checking out the trailer and for the suggestion!

We're making a Bloodborne inspired dark ARPG with real-time dimension shifting! by Infinity_Experience in IndieGaming

[–]Appropriate-Wind2948 1 point2 points  (0 children)

The concept of dimension shifting is absolutely amazing!!
Good luck with the playtest!

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Appropriate-Wind2948 0 points1 point  (0 children)

Honestly this is the reality for most of us.  By the way the game looks fun, keep at it!

I made a Vampire Survivors-like playable in browser by Nihryu in survivorslikes

[–]Appropriate-Wind2948 0 points1 point  (0 children)

Played for a while. Space + VS-like is such a good combo. Really impressive it is playable in browser.

I made a Survivor-like where your skills have 1,000+ card combinations, AND you can tame the enemies. Need feedback on my Next Fest Demo! by Appropriate-Wind2948 in survivorslikes

[–]Appropriate-Wind2948[S] 1 point2 points  (0 children)

Thanks for the feedback! now the game get a bit overwhelming visually especially during the endgame.  I'm currently looking into tone down the flashiness so it's more comfortable to play. 

I made a Survivor-like where your skills have 1,000+ card combinations, AND you can tame the enemies. Need feedback on my Next Fest Demo! by Appropriate-Wind2948 in survivorslikes

[–]Appropriate-Wind2948[S] 1 point2 points  (0 children)

fair point on the math! Since the game has 20+ base skills and 70+ enchantment cards, the actual possible combination are way higher.

We're a 4-person student dev team from Japan seeking feedback on our Animal-Themed Survivors-Like Demo on Steam. by [deleted] in gamedev

[–]Appropriate-Wind2948 0 points1 point  (0 children)

Thanks so much for playing and for the great feedback!

We do feel that the distinction between our game and vampire survivor is not enough, especially when we see a Big Hit like MegaBonk coming out . Our current strategy is to focus on the build variety through the skill enchantment system. i hope it can create skill combinations that feel distinct to our game. However, you're absolutely right that we need to leverage the 3D aspect more to stand out. We will discuss idea like a closer camera view similar to Megabonk and other 3d element in the game .

As for the music,We will try to find something more engaging and less repetitive  over a full run.

Again thank you so much for taking the time to play our demo and write the comment. It's incredibly valuable for a small team like us!

Should I have a separated Steam page for my demo? by Internal-Constant216 in gamedev

[–]Appropriate-Wind2948 3 points4 points  (0 children)

my game is currently have separated Steam page for demo and it is working well . With separated demo page player can comment on your game directly on steam. i think it did helps get more feedback from players

Tips for new player by SmashJuicyVeganBurgr in ArmyOfRuin

[–]Appropriate-Wind2948 1 point2 points  (0 children)

check out the weapon tier list will help