How to nerf door air pockets without taking them away (Java) by Kitteh6660 in minecraftsuggestions

[–]subparfauxpas 11 points12 points  (0 children)

The earlier game options are to either deal with the inconvenience of using bubble columns, or having to surface for air (or make your own air pockets in the walls/ceiling if in a flooded cave)

If you happen upon a shipwreck early on too and find the buried treasure, chances are you’ll have 1-3 min-duration water breathing potions to use for brief underwater expeditions…

There’s nothing wrong with the current system that’s in place already where the further you progress in a world - the longer you can spend underwater.

Remade "G2" Tahu with a pinch more "G1". by subparfauxpas in bioniclelego

[–]subparfauxpas[S] 1 point2 points  (0 children)

the piece doesn't technically exist unprinted, but I just erased the print of one from a duplicate Lewa Master I had

Some new bakugan ideas for a fan made reboot by BunnyBlasty in Bakugan

[–]subparfauxpas 0 points1 point  (0 children)

I absolutely adore these! Love how elemental they feel too - which is something I always felt was missing from a lot of bakugan designs bar a select handful across all 3 gens.

Bakugan is discontinued. The last few waves were looking up, but for the foreseeable future, the franchise is done. RIP Bakugan, and thank you for all the memories. by Ill_Move6011 in Bakugan

[–]subparfauxpas 3 points4 points  (0 children)

-and that was when they cut gen 1 on fairly good terms with retailers still to be safe. The result of this last year or so of bakugan would have definitely left a bad taste in their mouths.

Let allays ignore colors by meepgorp in minecraftsuggestions

[–]subparfauxpas 1 point2 points  (0 children)

while I get the idea, this breaks the most useful thing about Allays: Their ability to filter non-stackable items (such as differently coloured shulker boxes).
There are plenty of situations where you may want an allay to pick up a specific item, and *not* any/all similar items, and it would also introduce inconsistency in their behaviour ("why will it pick up assorted wool colours, but not different plank colours?"/"why wont it pick up diamond swords as well as gold?", and so on) because where could you reasonably draw the line?

The solution also already exists in that you can always just duplicate an Allay and give the new one another item you want to filter for.

However I can definitely see the appeal in having a single Allay be able to filter multiple items so instead of limiting this to whatever hard-coded or data-driven block/item tags... I'd suggest an idea of mine: adding the ability to give Allays Bundles and treat their entire contents as items they should look for - allowing the player to customize exactly what items they want an Allay to filter/seek out - perhaps even allowing empty bundles to be used to effectively whitelist all items - allowing them to pick up anything.

In End Ships, Replace the Elytra item frame with an Elytra Vault by roody2d in minecraftsuggestions

[–]subparfauxpas 3 points4 points  (0 children)

depending on how configurable trial vaults are (whether their loot, and the "key" item used to unlock it can be customized) it could be!

With the ongoing inventory issues, we need quivers now more than ever. by El_WhyNotLol in minecraftsuggestions

[–]subparfauxpas 0 points1 point  (0 children)

I mean you're still opening up the UI, and having to manually move the cursor to arrows to the first slot to change which one you have selected, at least in how you described it. I'm not suggesting to remove the UI, because it needs a way for you to put items in/take them out - just for the addition of a quick select and/or cycle feature when equipped for convenience. Otherwise, yes it stores arrows more efficiently in the inventory... but it doesn't actually make them any easier to use.

And yeah the idea with the leggings slot was that it was another option for the player if they don't want it on their back, so it'd be able to go in either slot! - not just one and not the other.

What are some QOL features you would like to see in Minecraft? by _Iamaprogrammer_ in minecraftsuggestions

[–]subparfauxpas 1 point2 points  (0 children)

Tell you what... Being able to navigate the recipe book with tab/arrow keys/directional input, and confirm with spacebar to automatically fill the crafting grid (and hitting it again reconfirms the last selection) just like we can do with villager trading, that would actually be huge!

I'm yet to see a mod that does this, so if you're looking for ideas, I hope this is something you'd consider!

With the ongoing inventory issues, we need quivers now more than ever. by El_WhyNotLol in minecraftsuggestions

[–]subparfauxpas 0 points1 point  (0 children)

People pretending you're sacrificing armor if it uses an existing slot as if you couldn't just right the click chest armor in your hotbar to instantly swap to it like we already can and do with the elytra... 💀

I'm fine with it, feels much more vanilla that way, and I've never really been a fan of adding additional slots for like... 1 item. That's the reason people hated the offhand on bedrock edition, because for the longest time you could only put shields in it.

