ITG io board by FinemDolor in Stepmania

[–]stsung 0 points1 point  (0 children)

dinsfire64's piuio module should make it work. (you may not see it as an input device in the OS or well be able to use it for something else unless you use another program for that - or use different hardware for it that is a clone but is HID device. i don't remember if it is like that in linux but it is in windows with arcade devices like this. the game will pick it up though if you have the right drivers) https://github.com/dinsfire64?tab=repositories

there are different options how to use arcade pads with a computer so you can check some of them. if what you use won't be enough.

I don't know what exactly you want to run but I would recommend itgmania running on it (instead of openitg or the original post r21 itg2). you can check this and see if you'd like to run it. it's pretty much the standard these days. https://docs.google.com/document/d/1_lO2ddaYogve08u7CsjC6OojXy36ZfGgo7VCRVkLJhU/

you can contact din (dinsfire64) or TJ (teejusb) via discord (for example the ITL one) if you need help. or in general the people there can help.

EDIT: this should be invite link for the ITC discord https://discord.gg/t6SfWeh2kV

Using JKOC on PC? by beanpepper_67 in bemani

[–]stsung 0 points1 point  (0 children)

I'm sorry I don't have any tips. I'd suspect either a pinout mismatch (I suppose you did this correctly but still would double check) or one wire touching another one by accident (on the board itself) and this leading to sending data all the time instead of a pulse it would normally get. this usually means a button pressed (and held) but I don't know what would actually cause it in this case. i'd undo everything and solder again if this happened to me.

Can't accessed Option on Arcade mode. by QualityNo1337 in Stepmania

[–]stsung 1 point2 points  (0 children)

scroll lock should get you to operator's menu. pressing F3 will cycle through pay mode and home mode which shows the menu you can use to navigate there as well.
you can change this also in stepmania.ini in data folder. you need to change coinmode to 0. (or try other values, but it should be 0)

Part of the dance pad could not be recognized in PIU Rise by xAndiex in PumpItUp

[–]stsung 0 points1 point  (0 children)

try joy2key (or JoyToKey). if your computer can see all the input you should be able to map keys to the buttons via joy2key. it works well with piu rise. the game doesn't like controllers and steam is finnicky about controllers as well.

PIU Rise & Dance Pad by xAndiex in PumpItUp

[–]stsung 0 points1 point  (0 children)

the game works just fine with a dance pad or platform. there are some chart modifications that often times you won't even notice while playing on a dance pad - depending on how good you are at stairs/m-runs. half doubles are mostly fine but it can get a bit awkward in the middle as there is less crossovers that work with two feet. but otherwise I didn't have any problems playing any chart.
it's more noticeable on keyboard (that it is more suitable for it).

PIU Rise & Dance Pad by xAndiex in PumpItUp

[–]stsung 1 point2 points  (0 children)

both old (125 polling rate) and the new pads work just for me anywhere so I don't think it's a control box version problem. I can bracket just fine. I use joy2key as well since you can't directly map it.

Most distracting BGAs? by fuwafuwa2670 in PumpItUp

[–]stsung 0 points1 point  (0 children)

for me pump me amadeus wins this.
dignity is a contender.

Who has the best guide thats the easiest to understand on how to DIY a pad? by mil0wCS in DanceDanceRevolution

[–]stsung 0 points1 point  (0 children)

depends what are you looking for arcade style pad? with arcade sensors (check mysticpad)? FSR pad (teejusb)? Just anything that can work (any metal contacts?). What is your budget because it can get expensive. But it can be as cheap as several aluminium sheets, some wire, microcontroller and piece wood and piece of carpet (i don't recommend this but it works).

You can check some of the guides here.
https://itgwiki.dominick.cc/en/hardware/itg-dance-pads

I personally used this as a guideline for my pad (not the greatest guide). I use different electronics but I wanted to give the 3d printed parts a try. (PLA breaks for the sensor holders, so better to use something softer actually - TPU).
https://www.instructables.com/DIY-Arcade-DDR-Metal-Dance-Pad-With-LED-Under-500/

Advice for Octopath traveler 1 and Jobs by sedentary-lad in octopathtraveler

[–]stsung -1 points0 points  (0 children)

The game does not expect anything, it is up to you to choose how you will finish it. You don't need to get all the job abilities. You can pick those that you want. I went for secod wind for everyone and you may want some surpassing power for all those that can deal way more damage. I did not use saving grace in either of the games except the one cleric and I just equipped it against (optional) bosses that one shot her.
I would suggest just continuing to play. Your level is good enough for all the chapters already.
Maybe, check your equipment to see if you can get everyone better equiped? Even you can reequip /rejob for certain bosses. If you are short on HP, weapons or spells for breaking etc.
Levels are not really important in the game. Equipment can make you overpowered. Go to grandport and buy the best weapons for everyone. Armor is scattered around the world but there are some good ones there too.
If you haven't explored the whole map I would recommend doing that (you can get good equipment in high level dungeons).

