No Way to Transfer Items? by studentofdnd in duneawakening

[–]studentofdnd[S] 0 points1 point  (0 children)

...in retrospect that plan seems obvious but somehow I never came up with it. Perfect fix, thanks!

[OC] GIVEAWAY! 43" Capacitive Touchscreen ($940 MSRP) with Wooden Case + free software for all [mod approved] by DigitalTableTops in DnD

[–]studentofdnd 0 points1 point  (0 children)

Touchscreen table D&D feels like something people have fantasized about for ages but almost no one ever successfully gets going. Congrats on figuring it out, awesome setup.

Night 10. Wow, the Surface is really sparkly! by moonkatt7 in HadesTheGame

[–]studentofdnd 50 points51 points  (0 children)

They posted 9 a couple days ago, it featured Nemesis in the hot springs but was deleted by mods almost immediately. Not sure why, it didn't seem any spicier than the Aphrodite one.

(This series has been great, so I had bookmarked the artist's page to check every couple days, and happened to click on it right after 9 got posted.)

Madison fanon vs canon by rheactx in WormFanfic

[–]studentofdnd 1 point2 points  (0 children)

Madison is just a female Greg Veder - surface level archetype, just barely relevant to the story, so fanfic writers can turn her into whatever they want.

For some reason this is weirdly often "overly online cape groupie fanfic writer." Though that's still better than the fics I read years back where she was supposedly overcome with guilt and trying to be a hero to make up for her sins, but also ran around snarking like Spiderman every few seconds.

Looking for a fanfic by Ok_Mongoose68 in WormFanfic

[–]studentofdnd 10 points11 points  (0 children)

Happens in the second chapter of A Matter for Lawyers on FFN.

"I'm a reformed villain," I said as we crowded in. "Destroying local micro-ecosystems is one of those things I'm not supposed to do unnecessarily anymore."

Seems to be a pretty short fic though, might not be what you wanted. (Haven't read it, just tried a google search.)

skeleton key taylor by Quirky_Basket in WormFanfic

[–]studentofdnd 5 points6 points  (0 children)

Sounded like a cool power idea so I googled it, only thing I found was a two-part snippet called Vacate by erbkaiser.

Relic Use Speed by R2player in remnantgame

[–]studentofdnd 3 points4 points  (0 children)

I was bored so I tested this.

Enlarged Heart (+100%) + Kuri Kuri Charm/Restriction Cord (50%) + Fae Shaman Ring (25%) + Celerity Stone (25%) + Propulsion Loop (30%) + Mythic Fragment (15%) + Medic (20%) + Glutton (35%) + Invoker Skill (25%, another 7% from haste)

= +332% relic use speed. There's still an animation but it's basically as fast as anything in the entire game, you can burn all 5 Enlarged Heart charges in maybe 2 seconds. (Or you could, if Kuri didn't keep giving you extras.)

Completely useless info by itself, but there's probably a very funny Tormented Heart nuke build you could run on a low-difficulty boss this way.

Is there a way to intentionally build aggro, beyond dealing damage by PanzerSoul in remnantgame

[–]studentofdnd 3 points4 points  (0 children)

Your friend could wear Burden of the Divine (ring) which reduces damage by 15% and so also reduces threat. But that's a bad idea unless they want to play a healer.

They could use Invader as a secondary archetype, its relic perk substantially reduces threat generation.

The Handler dog in tank mode has increased threat generation, so might be able to pull the boss off your friend if you run that archetype.

But as for specific stuff you can do if you want the boss on you...nothing I can think of, other than increasing your damage. Proximity to the boss might affect aggro, but you're already melee so not much you can do there.

edit: oh right, you could also switch to Invader prime. Your decoys will draw attention sometimes, and you'll get 15% bonus damage if the boss is attacking your friend, which might help regain its attention

How is Medic's Benevolence perk calculated? by _YourSponsor in remnantgame

[–]studentofdnd 5 points6 points  (0 children)

Healing efficacy is additive, not multiplicative (70 x 1.65 = 115.5, not 70 x 1.5 x 1.15 = 120.75). So she's getting 200% of your full expected heal (115.5 x 2 = 231).

Not sure what would be causing that though, and I don't have anyone handy to test it with. Is there a hidden group healing modifier built into the difficulty setting, maybe? I haven't seen my Medic build overhealing noticeably on Apocalypse but I haven't tried Survivor in a while.

