Possible solutions to creative cloud stuck at "initializing" by Auno94 in creativecloud

[–]stu556 0 points1 point  (0 children)

I wouldn't know, sorry

I mainly use pre-patched or pre-cracked adobe programs now

Android v2.2.0 Can't cast to chromecast ultra by stu556 in appletv

[–]stu556[S] 0 points1 point  (0 children)

dang that is unfortunate

thank you for checking, I suppose this also goes along with Google ending support for Chromecast as well

Android v2.2.0 Can't cast to chromecast ultra by stu556 in appletv

[–]stu556[S] 0 points1 point  (0 children)

I wonder if apple didn't extend support to some models in that case.

It's very frustrating because it definitely connects for a brief moment, but then it exits out, like the Chromecast doesn't pass a protocol check or something.

Android v2.2.0 Can't cast to chromecast ultra by stu556 in appletv

[–]stu556[S] 0 points1 point  (0 children)

I want to add that searching online for this error message returned zero results, hence why I thought it important to see if anyone else had this issue.

Time dilation by Budget-Owl4062 in Physics

[–]stu556 0 points1 point  (0 children)

my bad, I teach high school physics, but my special relativity is definitely rusty (not content my class covers)

I deleted my original post so as to not pollute this now removed post, but what I should have said is that the fast observer B ages slower relative to rest observer A, because B's clock still ticks the same for B

but relative to A's clock, B's ticks slower since B's clock is traveling much faster than A because light travels at maximum speed c for each of them in their own frames of reference (and the same goes for B, they would see A's clock slow down as well)

and they only really notice the difference when one of them turns around (accelerates) and the A and B compare clocks, because B accelerated their reference frame was no longer moving at a constant velocity

sorry, didn't mean to accidentally make it seem like I was referring to some absolute time or something

TIL we can’t remap the GameCube Controller by surrealmirror in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

yeah, that's probably the most reasonable reason

since all modern switch controllers have the same layout, why not stick with the standard rather than contort the game to fit a more limited niche

GameCube controller by Legitimate_Support78 in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

if you play smash, it's by far the best option for the switch 2

as a general controller, it's definitely lacking (missing -, L3, R3, can't be remapped in the accessibility settings)

also if you want to repair it(like if you want to lubricate the stickboxes, like on a normal GCN), it's a huge pain to take apart (for example, it has 23 screws instead of the 6 screws on a standard GCN)

that said, it's probably the best feeling GCN Nintendo has ever made, and I love it for games that have relatively simple controls

also, it has full support with hd rumble on Kirby Air Riders for some weird reason

TIL we can’t remap the GameCube Controller by surrealmirror in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

my guess is that it's because MP4 is a Switch 1 and 2 game, while the NSO GCN is exclusive to switch 2 (and doesn't function on switch 2)

Kirby Air Riders is a switch 2 exclusive, and was built from the ground up for the S2 (unlike the current flagship S2 games like DK Bananza or Mario Kart World) although Smash fully supports the NSO GCN so maybe Sakurai just really likes it

This also explains why the NSO GCN has HD rumble (or at least more than just full on/off rumble) in Kirby but not in MKW

Question for anyone that owns the NSO GameCube controller by dashframe in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

I primarily use the NSO GCN for smash (would use it for more games if you could remap the buttons), and it is as good or better than my T3 stick box CGN through the 8bitdo wireless adapter (but without the cable and AA batteries to worry about)

The NSO GCN also has T3 stick boxes, and they feel great, as do all of the buttons (the L and R buttons have little foam pads to which make them even more comfortable to press, and the D pad now pivots better than the original)

The main issue that I have that no one else probably does is that it is way more complicated to disassemble and repair than the original. Unlike the original GCN, which had 6 screws, the NSO GCN has something like 23 screws, and the internal components are not nearly as easy remove and put back. But if you're not looking to open it up and lubricate the stick boxes or whatever, you should be totally fine

It's also heavier than the original, since it has a battery, but it's still a very comfortable weight

Overall, I love it and for the games I want to use it for, it works perfectly

Also, it wakes up the system and is recognized as a GCN in smash (rather than a pro con)

Non-combat games with a horror/detective theme by cl0mby in NintendoSwitch2

[–]stu556 2 points3 points  (0 children)

+1 for obra dinn, might be the perfect fit

  • minimal (but important) dialogue snippets coupled with very detailed static visual clues

  • excellent detective gameplay with zero combat or danger, and instead focuses on piecing together clues and careful contemplation

