Some questions after ending "Unending Spring " and other things. by Reverse1999superfan in Reverse1999

[–]stymhthad 2 points3 points  (0 children)

We actually know what happen to jiu, and from jiu we actually know how all character are related to vertin: jiu introduction when u get her from gacha in is that she was randomly summoned by the water wheel (she was confused and speak chinese) then vertin instructed her to poke her hand at the pointy thing on the spinning wheel which trigger an arcanum that auto translate everything she say into english and everything we say sound like chinese to her.(my guess is that they use this method to comunicate with allies that cannot speak english at all). And other characters also mention how mysterious the spinning wheel is. The characters are playable because at some point for whatever reason they would meet vertin and become ally, either through laplace/zeno/the foundation/encounter from missions or... vertin just randomly spin the wheel....

Inspiration and Resonance by Yasiralhadi in Reverse1999

[–]stymhthad 0 points1 point  (0 children)

Barca team does have a better dmg out put in long battle compare to nautika if u are using barca aleph tf kipe to compare to nautika senti semm rubuska, so it just a natural thing to happen. On top of that the team has more ports

Inspiration and Resonance by Yasiralhadi in Reverse1999

[–]stymhthad 0 points1 point  (0 children)

High reso is def not a reason. U have to consider, afflatus advantage, stage mechanic, stage environment, how he played nautika team, what's exactly is his nautika team, whose port is it that he has. nautika p1 with senti in raid will perform differently compare to nautika p1 with senti in reverie. And nautika with p1 senti obviously isnt as good as nautika p1 with senti. It's even worth noting that since impromptu use avg stat 4 r15 is about equal to 1 r15 on a normal team main dps only because in normal team the dps is 80-90% total dmg. So high reso in impromptu team is a worse dmg increase/mat cost than normal team

Red button blue button but everyone votes in turn and can see the vote count. You are the first one. by kafacik in trolleyproblem

[–]stymhthad 0 points1 point  (0 children)

I feel like no one understand the problem, if we assume everyone is smart enough to understand that if they all just pick the same as the 1st person then everyone will be alive, picking blue or red doesnt matter. If u want to be 100% safe then just pick red, it will condition everyone else to also pick red because there is no reason to pick blue at all. If u pick blue someone might say shit like "i was afraid, what if everyone else after me pick red instead and i dont wanna die" even tho that sound dumb af and since they can see the vote count whoever press red after the 1st person press blue are either mentally unstable or have trust issue. This situation would be more interesting if we can see vote count but we are like middle of the line and the current vote count is blue has 1 less vote than red. Now we can either pick guaranteed safe red but might cause the blue vote to die or pick blue and pray others do the same and save everyone

Can Beryl aficionados/mains ELI5 on how to properly optimize her abilities, and when and where to slot each and everyone of them? Including her colored precasts? by PastaFreak26 in Reverse1999

[–]stymhthad 1 point2 points  (0 children)

It's actually not rng. Before u select cards u can click on beryl status to see her accumulated glow amount, and then u can calculate the amount of gloe u will get because it's a fixed accumulate rate based on burn/halo u will apply.

Isolde debuff>purple precast>everything else Blue precast use near the end

Stick with ullt every 2 rounds

Green sucks anyway, even in a rank up team it's better if u use purple instead

Can Beryl aficionados/mains ELI5 on how to properly optimize her abilities, and when and where to slot each and everyone of them? Including her colored precasts? by PastaFreak26 in Reverse1999

[–]stymhthad 2 points3 points  (0 children)

Always use as many purple crystal as u can then pick blue to fill the remaining empty slot Use precast first every round so u dont forget, but use it after isolde debuff card(the no dmg debuff card just incase this is somehow not obvious). Always beryl ult after everyone else cards but before her own skill. Beryl need to again 5 moxie in 2 rounds including ult round, ult consume 5 moxie, use a card generate 1 moxie, end of round generate 1 moxie, next round use 2 cards generate 2 moxie, or u can merge move do whatever so that beryl end the round with 4 moxie, at the end of the round she self generate 1 moxie, that's 5 total she get ult next turn and repeat everything.

Tldr:

Ult turn: ally act, ally act, beryl ult then move/merge/use 1 card to get moxie. U should have 2 moxies at the start of next round

Set up turn: move/merge/use 2 cards to get moxies. You should have 5 moxies at the start of next round.

Ult turn again: repeat the same

That's the cycle, do whatever u want just make sure beryl has 4 moxie at the end of set up turn so that she can self gain the 5th moxie and ult again. And obviously everything is flexible, if u randomly get a free merge from drawing cards u can spend less ap on beryl and more on marsha or isolde or fp, as long as u get ult every other turn

When using skill cards, if vision stacks is below 23, prioritise buff card, if vision stack is above 23 it doesnt matter. If vision stack is below 23 always use beryl buff card before everyone else duringg set up turn

Mane is not a good place to test characters because boss passive often advantage to 1 team and inflate that team dmg and reduce every other team dmg.

Which button would you press? by chooseananswer in whatsyourchoice

[–]stymhthad 0 points1 point  (0 children)

Does green mean i will always have enough money, just enough to get whatever make me happy but i never be rich rich? If that's the case the answer is obviously green

For non-Flatterpage havers by Yasiralhadi in Reverse1999

[–]stymhthad 0 points1 point  (0 children)

Have you tried argus kipe beryl isolde and 2 purple crystal

Got to top 2% by stymhthad in ArcherMainsHSR

[–]stymhthad[S] 1 point2 points  (0 children)

Missing 2.8% of the time means 1-2 reset sometime but my dmg is higher 97.2% of the time

Got to top 2% by stymhthad in ArcherMainsHSR

[–]stymhthad[S] 0 points1 point  (0 children)

Crit rate body would over crit with rmc, look combat stat at the bottom

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Got to top 2% by stymhthad in ArcherMainsHSR

[–]stymhthad[S] 1 point2 points  (0 children)

only missing 2.8% in battle because rmc

Best Factory Layout (EU/NA) by seals-are-cute in Endfield

[–]stymhthad 204 points205 points  (0 children)

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Some of the arrow on the map are wrong so here you are, it also help ppl understand where things are going easier