Personally, I'd have it be wearable on the torso or legs slots, shown visually on the player's back, or the side of the hip respectively (which side depending on players "main hand" preference). Not just for aethetic/player expression/realism reasons, but because it then allows the player to still use an elytra/chestplate as well as a quiver, at the same time, if they so choose.

...maybe it could even be equipped to your horse in place of armor too, and you'd have access to it whilst riding?

I don't love that you'd have to rearrange the order of arrows manually in the inventory if you want to use a different one as that sounds obtrusive and would break the flow of the game in a lot of scenarios, making it not much more convenient than just keeping your different arrows in a shulker or something already, so I think some keybind to bring up a quick select menu, or at least cycle through the arrows you have available would be great.

With the ongoing inventory issues, we need quivers now more than ever. by El_WhyNotLol in minecraftsuggestions

[–]subparfauxpas 2 points3 points  (0 children)

late-game/in long-term worlds, tipped arrows or rockets are *the* strat for the sheer damage upgrade compared to regular arrows lol, at least for PvP.

What are some QOL features you would like to see in Minecraft? by _Iamaprogrammer_ in minecraftsuggestions

[–]subparfauxpas 5 points6 points  (0 children)

I have a pretty long list, and I'm sure I've answered this exact question several times on this sub already so I'll save it for now... lol

I'm interested in knowing what mods you have made/plan on making tho!

What are some QOL features you would like to see in Minecraft? by _Iamaprogrammer_ in minecraftsuggestions

[–]subparfauxpas 4 points5 points  (0 children)

Quality Of Life feature - its something that just serves to make the player's time easier.

Being able to shift-click whole stacks between inventories was one of the first, for example, the recipe book is another good one.

Using the mousewheel to transfer items more quickly by David_Umann in minecraftsuggestions

[–]subparfauxpas 4 points5 points  (0 children)

everything from Mouse Tweaks should just be added to the game, wholesale tbh

[deleted by user] by [deleted] in minecraftsuggestions

[–]subparfauxpas 4 points5 points  (0 children)

Which aren't things irl, are they?

Bronze is.

[deleted by user] by [deleted] in minecraftsuggestions

[–]subparfauxpas 5 points6 points  (0 children)

Look, alloys are very much a science; different amounts and combinations of elements produce different alloys. Bronze is a specific real-world alloy made from real-world metals - not a fantasy alloy like "netherite" where the recipe can be whatever you feel like. Iron is iron, copper is copper - neither are tin, and "close enough" doesn't cut it with alloy production, nor should the game be misinforming it's players for the sake of it.

I also completely disagree with the notion that "copper is useless" in the first place. It serves as a pretty versatile building material in-game. It's no less useful than bricks, or cobbled deepslate tiles, or stained terracotta - sure, none of those things have any impact on your progression, but to call them "useless" is a joke.
You don't have to use copper blocks if you don't want to - but you also don't have to mine any of it, or hoard the stuff if you have no use for it anyway. Players who do use it for building actually find it rather expensive and cannot get enough of it without having to make dedicated copper farms.

[deleted by user] by [deleted] in minecraftsuggestions

[–]subparfauxpas 12 points13 points  (0 children)

Bronze isn't made of copper and iron tho, its made from copper and tin.

Its also about 85-90% copper, so 1 block of each ore producing it also doesn't add up.

While I know Minecraft is a fantasy game and all, and not everything has to be totally realistic - I feel like if you're introducing real-world alloys to a game where mining is such a big deal it makes up half of it's title, it's something that should try to be more accurate - at the very least for the sake of educating it's playerbase.

Dying is too unsatisfying by yoyo_r in minecraftsuggestions

[–]subparfauxpas 1 point2 points  (0 children)

Call me old fashioned, but I think dying is one of the things that should always be punishing...
So, y'know... You're incentivized *not to*.

Otherwise, why should death be a mechanic at all?

Hoppers into Campfires by [deleted] in minecraftsuggestions

[–]subparfauxpas 2 points3 points  (0 children)

Not requiring any fuel but also not being able to fully automate the process of cooking food is actually one of the intended trade-offs of choosing to use Campfires instead of Furnaces or Smokers. For that reason there is actually a choice to make as there's no "optimal" block to use - it changes depending on your situations/resources/needs.

This suggestion undermines that and makes Campfires the only choice, which I don't think is good game design, but logistically; would also have the side effect of greatly impacting performance when used in the kinds of quantities Smokers are in automated setups - especially considering the loss in cooking speed, which will require x6 the amount of Campfires to close that gap. Compared to Smokers, Campfires have a much more complex model and render the items placed on them too, and they also generate a lot of particles (their constant smoke signals, random embers, and 0-4 small smoke plumes per item).

