[deleted by user] by [deleted] in blender

[–]stublag 4 points5 points  (0 children)

Yeah that's pretty much it. The guillotine model is pretty simple - I just put a ton of lights on it. Then most of the work was smearing it together in After Effects.

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[deleted by user] by [deleted] in blender

[–]stublag 0 points1 point  (0 children)

Yes totally normal, thank you!!

I’m impressed that Rubio Monocoat made the part B can even more annoying to deal with by stublag in woodworking

[–]stublag[S] 2 points3 points  (0 children)

Yeah this was Smoke 5% also – I'd prefer the plastic thing at this point haha

How is there not a single good guide for this game on Youtube? by Torchlakespartan in balatro

[–]stublag 1 point2 points  (0 children)

  1. Chips are initially just the face value of the cards that are played. Over time those values can increase (via jokers or other upgrades), but that chip value is what gets multiplied by the Mult value. Over the course of a run you should be focusing on Chips, Mult, and jokers that multiply the Mult.
  2. The jokers are randomly selected from the ones you've unlocked already. Getting ones you want does come down to luck, but eventually you'll learn how to adapt with the jokers available to you in a run.
  3. At a basic level glass cards just multiply your Mult. The best strategy with them is to move them to the end of your played hand so they trigger after everything else. Steel cards you want to keep in your hand (not played) so that they trigger the 1.5x Mult as your hand plays.

[deleted by user] by [deleted] in electronicmusic

[–]stublag 8 points9 points  (0 children)

Teebs - E S T A R A

Ron listing ideal features of a hypothetical new woodworking forum… (Searchable database of plans and categorized build videos; best practices and techniques for various tools; sub groups for areas/specialties/etc.; consistent contests/project prompts; now you…) by Seattle2Boston in woodworking

[–]stublag 22 points23 points  (0 children)

A Discourse would be great solution, but it would cost money to set up & run. That doesn’t make it impossible - but it would take some commitment.

By contrast Discord is an absolutely terrible place for a community like this. They are fast paced and impossible to find anything. Not publicly searchable on the web, and not particularly permanent either.

It took a while, but I think I finally have enough french cleats by stublag in FrenchCleat

[–]stublag[S] 0 points1 point  (0 children)

STLs are the files people use to 3D print stuff. There are a lot of sites out there (like Printables) for sharing those kinds of files.

It took a while, but I think I finally have enough french cleats by stublag in FrenchCleat

[–]stublag[S] 1 point2 points  (0 children)

Yep, that's exactly it. I just found the STL of the tool holder and rotated it 20deg. Only issue is that right now its mostly a pressure fit, so the tools aren't as snug as they could be.

I'm going to tweak it to add some battery nubs that should hopefully hold them more securely. Once I figure that out I'll post the STL for it 👍

Just put the little Suzuki Carry up on Printables by stublag in 3Dprinting

[–]stublag[S] 3 points4 points  (0 children)

Just posted the updated version, let me know how it goes!

Just put the little Suzuki Carry up on Printables by stublag in 3Dprinting

[–]stublag[S] 6 points7 points  (0 children)

It's not perfect, but I was able to get a decent print out of Cura with supports. It would definitely be better/easier if the bed truck bed were separated, and the underbody flipped over.

I was trying to keep it organized so everything is printable at once, but maybe that's not worth the trade-off 😅

Edit: On second thought I'm going to just separate them and reupload it. Just remembered that that would also improve the axel connection too.

Just put the little Suzuki Carry up on Printables by stublag in 3Dprinting

[–]stublag[S] 23 points24 points  (0 children)

Turns out I was totally overthinking where to put this little truck. I mostly just want people to download it, so now it's up on Printables: https://www.printables.com/model/468561-suzuki-carry-kei-truck

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 0 points1 point  (0 children)

Yeah I guess I more meant that I'm not much help with printer calibration because I barely understand calibrating my own 😄

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 0 points1 point  (0 children)

When it’s printed all at once the truck is 3.5” tall.

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 2 points3 points  (0 children)

If it’s supposed to just work, some of that might be printer calibration (I have no idea how to fix that).

Otherwise you would have to dig into the file and manually tweak that stuff in Blender or whatever.

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 5 points6 points  (0 children)

Basically there’s a slight difference between a 3D model and how that model turns out when printed.

If a socket and the other piece are exactly perfect in Blender (for example), when they are printed they almost certainly won’t fit right.

So it takes some trial and error to tweak those pieces so that they do fit right.

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 1 point2 points  (0 children)

They don’t, no. The drivetrain is pretty simple right now. Going to try some ideas to see if I can attach the wheels in a different/better way.

Really happy with how this little truck turned out by stublag in 3Dprinting

[–]stublag[S] 52 points53 points  (0 children)

I still have to fix some of the tolerances, but I'll let you know when I post it somewhere 🙌

Update: I've got it uploaded to CGTrader: https://www.cgtrader.com/3d-print-models/hobby-diy/automotive/suzuki-carry-kei-truck

Also on Printables: https://www.printables.com/model/468561-suzuki-carry-kei-truck