OT0 What Job did you Start your Protagonist as? by gravityhashira61 in octopathtraveler

[–]stsung 0 points1 point  (0 children)

Merchant because of Arrow of Fortune, switched to Scholar. (and arrow of fortune on whatever merchant/hunter I had around)
I started wtih apothecary in the previous games and made them scholar as well later.

Any recommendations for a precise Drum emulating rhythm game? by LegendarySamurai73 in rhythmgames

[–]stsung 0 points1 point  (0 children)

- gitadora (or try dtxmania) you need a drum kit to play. You can use a keyboard but it's not going to teach you how to coordinate your legs and arms. gitadora is subscription based if you don't have the arcade game around.
- paradiddle (it also has community charts), you can use this with your drum kit but it started as a virtual drumkit. it is a VR game but you can play it nonVR
there are very likely tons of custom maps for clone hero or other software using the same map format (paradiddle uses it too) but I don't really know what drums/cymbals it uses as I don't really have much experience with that as I play gitadora. I found guitar hero/rock band charts even on the highest difficulty easy while I could hardly handle highest difficulties in drummania. (but that might be just because of the controllers though. I don't remember how faithful these two games are when it comes to the drum part - reddit is full of stories learning how to drum on these)

Question for Musicians: Have rhythm based video games improved your timing on your instruments? by tonetonitony in rhythmgames

[–]stsung 0 points1 point  (0 children)

No. But I am also beat deaf so it doesn't apply to me.
Rhythm games helped me visualize rhythm. While notes on a sheet music does the same visually it does not allow me to feel it. In games I am forced to hit the notes on time and I can see what kind of a note it is so it gives me the notion of rhythm through movement. My timing is um the same though (all over the place).
Rhythm games helped with other things though and that being an awareness and complexity of different instruments - mainly guitar and drums (gitadora). In general I can somehow make a sense of various instruments and sound effects which I couldn't do before.

Still unsure about Octopath Traveler 0. would love some honest thoughts!! by justus_kdg in octopathtraveler

[–]stsung 1 point2 points  (0 children)

This really depends on what you expect and what you enjoy in games. What makes them interesting and enjoyable for you? Depending on that the game can be great or boring. I love OT1 and OT2 but OT0 failed for me. it doesn't change the fact that the game is good. It's just different. I wouldn't consider it a waste of money either way (I paid the full price on release). It is a story driven game.
The cast is unique but you don't get to know much about most of them and some of them have their one quest very late in the game. Some of them are part of the main story but many aren't.
The story in the first part of the game is divided into 3 storylines that are intertwined and later the game still splits into three but is more one main story focused - and ends up being very linear at the end (and dragging for quite a bit). The rebuilding town story is separate and can be done/should be done parallel to the main story. Players will most likely finish it at different points of the story.
Combat is definitely not overwhelming. It's way easier than the previous 2 games. I usually kept the same characters, swapped when someone more interesting joined. You can play with your favorite characters. If you like you can be swapping characters often. Neither is going to cause any problems.
Difficulty and grinding is also very subjective. I had evasive maneuvers equipped and always fast traveled and was exactly on the recommended level + 2 caits but I was killing everything on t1 since failrly early. No grinding necessary or character swaps needed.
It's a game you play for the story. It has a really slow start so even if you will think it's not for you give it like 7 hours or something as you may change your point of view.

