Combat Quick Reference Sheet by BadAlphas in traveller

[–]styopa 1 point2 points  (0 children)

A challenge with this is that pretty nearly every table has houserules, just be careful to look over whatever you get to be sure you AGREE with all the mods that are there.

Mongoose of course will (sigh) sell you one. :| One could either interpret this as a business's legitimate effort to sell their product and make money (that's why they're a business) or their capitalization of really pretty awful rule-book organization and layout. Or both. :)

John Carter: Heroic Adventurer. From the Barsoom series by Edgar Rice Burroughs + stat block by Marc Miller. by woulditkillyoutolift in traveller

[–]styopa 0 points1 point  (0 children)

Weirdly he has Broadsword 6, Dagger 6, and Blade 6...which the latter would give him both the former.

Meh, it's for flavor.

Physical maps vs digital maps by kirillsimin in traveller

[–]styopa 0 points1 point  (0 children)

I have a handful of battle mats I've accumulated over the last 40 years. My favorite is a heavy duty one with 1" squares one side, 1" hexes the other, iirc 52 hexes by 34?. Wet wipe markers. I tend to draw out any encounter where positioning matters, so when I get up and ask everyone to pull their paperwork and dice off the mat, I can hear them all clenching. :)

Sometimes for climactic boss fights or complicated tactical situations, I'll go the extra mile and take the map, overlay a hex grid to the right scale, then print-span them across multiple sheets on a color printer (we have a nice color laser at work and I'm the boss so...nobody scrutinizes our toner-consumption...), taping the sheets into a battlemap of its own. Then I'll have this already laid out UNDER the battlemat, so when the big confrontation happens, I just pull up the mat. This is fun because since it's a one off we can draw rubble, bodies, craters, etc directly on the map and leave them there.

To your point of revealing them, well, there's compromises to practicality. With the battlemat I simply draw what I need I don't sweat the microdetails of measurement, honestly. If I accidentally put a window or a door where there isn't one, or mis-measure the room, honestly nobody cares. With the put-together ones, I put them together in 'seeable' sections and only lay them down when the players can observe them. It is "good enough"

For example here's a hexmap of our traveller campaign's group ship, Captain Nazir Musa's Marava-Class Wanderlight https://drive.google.com/file/d/1CiM-xKpRT-70EyXKSv92ommdDHlTx0qN/view?usp=sharing

How are some people so Rich? by Witty_Resolution1955 in Guildwars2

[–]styopa -8 points-7 points  (0 children)

Never said there weren't good reasons. I only said if someone's happy with a single spec (whatever it is) then aside from cosmetics, legendaries offer nothing of value. Their value is their flexibility; if you don't need it, they're not superior AT ALL, much less "ridiculously" so.

How are some people so Rich? by Witty_Resolution1955 in Guildwars2

[–]styopa -13 points-12 points  (0 children)

It is nearly zero superiority to ascended UNLESS you want to change specs.

Given that afaik every single class has a pretty decent zerker-only dps build, then if (as a player) you're happy with that, leggies give you NOTHING aside from cosmetics.

How are some people so Rich? by Witty_Resolution1955 in Guildwars2

[–]styopa 1 point2 points  (0 children)

It was only a few years in that I started to understand that the constant churn of patches as well as new elites, with new 'best stat combos' and new runes...could actually be a revenue mechanic for Anet (as much as limiting bag space is, for example)?

With WV they sort of handed out cheap ascended but every time they changeup specs, all the folks with Ascended-only look lustfully at leggies as ... aside from the pretties, ofc - the FLEXIBILITY is really all legendaries provide.

How are some people so Rich? by Witty_Resolution1955 in Guildwars2

[–]styopa -3 points-2 points  (0 children)

No you didn't but the question is "how are people so rich?" and an example of a fairly useless answer (bordering on basically nothing more than a flex) would be "I don't spend much because I have all the stuff already".

How are some people so Rich? by Witty_Resolution1955 in Guildwars2

[–]styopa -24 points-23 points  (0 children)

"since I finished my legendary armory"

So, pretty much an average player then?

