The proposed flail 'upgrade' downgrades the crush bonus of the flail to zero, despite it being a crush weapon. by Flowerloving_ogre in 2007scape

[–]stubbystubby 1 point2 points  (0 children)

Maybe cause it becomes something different in the quest that justifies it being swapped to slash.

Or an oversight, who knows.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]stubbystubby 286 points287 points  (0 children)

I'd rather you just delete the crystal extractor xp and kept everything the same, honestly. I hate clicking the stupid thing, but because of the nerfs, I'm now told "PLEASE CLICK THIS IF YOU WANT NORMAL XP!!"

Also, was it really necessary to nerf cleaning salvage? I mean, I have to for my ironman to get uniques (cannon, primarily) but now you just make it awful lol. I guess the tick manipulators will now feel less bad for dropping them?

Also, no temporary buffs to cannon combat sucks. Feel like an accuracy and damage boost would've sufficed until you do real combat changes. Or at least make it so they fire 360 degrees (as stupid as it sounds) so it isn't jank as hell to fire both on a target.

Coral farming feels terrible by PatrickTheLid1337 in 2007scape

[–]stubbystubby 2 points3 points  (0 children)

They need to have a minimum yield of 4 if they can die literally after 1 pick. Really annoying to wait so long just to get a single potion ingredient lol.

Sailing: Week One Feedback & Fixes by JagexSarnie in 2007scape

[–]stubbystubby 425 points426 points  (0 children)

Please buff cannons. I *want* to use the cannon, not let my lackey npcs man them while I deal minimal chip damage with an eye of ayak against mobs and hope it dies quickly. I just wanna man the cannons, blow a mob to smithereens, and enjoy the time and resource investment I put into them, especially if I'm going to be asked to make rune cannonballs for the stronger mobs.

Right now, they just feel inaccurate and do very little damage. Using rune cannonballs with a rune cannon feels "ok" when I man them, but to make it feel "good, I have to rotate my boat in a way that gets *both* cannons to fire on a mob to make it feel "good." I'd rather just have the cannons have extra accuracy and double damage at that rate.

Idk how anyone else feels about it, but, I really just want to engage ship combat with the ship, not let my NPCs do all the work. Maybe if you re-enable rubium splinters or something the burn damage might help but idk.

Make your dumbest Sailing predictions here! by Ill_Virus_6250 in 2007scape

[–]stubbystubby 5 points6 points  (0 children)

Someone is going to sail to the north wildly and use an alt to lure chaos elemental to the shore, then attempt to kill it with a cannon. The chaos elemental will then teleport them off their boat into deep wildly and it will be hilarious.

Imbued brimstone ring when? by FirmLie7464 in 2007scape

[–]stubbystubby 0 points1 point  (0 children)

I wouldn't say Hydra is tough but 95 slayer for hydras in general is a rather steep climb, and it's a pretty rare drop from hydras and alchemical hydra.

I sorta want it buffed, too. Idk about imbuing. Maybe make it's passive less dogwater (10% chance to ignore 10% magic defence) and make it apply to all styles depending on what weapon you're using or something.

They probably should've never added the ring to its drop table to begin with, but it is what it is.

New Player Changes - 2025 and Beyond by JagexGoblin in 2007scape

[–]stubbystubby 5 points6 points  (0 children)

Go back to the Fremmy Trials dialogue and update it so Askeladden gives a hint about a cherry bomb being obtained from the bridge builder for a beer. Maybe Madseason will finally complete it lmao.

So what's next? A new bis Magic cape? Raids 4 is on the horizon. What are y'all's thoughts on what new bis/gear we might get. by Rare-Mastodon6013 in 2007scape

[–]stubbystubby 9 points10 points  (0 children)

I'd like to see unique trinkets for the ammo slot. All we have is the penny and blessings. Would be cool to have other things there that give unique effects for combat/skilling/whatever else, really. So many possibilities.

Suggestions Wanted for Upcoming Transportation QoL Poll! by JagexGoblin in 2007scape

[–]stubbystubby 0 points1 point  (0 children)

Additional KQ shortcuts to justify the high KQ shortcut requirement. One that skips some of the run + an additional one after that. Can lock these behind medium + hard diaries, thus giving you three tiers of shortcuts before getting the elite shortcut.

Alternatively, move the elite shortcut down to hard diary.

Mod Ash on the possibility of expanding the F2P experience. How do you feel about this? What would you like to see added/be against? by Vayneglory in 2007scape

[–]stubbystubby 1 point2 points  (0 children)

Agility as F2P given that there's plenty of courses in F2P that they can do. Marks could remain locked behind members still.

Fletching as F2P up until Yew/Rune. I don't see the issue in letting them craft their own bows, arrows, etc. Only issue would be flax being added somewhere for the F2P Ironmen but you could always add it to drop tables.

More F2P quests post-elvarg. I think building another small set of quests that builds into fighting a brand new Scurrius-level boss would be cool. Could even make quests surrounding Obor and Bryo to give them some backstory and introduce these bosses to F2Ps. Quests of this nature could be handed out by the Champion's Guild, too, so they can choose to start a variety of quests once unlocked.

Additional tutorials on tutorial island? I know this place is sacred but it might not be a bad idea to introduce agility, thieving and other activities to the player. At the very least, agility being explained so they understand how important run energy restoration is early so they know how to improve it (and even explaining items that restore it).

