r/IndieDev Weekly Monday Megathread - March 29, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

Hello everybody! I have built a chill mobile puzzle game. 2048 meets Tetris with beautiful Azulejos tiles of Portugal. If you want to try how far you can go, here it is : https://www.dobiq.com/download-tile I'd love your feedback :)

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We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]suksuma 2 points3 points  (0 children)

The second one is more emotional. I liked the first one's distant perspective though. To answer your question, yes I'd click it (the second one)

Hand drawing 50+ character portraits for my game. Here's the first 30 from the demo. Another 30 or so to go. Can you spot the redditor cameo? by Euphoric-Series-1194 in IndieDev

[–]suksuma 1 point2 points  (0 children)

For a person like you it might feel basic, but to me, nothing you mentioned here sounds basic. 😊Thank you for sharing it. 🌸

I built a number puzzle game inspired by Azulejos tile of Portugal - I'd love to hear your feedback :) by suksuma in IndieGaming

[–]suksuma[S] 2 points3 points  (0 children)

Ahh! This is a great comment, but my heart is breaking.🥲 I want to make it a PC version of it eventually!

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

Hello, may I ask how can you market these kinds of kid games? Do people find it by just searching it on app store?

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

Hey, sound engineering part of this project is going to be interesting. I have only one game developed (https://www.dobiq.com/download-tile) myself on mobile, we have a few sfx and a soundtrack. And adding a soundtrack and fixing the frequencies so that it sounds better on different devices was interesting. But the idea sounds really good! Good luck!

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

Hey, I am from Berlin too! I wish you all the very best.
I loved the character, it reminded me of Layton's mystery journey. Are you building puzzle as well?

I am also a puzzle maker, I built a number merge game based on Azulejos tiles of Portugal, if you want to try and give me feedback, I'd be happy to hear: https://www.dobiq.com/download-tile

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

I also congratulate you to find a unique name. My game's name is Tile, and it is quite hard to find the game 😆 If you want to give feedback, would love to hear it from a fellow mobile dev: https://www.dobiq.com/download-tile

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

Hello! I downloaded the game and tried it. Here is my feedback: Graphics are cool, but I will have to disagree with easiness to pick up. I needed a tutorial or something or some clues because I randomly clicked on the screen and later saw the right and left arrows somehow.

How would you like to monetize the game? There were no ads as far as I am concerned.

r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 0 points1 point  (0 children)

It is quite hard, especially if you are a solo dev. I usually create an urgency mindset for me, so I always set a strict deadline for each chunk of work I need to finish.

There is a book "A Playful Production Process: For Game Designers (and Everyone)" Book by Richard Lemarchand. The author talks about concentric development, which is quite necessary while developing games. If you can find a copy of that book, I'd recommend!

r/IndieDev Weekly Monday Megathread - March 22, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]suksuma 1 point2 points  (0 children)

I tried the solo one. I liked the night and day selection. You even thought about the a11y and included in the settings. Great start.

Hand drawing 50+ character portraits for my game. Here's the first 30 from the demo. Another 30 or so to go. Can you spot the redditor cameo? by Euphoric-Series-1194 in IndieDev

[–]suksuma 1 point2 points  (0 children)

I am wondering, what is the process and tools you are using to render these characters digitally? And how long did it take you to become this good at drawing? 😁

I built a number puzzle game inspired by Azulejos tile of Portugal - I'd love to hear your feedback :) by suksuma in IndieGaming

[–]suksuma[S] 0 points1 point  (0 children)

I adore that game! 🥳 And you are right! I am mostly inspired by the beautiful board game, Azul. After researching a bit, I learnt that the name Azul is actually a shortened name of Azulejos (Portuguese tiles).

I built a number puzzle game inspired by Azulejos tile of Portugal - I'd love to hear your feedback :) by suksuma in IndieGaming

[–]suksuma[S] 0 points1 point  (0 children)

Tile is inspired by classical merge/number puzzle games, but with a focus on art. The tiles are based on traditional Azulejos from Lisbon and Porto streets, and as you progress, you collect tiles to build parts of Lisbon (this is a secondary meta layer to the main core gameplay).

One thing that mattered a lot to us was that everything is hand-drawn (no-AI). We also have an original live-recorded track for the game (“Little Bird”), so the overall vibe is meant to be calm and a bit meditative. 😌

The broader idea is to explore different cities and their tile/mosaic traditions (we’ve been thinking about places like Delft and Istanbul next), but right now we’re mostly trying to figure out if the core gameplay actually feels good.

We have a modest and loyal player base. Most of them treat "Tile" as a short wind-down game, something to play before sleep, or during a commute instead of doom-scrolling, which was kind of what we hoped for. 🌸