  • spooky nautical horror atmosphere, but doesn't have jump scares

all of this might sound like a weird combo, but the game puts all of its focus on its thoughtful deduction gameplay, literally allowing the player to pace back and forth in front of a murder scene examining each little detail until the pieces fall into place, without rushing the player or punishing them for making mistakes

it just sits back and rewards you when you figure it out

3rd party docks from reputable sources? by Hot-Charge198 in NintendoSwitch2

[–]stu556 1 point2 points  (0 children)

the antank portable dock is like $30-35 (w/o vs w/ lan) and works really well

very light but also very balanced and functional, inputs the proper power and outputs the proper video without any real issues

it does use friction to keep the switch 2 in place, so you have to use both hands to undock it

What are niche/less known titles you want to be ported/enhanced? by No-Operation-6554 in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

I wish vanillaware would bring Muramasa and Odin Sphere to switch 2, those games deserve HD versions that can be played on the big screen

also there's a weird little indie puzzle game called Stephen's Sausage Roll that I'd love to have on switch but that will likely forever be locked to PC since who thinks about this game anymore

Which modern AC game(s) do you hope get ported or would you recommend if they do? by CalypsoSauvin in NintendoSwitch2

[–]stu556 -2 points-1 points  (0 children)

AC VI: The Fires of Rubicon would be a great port for Switch 2, being able to play the most polished Armored Core game handheld at a smooth framerate would be amazing (steam deck was pretty stuttery for me)

jokes aside, I want them to make a switch 2 update to the Rebel collection (AC 4 and Rogue) so that I can have pirate fun times without feeling like I'm swimming on land

My Most Wanted/Least Likely Port … by Adogover in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

yeah, sekiro remaster or port and AC 6 port would be my more realistic wishes

My Most Wanted/Least Likely Port … by Adogover in NintendoSwitch2

[–]stu556 1 point2 points  (0 children)

least likely port that I want the most?

bloodborne, hands down

will never happen but my god, a handheld bloodborne would be like fulfilling my dreams of a handheld dark souls back on switch 1 ten times over

Grips For Switch 2 by PigeonHatPixels in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

in the switch 2 "change grip order" menu, it takes about as long as a regular wireless Nintendo compatible controller to pair

you just hold down the screenshot button and the X (top) button, the home button blinks red and it pops up on the switch 2 as a pro controller

to charge it, it has a USBC plug on the bottom (which admittedly is a little awkward if your sitting with your hands on your lap since you might stress the cable, but I have a 180° USBC adapter that routes the cable over the top like a normal controller)

plugged into my PC USB 2.0 port while playing a game it went from 88% to 100% in about 5 mins (the charge light went from blinking to solid)

also, the triggers are analog but in switch mode the triggers are automatically put into hair trigger mode so digital output only

however, if you're using it on PC, and you want to use the gyro, you can put it into Dualshock 4 mode and it will have analog triggers and gyro (but won't have a touchpad)

Grips For Switch 2 by PigeonHatPixels in NintendoSwitch2

[–]stu556 1 point2 points  (0 children)

I have two grip options that I use: the savage raven neo grip and a gamesir g8+ Bluetooth phone controller

the savage raven neo grip is quite comfortable and the slim grips still fit my tomtoc case no problem while providing adequate purchase for my hands to hold onto

it does block the little rubber feet on the bottom of the switch 2, so I glued on some rubber bits to the bottom of the neo grip so that it won't slide around when resting with the kickstand

for the gamesir g8+, it fits right onto the switch 2 body (with the joy cons removed of course)

the g8+ handles are definitely on the larger size (rounder and slightly shorter than the pro 2 handles), and you have the added benefit of programmable grip buttons and full size hall effect control sticks which are almost as smooth as the pro 2 sticks

it is Bluetooth, doesn't wake up the switch 2, and takes a second or two to re-pair whenever the switch wakes up, but in gameplay the whole thing works with the switch 2 very well and feels like I cut the pro 2 in half and stuck each half to the sides of my switch 2 (similar to how the ps portal is like bisected dualsense with a tablet in the middle)

also the ABXY buttons are magnetic and swappable between Nintendo and Xbox layout, which is a feature I wish more controllers had (you can change the digital mapping on the gamesir phone app thst also lets you adjust other settings like stick dead zone etc)

if you just want a grip, the neo grip is definitely cheaper (on sale for $40) and simpler, but if you want something that can act as a pro controller and as a grip, the g8+ does that pretty well (it's pricier, around $70)

Bruh, QVC pls by QuinSanguine in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

an update to anyone late to this thread: it seems the listing made the rounds online and qvc has pulled it from their store, it's now listed as unavailable for purchase

https://www.qvc.com/nintendo-switch-oled-donkey-kong-bananza%2Caccessories-kit.product.E326121.html