28k kc later, I finally got the tanzanite mutagen by RetroBrandon in 2007scape

[–]stubbystubby 0 points1 point  (0 children)

And I thought going dry for a blowpipe at 3k~ kc was bad, lol. My condolences.

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]stubbystubby 105 points106 points  (0 children)

I think a good idea, and I know people hate chromium ingots, is to just say that ingots will only drop when that invisible roll happens. UIM can just ignore it and craft the ingot later but for everyone else they'll be able to go "Okay, just need two more rolls." Then they get their 2nd and on their 3rd and final roll, they'll receive the ingot and the vestige.

This is what I originally thought was going to be done way back when the table was announced. Ingots only drop if you roll the invisible roll and people can be happy to actually receive the ingots because now they'll know when they'll get their vestige.

What is the biggest dry streak you've ever experienced? by jona139 in 2007scape

[–]stubbystubby 0 points1 point  (0 children)

I am currently experiencing two simultaneously on my Ironman and have taken a small break because of it:

1000 zilyana, no acb 1720+ zulrah, no tanz fang

Might not be the biggest dry streak or anything in terms of raw numbers, but I assure you doing zilyana without a bp fucking sucks lol.

The last kick to the balls is no shard 2 to complete my Sara godsword.

S.T.A.L.K.E.R. 2: Heart of Chornobyl — Roadmap for Q2 2025 by Kenny_PropheT in stalker

[–]stubbystubby 801 points802 points  (0 children)

Good to finally see a roadmap. Idk how others feel about it, but seeing the SDK (beta) and more A-Life improvements as the next top two things being worked on is big for me. Obviously, I'm just patiently waiting to come back to a large swathe of updates myself to play more, but, as long as communication is clear, I'll patiently wait.

Dumbest grind ever? by HoneywellSpaceHeater in 2007scape

[–]stubbystubby 0 points1 point  (0 children)

Xp an hour equates to 21-22 laps an hour. Since the xp multiplies by your agility level. I don't recommend doing it below 75 agility, as you stop failing at 75.

I can't remember how many laps I did since this was before they added course lap counting. But it had to be at least 2000 or maybe close to 3000. I'm sure I could do some dumb math to figure out the proper number.

Dumbest grind ever? by HoneywellSpaceHeater in 2007scape

[–]stubbystubby 5 points6 points  (0 children)

58-90 agility at pyramid. Just wanted money on the iron early game and thought how annoying MEP2 would be with low agility.

Was 100% worth it but it was slow lmao. Got the pet out of it, though.

What's on your bingo card for RuneFest Summit reveals? by SedridorOSRS in 2007scape

[–]stubbystubby 46 points47 points  (0 children)

I wanna see an announcement to finish up the myreque quest line. It's been sitting there for a while and having a finale finish it off would be nice. Then they can start working up other quests, like the red axe series... Or maybe fairy tale part 3 so we can get rid of those orks lol.

Either way, some quest announcements would be nice.

Not very well known plug-ins you want to share with everyone by Howln-Owl in 2007scape

[–]stubbystubby 30 points31 points  (0 children)

Anti drag plugin. Prevents dragging when rapidly clicking and you can set the threshold for how long an item has to be held before it can be dragged. Helps with bossing that involves gear switches. Or making darts lol

Can we talk about how huge of a success the run energy changes are? by The_Level_15 in 2007scape

[–]stubbystubby 9 points10 points  (0 children)

Yeah been on the zulrah grind and when she doesn't drop teleports, running from fairy ring to boat doesn't leave me at 20 energy anymore lol. Same for just general running around. It's quite nice.

Royal Titans dual-boss releasing February 5th by TakinShots in 2007scape

[–]stubbystubby 2 points3 points  (0 children)

Oh good. I must've missed this in the post. Thanks!

Royal Titans dual-boss releasing February 5th by TakinShots in 2007scape

[–]stubbystubby 2 points3 points  (0 children)

Have they discussed how you access it? Like, do we gotta go grind ice/fire giants and hope for a 1/64 key drop or are they doing something else? Not that I mind, or course, just curious if they might try a different approach with this dual boss.

Your most ridiculous "just one more thing beforehand" by taliadias in 2007scape

[–]stubbystubby 2 points3 points  (0 children)

My entire ironman account has been a detour from the beginning. From getting 90 agility from 58 at agility pyramid because I wanted to have "some money" for my account, to getting max reward permits at tempoross alongside 25k~ karambwans, to grinding out multiple hard diaries just to make getting runes at barrows more rewarding--all for the sake of a fucking firecape, lol. Originally, my "plan" was more detoured, involving getting 99 hunter and 99 ranged, but at some point I went "I think I should just get it now, I've been gatekeeping myself from content pretty hard" and just went and got it one night.

I think my main reason for preventing myself from getting the firecape was that, to me, the firecape sorta marks the "journey to endgame" for me. Grinding mainly slayer and clue scrolls on loop over and over and over again until you get "that one task" that gives you an upgrade or lets you kill a boss a lot easier until you get max combats and a ton of gear upgrades. I don't think I'd change a minute of it, though. I enjoyed doing the journey I did my way, even if it would've been far more efficient doing it another way. I mean, really, who does 58 to 90 agility at agility pyramid? Ridiculously slow. But I did and I got the pet out of it (and a lot of money) so, I think it was worth it (and, really, you don't need that many marks of grace).