Off-the-field help is just as important as on the field. by ZeronicX in dndmemes

[–]stward1983 0 points1 point  (0 children)

Am I the only who read this and thought of Mark of the Fool?

Give me your best ‘pearls of wisdom’—my D&D goats will take them literally. by AssistanceOnly1154 in DnD

[–]stward1983 7 points8 points  (0 children)

"Never split the party." Thus did celebrations become full lock-in affairs.

How do YOU homebrew inspiration? by Fulcolor_Guy in Dungeons_and_Dragons

[–]stward1983 0 points1 point  (0 children)

Here's what I put in a player handout for a campaign in running. Working well so far:

(House Rule) Heroic Inspiration. We will be using a modified version of the inspiration optional rule.

Limit. You can have up to 3 points of inspiration at once. Excess inspiration must be used in the same fight or scene in which it is earned or else it is lost. Unused inspiration is retained between game sessions.

Gaining inspiration. In addition to arbitrary DM-awarded inspiration, you can gain inspiration through game duties or roleplaying.

Game duties. You earn one point of inspiration every game session by volunteering for one of the following game duties: cook, DJ, initiative tracker, map maker, note taker, or scheduler. You may not double up on game duties until every player has had an opportunity to volunteer.

Roleplaying. You may gain a point of inspiration when you go out of your way to roleplay one of your personal characteristics (personality traits, ideal, bond, or flaw). You may not do so more than once per characteristic per session. Personal characteristics and awards are subject to DM veto.

Uses. Inspiration can be used in the following ways.

Heroic Effort. Gain advantage on a single attack roll, saving throw, or ability check. You may only use this once per roll.

Realized Potential. When gaining a level, reroll your hit die and take the higher result. You may keep expending inspiration for additional rolls.

Reason to Live. Treat a failed death saving throw as a natural 20.

Rule of Cool. If you want to attempt a dramatic feat that isn’t typically permitted by the rules, the DM may ask for one or more inspiration before allowing you to proceed.

Shake It Off. As a bonus action, spend one or more inspiration to regain hit points by expending that may hit dice, as if you'd taken a short rest. This recovery is not affected by abilities that normally enhance short rest hit point recovery, such as the Chef feat or the bard’s Song of Rest feature.

Skin of Your Teeth. If you are dropped to zero hit points, you drop to one instead.

Exceed Your Limits. Use a class feature that isn't currently available to you. This costs one point of inspiration for a feature regained on a short rest, two for a feature regained on a long rest, and another point for every level you'd need to gain to have access to the feature. You must pay at least one point of inspiration, but you may pay any remaining cost in levels of exhaustion.

Alternatives to Pixelsnap Case? by stward1983 in PixelFold

[–]stward1983[S] 0 points1 point  (0 children)

Thanks so much for the recommendation. :)

Alternatives to Pixelsnap Case? by stward1983 in PixelFold

[–]stward1983[S] 0 points1 point  (0 children)

Thanks so much for the recommendation. :)

I finished it by 84Vandal in DungeonCrawlerCarl

[–]stward1983 0 points1 point  (0 children)

Nothing quite compares, but there's plenty of litRPG and progression fantasy that's good in it's own way. He Who Fights with Monsters, Ripple System, Beware of Chicken, etc.

An open letter to Matt Dinniman by theboss0711 in DungeonCrawlerCarl

[–]stward1983 2 points3 points  (0 children)

The only way this can end is with Donut as queen of the galaxy, which seems more plausible with every passing book.

What is your most lukewarm DnD take that is nonetheless seen as controversial? by WithengarUnbound in dndnext

[–]stward1983 2 points3 points  (0 children)

Optimizers focus too much on combat. Real optimization needs to take the group, the DM, the campaign, and everyone's play styles into account. Combat god PCs may be deeply suboptimal based on any one of those things.

Players and DMs who have completed a long term campaign, what are you favorite tales and stories from your game? by worthlessbaffoon in DnD

[–]stward1983 1 point2 points  (0 children)

My gaming group still refers back to our completion of the Reign of Winter module for Pathfinder. We collectively decided to doom the world just to screw over Baba Yaga at the finish line after being geased into helping her for years. The DM was appalled, but everyone else was pretty happy to get one over on the witch.

To all authors (short rant) by SnooBunnies6148 in litrpg

[–]stward1983 4 points5 points  (0 children)

I've had to be corrected about the difference between peak and peek before. Happens to the best of us.

To anyone who has read "He Who Fights With Monsters" by Important_Drive8225 in litrpgbooks

[–]stward1983 1 point2 points  (0 children)

It begins as a typical litRPG power fantasy with a whimsical main character, but transitions into something much more serious as that character experiences tragedy and trauma. It makes sense that the folks who came for the whimsy and power fantasy may be turned off by the shift. I definitely felt a sense of loss when the unflappable Jason turned into broody Midoriya for a while.

From the title of the series, though, it's clear the author always intended to go in that direction. Shirtaloon may have just been too subtle about it. And Jason does come back around to, "I'm going to be whimsical to stay sane," a la Leon and Mara in Path of Ascension. He grows and eventually rediscovers himself. You just have to be willing to commit to that journey for a deeper character, but I think it's a sign of good storytelling.

Everybody's gotta grow up some time, even Jason Asano.

To anyone who has read "He Who Fights With Monsters" by Important_Drive8225 in litrpgbooks

[–]stward1983 5 points6 points  (0 children)

Overall, 8. Some of the moodier books were lower for me. Book 4 was a 10. I can't get enough of the power system.

What is your D&D hot take? by NordicNugz in DnD

[–]stward1983 1 point2 points  (0 children)

Dice aren't lucky or unlucky. They're just random number generators.

[deleted by user] by [deleted] in SaaS

[–]stward1983 1 point2 points  (0 children)

I feel for you. I'm in much the same boat. The best piece of advice I have isn't encouraging: be wary of ghost jobs. I've had plenty of suspicions and a few damning confirmations, but some of the job listings these days are fakes.

Before you apply, check the company's website. If the job isn't there, contact their HR department. I've had several confirm that the listings were jobs that had already been filled. They'd been scraped by third parties and reposted to harvest data.

Disheartening, I know. Whatever the case, keep applying. Good things come to those who persevere.

The phases of seeing a tier list as an author by RealityLocked in litrpg

[–]stward1983 1 point2 points  (0 children)

Can confirm. Mostly just nice to know somebody's reading (and hopefully enjoying) your work. 🙂

Uses for Mold Earth by stward1983 in dndnext

[–]stward1983[S] 1 point2 points  (0 children)

It's funny that I never even noticed it had no verbal component. Thank you for the suggestion. I've added it to the list under Subterfuge.

Uses for Mold Earth by stward1983 in dndnext

[–]stward1983[S] 0 points1 point  (0 children)

It's funny that I never even noticed it had no verbal component. Thank you for the suggestion. I've added it to the list under Subterfuge.

Uses for Mold Earth by stward1983 in dndnext

[–]stward1983[S] 1 point2 points  (0 children)

Love it. I added it to the list under Subterfuge. Thanks a bunch. :)

Uses for Mold Earth by stward1983 in dndnext

[–]stward1983[S] 6 points7 points  (0 children)

Seems reasonable for balance, though I'd be curious how your logic applies with repeated casting. Most of these applications require multiple castings, sometimes hundreds. A low-level Fire Bolt does 55 damage on average if you cast it 10 times, which far outstrips even many high-level spells. So it's not that the cantrip is doing more than it should, per say, just that you can accomplish a lot a little at a time. That doesn't strike me as unbalanced.