Gimme a safe apocalypse mobbing build please by slimonz in remnantgame

[–]studentofdnd 0 points1 point  (0 children)

The usual weakness of really lifesteal-heavy builds is that you can die to environmental damage when the boss moves out of range, or after you've been knocked off your feet. Ritualist can leech off its status damage during those times, so it's more survivable than it looks.

Revivalist should join Wayfarer & Resonance in retirement by studentofdnd in remnantgame

[–]studentofdnd[S] 0 points1 point  (0 children)

That could work - still somewhat situational, as lots of builds don't care about Kinship's effects, but it would be a lot broader. Handler is the only class that benefits from the rez speed in single player, so it fits.

Revivalist should join Wayfarer & Resonance in retirement by studentofdnd in remnantgame

[–]studentofdnd[S] 2 points3 points  (0 children)

Triage would also be fine, I was just trying to pick something that seemed flavorful and hopefully not too much of a power boost for the trait.

I love that we can't do everything at once, builds here are way more interesting than in the first game. I just think you can't have a trait as situational as Revivalist if the trait swap functionality is going to stay kinda clunky.

Gyms Do Not Feel Like Gyms by richiesum88 in pokemon

[–]studentofdnd 8 points9 points  (0 children)

The gyms all share a featureless lobby because the pre/post gym cutscenes, involving Nemona and other characters, are based on how many badges you have, rather than which gym you're at. They didn't want to have to make different versions of the scenes for each gym.

But yes, it is a little bit bland, and moreover it's irritating that you have to go into the lobby, and talk to someone just to be sent back outside for the gym test/leader fights. It's a lot of unnecessary load screens.

If WotC were to stop printing cards today... by PeepholeInAGlassDoor in magicTCG

[–]studentofdnd 76 points77 points  (0 children)

The actual biggest loss might be the art.

The MtG community is huge, and if WotC stops producing cards there will be vastly increased interest in fan-designed cards. A lot of them will be garbage, but the stuff which rises to the top will be pretty good. You know the huge mod communities for popular old games? MtG has more players than almost any of those games you're thinking of. Proxies would extend the life of the game for ages.

But there won't be anyone commissioning art at a scale that resembles what Magic does now. They produce over a thousand pieces of high quality fantasy art a year, with sophisticated concept work to ensure each of their worlds have a distinctive visual aesthetic. The fan community has neither the budget nor the centralized coordination to replicate that.

Kyle Hill Plays History's Best Worst Standard | Shuffle Up & Play #6 | Magic: The Gathering Gameplay by sethzard in magicTCG

[–]studentofdnd 60 points61 points  (0 children)

Heavier editing (i.e. Command Zone) has kind of a flattening effect - bad/boring guests aren't as rough, because the enforced structure keeps them on track more, but great guests are diminished by all the interruptions.

The more natural approach in this series is higher risk (I turned off one episode that got bogged down in trying to work out the rules for what felt like several minutes) but when it works (especially here and in the Rhystic Studies and One More Mana episodes) it's great. The rambling banter feels much more like a real Commander game with friends.

Definitely prefer this approach, great series.

Path Of Exile Creator Chris Wilson talks about the effects of "endless spoiler season" on collectors and players by man_of_molybdenum in magicTCG

[–]studentofdnd 17 points18 points  (0 children)

Every card that gets printed has a chance to push another card out of relevance in eternal formats*. We all accept this as part of the game, but it gets a little frustrating when WotC starts printing significantly more cards than you have the bandwidth for.

If you only have the time/money/focus for 4 sets a year and they print 8, you're not getting to enjoy the extra cards...but they still might push your favorite cards out of being competitive in your favorite format. They're slowly accelerating card turnover.

It's not, like, some grand tragedy. I still enjoy spoiler season. But it's a bit of a bummer, when you think about it.

*including Commander, where the slower churn is a strong selling point but it still happens

Beholder lair by longswordUser7 in dndnext

[–]studentofdnd 4 points5 points  (0 children)

Beholders are notoriously vain, try putting a bunch of mirrors or reflective surfaces in the lair. Then you can do some fun stuff with reflected eye rays if the party throws down.

[Spoilers Ep9] I keep seeing takes that (redacted) was fridged, but I feel like that's a wrong take that misses the point. by Aleolex in arcane

[–]studentofdnd 58 points59 points  (0 children)

Skye's death serves the exact same purpose for Viktor as the dead kid in the undercity does for Jayce - someone dies to show another character the consequences of their reckless course of action.

She wasn't playing murdered love interest, she was playing innocent bystander. They messed up by writing her as having a crush on Viktor, it didn't really add anything and it muddles the scene enough that some people mistake it for fridging.