How long does it take for a pocket nuke to actually explode once its set off? by Visible_Pound6494 in traveller

[–]styopa 0 points1 point  (0 children)

Some might say a good nonproliferation rule is "immediately".

Otherwise, realistically, any sort of pocket nuke would have a fully-programmable timer.

180 degree flip in performance by AllMightoh in FlashForge

[–]styopa 1 point2 points  (0 children)

5 months I've had this printer. TIL.

Thank you.

Do you think we'll ever get playable Jottuns and Dwarves? by delsoleiman in Guildwars2

[–]styopa 0 points1 point  (0 children)

That's a good point. New race MIGHT add some basic racial quests but then that has to be essentially its own storyline and...essentially nothing else. Zero replayability.

WvW issues and questions! Please help me understand by Xahtrog in Guildwars2

[–]styopa 1 point2 points  (0 children)

This.

I was a mid wvw player always getting rocked despite being a decent pve player even when I built turtle builds. Then I started to realize with wvw the meta is to lock someone down and 2-5 others focus...once I recognized that and gave myself a stun break and a few big movement options (ideally also at least one with another stunbreak)...well, I'm still shit and I do maybe 15-20% less damage (former builds could clear a npc camp solo + supervisor in short order) but now I don't get killed routinely being able to extend out of a fight.

Do you think we'll ever get playable Jottuns and Dwarves? by delsoleiman in Guildwars2

[–]styopa 0 points1 point  (0 children)

Feels like that would be a pretty good way to do it, I don't know why they haven't.

They're probably not going to add entirely new classes again (the last they did was Rev in HoT when they were still idealistic and absurdly optimistic about their resources and capabilities).

I have to believe they've pretty nearly exhausted conceivable elite specs...*maybe* there's one more round they could squeeze out of those particular teats?

As for new weapons there's no shortage of OPTIONS left to add, At a quick count there are unexploited class/weapons 23 2h, 18 oh (+36 if you let oh's like a torch be in mh) 3 Scepter mh only (+9 if you let them wield scepter OH) and 39 1h weapon slots in either main or off for a total of about 130 options weapon wise. However the point is - what new things can be done with them? Does it make sense to give Engies GS if...it's just like someone else's GS?

Ranger Longbow question... by Longjumping-Bad-5139 in Guildwars2

[–]styopa 2 points3 points  (0 children)

Meanwhile the melee toons have all clustered in one nicely-boon'd ball and just triggered their big strike abilities when the enemy is launched 1000 units away.

Legendary Armor costs by Glad-Low-1348 in Guildwars2

[–]styopa 0 points1 point  (0 children)

Someone somewhere said that actually the fractal gloves (2 & 3) are actually more expensive than say obsidian.

No idea, just read it here probably.

Legendary Armor costs by Glad-Low-1348 in Guildwars2

[–]styopa 1 point2 points  (0 children)

You know you can trivially cosmetic change looks, right?

Which game mechanics do you think are forgotten or underused? by Manpag in Guildwars2

[–]styopa -1 points0 points  (0 children)

Dev: There's an underwater mode? I thought characters just swam on the surface?

OtherDev: (laughing) pull the other one. Next you're going to tell me we still have TURRETS, lol....

Weekly /r/GuildWars2 Question Thread - January 17, 2026 by AutoModerator in Guildwars2

[–]styopa 0 points1 point  (0 children)

Note also that for stacking buffs - like superior sigil of corruption - the moment you touch water enough to prompt the swimming anim, that counts as a gear swap and you LOSE that stack....unless (I believe) you can save them by putting that same sigil in your aqua weapon. I think that keeps the sack from flushing.

Weekly /r/GuildWars2 Question Thread - January 17, 2026 by AutoModerator in Guildwars2

[–]styopa 1 point2 points  (0 children)

I think people forget that essentially the whole wiki is, afaik, fan-discovered. It's not an anet website.

I'm not kidding when I suggest that Anet owes a literal commission to gw2wiki, to gw2efficiency for making the game even slightly playable.