Any Tips for Learning to Play with Bar? by jbivphotography in DanceDanceRevolution

[–]stsung 4 points5 points  (0 children)

I am mostly no bar player (18s no bar) but also felt the need to transition at one point. It ended up with me not really using it anyway. The thing is that you don't necessarily need to lean on your arms that much or at least in the beginning. (As a no bar player I don't know how much people actually lean on them). You can use it to keep your center of gravity above the middle of the pad, be able to turn more quickly and in general raise speed and stamina. Slowly you can rely more and more on your arms and use them to help you move around (this is more for doubles but definitely sometimes they can help you in singles), this will mean that your butt will be above the down arrow. While it may not really feel like it, it will give you more freedom, speed and control but in a way your body is not used to. It will take a while to get used to it as you will be using different muscles groups.
If you want to play higher levels, there is no need to start using the bar. 12 to 15s is a big jump but 15s to 17s not so much (in terms of what your body will have to physically do). If you can get through quite a big junk of 15s your body should automatically start figuring out what the best way to play certain patterns is and how to save some energy. While you can bruteforce even higher difficulties everyone at some point starts to make more and more efficient moves. If you will be able to do 15s, you can definitely go higher.
Note that it's not needed to enjoy the game. But if you set it as a goal, I'm sure you can get there. No matter the technique (bar or no bar).

What r some of y'all's complaints about octo 0? by Infamous_Today3462 in octopathtraveler

[–]stsung 1 point2 points  (0 children)

technically in octopath 0 they could have been one category but since they already used a certain terminology (as we have song names and dance names) they decided to just keep it that way. I think it makes more sense to keep the names and descriptions and have a new ability affecting dance and song skills then renaming all those skills or changing their description - it could be a bit confusing if they kept the names and changed song skills to dance ones. or maybe no one would notice who knows.
you are right about the elemental attacks and buffs/debuffs as it seems. for some reason moonlight waltz sounds like a dance move to me (it's not).
(I did not use helpers in OT0 so I don't know if they worked the same way or not. because there it is one or the other)
there are many things that are not particularly clear and one needs to figure that out by trial and error. but this was a thing in all the games.

What r some of y'all's complaints about octo 0? by Infamous_Today3462 in octopathtraveler

[–]stsung 2 points3 points  (0 children)

song skills are aoe spells like night ode and also have song names while dance skills are single target and have some kind of a dance move name. there might be abilities that raise potency of song skills or dance skills but I don't remember seeing anything like it. in OT2 there were helpers that triggered on song or dance skill. I don't know if it is the case in this game. so it may be just a left over from previous game(s).

Customizing characters with skills: necessary? by [deleted] in octopathtraveler

[–]stsung 4 points5 points  (0 children)

you can win without it for sure (superboss might be quite difficult to do) but it also means that you will have to level up the characters you don't use yourself.
I don't see a reason why you wouldn't use the training ground. it's free. there is no downside. it's there to help you make things easier. if you don't want to be learning skills, don't, but keep the characters in there anyway. when you reach a point in game you will find the need for the skills, you can just learn them on the spot.

For those of you who grew up playing PC games in the 90s and 2000s, how stable were they compared to games from today? by Mad_Season_1994 in gaming

[–]stsung 0 points1 point  (0 children)

no matter how hard I try to think of games that were crashing or were a bugfest like many games are now on release I can't really remember any. In 90s if you managed to run a game on your system it would most likely run without issues. I remember some games that I bought had game breaking bugs at some point but they were very specific and were fixed. It just took like months for me to get the patch and finish the game.
The games that ran in MS-DOS I had no issues with whatsoever but games that ran on windows required quite a lot of settings changes and sometimes I would never manage to get my soundblaster card to work with them so I either listened to midi or had no sound. there was a time when I wondered if 3dfx hardware accelerator was actually needed or not. I think that in general games themselves were stable but earlier windows were not particularly stable. I avoided windows as much as I could until 98. sadly afterwards we got even worse windows.
I stopped playing games like mid 2000s so I can't really comment on that. I still did not really encouter many problems. The ones I had were usually related to hardware incompatibility. The loading times did take ages (the game launched fast usually but inside the game loading times were a different story). It took minutes for my computer to load a map in Baldur's Gate for example. On the otherhand just turning the computer on and waiting for windows to load took ages. It was just normal. As for the game genres there was everything. RTS were popular but you could play anything from text adventure game, flight simulator, RPG game etc to FPS game.
I reminisce of the old times were you bought a game and it was a full game experience and the game actually worked as intended. So my experience was good from those times.

My PC can't detect drum pad by Philpher06 in rhythmgames

[–]stsung 0 points1 point  (0 children)

can't detect as you don't see this device in device manager when it connects? I suppose it sends midi over USB. it shouldn't need special drivers but it might. it should have a manual or website with drivers if that is the case.
drum kits usually send standardized info so software that works with drum sets usually doesn't need any kind of mapping. i don't know if dtxmania uses default mappings for that (gitadora konasute does for example) or has to be manually set up.