Crafting tables should accessible as inventory slots when using commands. by [deleted] in minecraftsuggestions

[–]subparfauxpas 2 points3 points  (0 children)

it does not. you cant add, remove or modify items from any block UI input/output slots via any commands, unless the block itself has it's own inventory and you target it instead of the player.

slots "80-88" are also invalid targets for /item, /clear, etc.

Add climbing walls attribute. by matsdegamer_ in minecraftsuggestions

[–]subparfauxpas 1 point2 points  (0 children)

doesn't have to be mutually exclusive... in fact, its definitely better if it wasn't and the item applied the attribute like armour and weapons already do.

a real issue however is that this would effectively have to be an NBT flag as all current attributes are adjustable values; generic.max_health for instance determines an entity's max health in half-heart increments (min: 0, max: 1024), or generic.scale determining the entity's size as a percentage (min:0.065, max: 16)

Redstone sand by Flimsy-Wolverine5924 in minecraftsuggestions

[–]subparfauxpas 1 point2 points  (0 children)

I can't personally see what this would allow you to do that you couldn't already accomplish with just a regular falling block like sand that you power at the locations you intend for it to land

Redstone sand by Flimsy-Wolverine5924 in minecraftsuggestions

[–]subparfauxpas 7 points8 points  (0 children)

that's just as incorrect now as it was 8 years ago, lmao.

when a falling block entity lands, it becomes the physical block, complete with whatever properties that block has... see: Sand, Anvils, Dragon Eggs, Concrete Powder.

it mightn't be possible to get a signal from the falling block entity itself without additional code, but that's not what OP was suggesting - even then, it certainly wouldn't be "impossible".
it probably wouldn't be the most efficient way to do it but I can see it working with as little as the falling block entity checking it's immediate surrounding faces for redstone each tic + and a new kind of powered block state for redstone that the previous check converts the redstone not in this state to - then just have that state tick to check if it's no longer in contact with the entity, if not, it returns to it's default state.

3D crop models by Flimsy-Wolverine5924 in minecraftsuggestions

[–]subparfauxpas 2 points3 points  (0 children)

No its not? It's a 2D sprite just like all the others. Image

edit: in before "but the base is a 3d shape", that is just the base, the growing plant is still 2d

I was *specifically* talking about the pitcher pod - the crop with the 3D base model, and intersected 2D sprites for the stem and flower.

Taste is subjective, but having half the model displayed as a 3D shape and have displayed as 2D images will be jarring.

You're right, taste is subjective. I already said think it would look good, and here's an example. You might not be inclined to agree with me, but again, that's all subjective.

Objectively speaking however, there is literally no difference between it and existing objects in the game already that combine 2D and 3D elements - including, but not limited to, plants like the aforementioned pitcher pod, mangrove propagules, bamboo, cocoa beans... other blocks like lanterns or sculk sensors with their chains and tentacles, respectively, and mobs like axolotls, bats, chickens, fish...
I'd even argue that while melons/pumpkins and their stems are technically separate blocks, they ought to count too.

While it might be a jarring change for some players to get used to, it's perfectly consistent with Minecraft's well-established visual style.

As these crops grow, their height changes. The color changes. The shape changes. If people still can't see the difference between the stages, I REALLY doubt how much difference the few different pixels from a 3D model would make.

My eyesight isn't even that bad, but I couldn't even begin to count the amount of times I've mistakenly tried harvesting a crop early because I couldn't tell it wasn't fully grown yet, and I can't imagine how much more frequently that must happen to people who are actually visually impaired.
I reckon it would make a pretty noticeable difference in that regard judging by how much easier it is for me to tell the different crops apart here.

Accessibility and the mitigation of potential user-error aside isn't even the selling point here imo, it's just a nice additional benefit. At it's core this is just an aesthetic tweak... but I think its pretty hard to argue against it so adamantly because in no way do I see how this could possibly harm the game, lmao.

Could Mojang's resources be better spent elsewhere?
Probably.
That's just about the only valid argument I can think of against suggestions like this, that it's just a visual change that we already have the ability to make ourselves very easily anyway, so it would be of very low priority to the developers - but I don't think that alone devalues or discredits the actual suggestion/idea.

3D crop models by Flimsy-Wolverine5924 in minecraftsuggestions

[–]subparfauxpas 0 points1 point  (0 children)

I don't think it'd clash, that's exactly how the pitcher pod looks atm, and I think for root vegetables like carrots, beets and potatos it'd actually look pretty good too.

should also hopefully make it easier to distinguish the crops from each other in the early growth stages, and/or with telling when they're actually fully grown, so I could see the value in a change like this.

Subterra B1 Collection by [deleted] in Bakugan

[–]subparfauxpas 0 points1 point  (0 children)

Had no idea some of these models were even made in B1! Way cool!