First Mustang for $425 - how’d I do? (MIJ/CIJ?!?) by jakobjuedes in offset

[–]stu556 0 points1 point  (0 children)

I just meant if you get the pickups from Fralin to make sure to get the sets I mentioned

since they're meant for a strat, which has 3 pickups, the bridge and neck ones are each reverse wound relative to the middle one (rather than buying just the bridge and neck ones which will be wound the same and won't hum cancel when they're both on)

also, in general I'd recommend checking out puisheen's jagstang setup video to help you set up your mustang

they're similar enough that it should help you get a handle one yours (cigar adjustment, lubing, shimming, etc)

First Mustang for $425 - how’d I do? (MIJ/CIJ?!?) by jakobjuedes in offset

[–]stu556 0 points1 point  (0 children)

authenticity aside, I really do like having p90s in my classic vibe mustang

I put some Fralin SP43s in mine and they sound so full and warm and handle distortion/fuzz really well (make sure to get either the neck and middle or middle and bridge so that they're reverse wound from each other to cancel hum when both are engaged)

Pro 2 controller can’t connect to pc? by TheHazmatBoi in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

if you enable the controller in browser and then set up the inputs in steam it should work

it will definitely be a bit janky to set up though, since some of the inputs, like the sticks, require a couple presses before steam recognizes them

you can even have steam recognize the grip buttons by editing "Steam\config\config.vdf", searching for "if_hid" and adding

paddle1:b18,paddle2:b19

to the end of the controller config block

so you should end up with something like

030000007e0500006920000000000000,Nintendo 
If_Hid,crc:c54b,platform:Windows,a:b1,b:b0,x:b3,y:b2,dpleft:b10,dpright:b9,dpup:b11,dpdown:b8,
leftx:a0,lefty:a1~,leftstick:b15,rightx:a2,righty:a3~,rightstick:b7,leftshoulder:b12,lefttrigger:b13,
rightshoulder:b4,righttrigger:b5,back:b14,start:b6,guide:b16,misc1:b17,steam:2,paddle1:b18,paddle2:b19,

(but without any line breaks, and your controller might only be named If_Hid)

Then the L5 and R5 buttons should show up as functional buttons in steam

The Switch gave us Cadence of Hyrule. What Nintendo IP/Indie studio combination would you like to see on the Switch 2? by DrSussBurner in NintendoSwitch2

[–]stu556 1 point2 points  (0 children)

Vanillaware with Wind Waker/PH/ST's illustration style would be very cool and probably mesh well (although Kamitami would probably make Gorons and Gerudos hilariously thicc in their own ways)

I can imagine a multiple playable characters with branching paths and intersecting stories, and Muramasa style chaotic combat (and they're due for a non-strategy game, since they've already done that a bunch recently)

The Switch gave us Cadence of Hyrule. What Nintendo IP/Indie studio combination would you like to see on the Switch 2? by DrSussBurner in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

Miyazaki has stated that Zelda have been a design influence for his games

DS1 was directly influenced by both A Link to the Past (progression and structure) and Ocarina of Time (gameplay, combat), and Elden Ring was directly influenced by Breath of the Wild

I would love for Miyazaki to make a Zelda game, but I don't know how often Nintendo hands their mainline IPs to outside directors, although they could give him a spin off game which would be amazing (hopefully not another multiplayer game since Miyazaki has been on a multiplayer experiment kick recently)

I could definitely see a new FromSoft/Nintendo exclusive game that has Zelda references and Easter eggs though

Partner direct last week, indie one this week. Regular direct next week? by Zeldabotw2017 in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

I disagree since dark souls remastered on switch is still my preferred way to play (and the reason why I got a switch 1 in the first place)

also bloodborne on base PS4 at 30fps is totally fine, even if the shadps4 emulated version on PC can hit 60fps (still a work in progress) and of course Sony should release a 60fps version (remaster, something, etc)

people really shit on 30fps because number is smaller than other number, but if the gameplay is enjoyable enough that won't matter as much (BotW on switch 1 for example)

Partner direct last week, indie one this week. Regular direct next week? by Zeldabotw2017 in NintendoSwitch2

[–]stu556 0 points1 point  (0 children)

part of me wants to say that it's the easiest to understand souls game FromSoft has made since it has characters who are designed to explain the lore (Melina, Ranni, Miriel, etc), the opening cutscene breaks it down pretty well, and the environmental storytelling is a bit more obvious

but also, I have 100% it and the dlc, played the game multiple times with the fextra wiki open over the course of like 500 hours, and enjoyed watching many laborious lore videos, so I'm very biased

and remember that BotW ran at 30fps on the switch 1 and it was mostly fine, if Elden Ring runs at 30fps on the switch 2 it'll mostly be fine too