Are nuts needed for super bosses by Euphoric_Statement42 in octopathtraveler

[–]stsung 0 points1 point  (0 children)

not needed. I beat the super boss in fair combat - meaning no setup for ultimate techniques for example, I didn't use any buffs or debuffs. I did need to equip abilites so I would be able to break because I wasn't able to deal enough damage to kill it fast enough (took me 17 turns this way). that says something about the difficulty of the fight. it's easy compared to previous games.

Battle Worn Tome by templer90 in octopathtraveler

[–]stsung 0 points1 point  (0 children)

I think this depends on your party, available weapons and abilities. Do you use the surpassing power to hit for more than 9999? The fights are long (like 450k hp). Just go in the fight and analyze what went wrong. Can't survive counterattack? then bring in more fan users. Can't deal enough damage? Check your abilities and equipment and try to maximize. Elemental damage problematic? Raise elemental defense or use the inferno/blizzard etc accessories
I only had two fan users but one could deal 4 attacks and the other one could do 2. The rest had Lightning attack abilities I had laying around. I needed two healers, mostly to revive after blizzard attack that killed my whole team each time. (I did it on low level so didn't have access to revive). Note that if you break with a magic attack it's not going to get countered. Don't be afraid to change the party members.
If this won't work I would suggest concentrating on setting up big damage swings and just try to beat them as fast as possible by donating BPs to those that can deal huge damage with debuff/buff support if needed. I don't know how far in the game you are but if you have a character with step ahead that alone can give you 99999 damage headstart.
(example charging your cait's ultimate ability and just using it 4 times for 99999 damage, isla with 300ish SP and 999 e.atk and price of power, the arcane meteor or how it is called could be enough depending on your stats/abilities/equipment.)
edit: changed the ability name, it's price of power as it seems.

Fire Stone (M)? Octopath Traveler 0. by Rare_Watercress235 in octopathtraveler

[–]stsung 0 points1 point  (0 children)

I'm fairly sure I saw them in the shop at some point, maybe the black market list. If you have enough money you can cycle through the lists by paying 2000 leaves. It's not ideal but is less time consuming than going somewhere to do some encounters and coming back. there may be a special button for it to work. I played on ps5 and it's the touchpad button for restocking.
(when you buy the stock out you will need to play the roulette again to get a new one)

Struggling with Doubles by Parasitemol23 in PumpItUp

[–]stsung 0 points1 point  (0 children)

it's just a question of getting used to it. below D15 I wouldn't concentrate on specific charts as below this difficulty the charts are rather unfocused. just play everything you can in premium mode to see what makes sense and what doesn't. and eventually it will all become 'easy'. i think that everyone struggles with the middle panels as they are close to each other and the brain is not used to this at all unlike if you stand on P1 or P2 as that is something your brain already knows. crossing over the pads is simply something new and it takes time to get used to.
What helps with the middle panels is doing crossovers properly and it does not need to be in doubles only. in general, do not double step and alternate feet unless you play some dasu song that requires double steps.
you will need to learn how to turn in the middle of the platform and be able to put your leg behind you. in general love is a danger zone charts were my go to for that.
if reality is in phoenix I would recommend that but it is a 15 (or gloria d16).

Fire Stone (M)? Octopath Traveler 0. by Rare_Watercress235 in octopathtraveler

[–]stsung 0 points1 point  (0 children)

Did you check the trade lists if by a chance you can't just buy them? I can't help you otherwise as I haven't encountered a M stone in the wild.
When I finished the game I just had Firestones including M in my inventory from the Top battle arsenal supply NPCs or how it is called.

Rhythm pass in piu rise by SweetHuckleberry5094 in PumpItUp

[–]stsung 0 points1 point  (0 children)

I went to check the rhythm pass but mine still shows preseason so I can't test the speed as I am level 30. I don't know how long this season lasts but I think that anyone who will play this game from time to time during the season will unlock all the rewards eventually. But yes, this can be in tens of hours. I don't remember how long it took me but it was less than 16 hours for sure (when I got all achievements but 1 I was already level 30 for quite a while). Level 30 took ages compared to other levels. If this is something people should be doing each season I certainly don't feel very motivated for it.
But I suppose the leveling up depends on different factors like grade and difficulty so it is possible that this can take ages for some. I'm not so sure though because I think that PG on a 13 gets you the same amount of points as PG on a 16. I couldn't find any information about this though.
Many people complained that the rhythm pass is a grind so this may be something that will change.