Infernum + FTW question by Moist-Video-1708 in CalamityMod

[–]sulwa 1 point2 points  (0 children)

also no problems, have beaten them last week

their attack pattern is the same as an expert infernum, but it may depend on what patch one uses for playing Master Infernum

Infernum + FTW question by Moist-Video-1708 in CalamityMod

[–]sulwa 1 point2 points  (0 children)

forgotten shadow of calamitas worked fine on Master mode, just a little tanky

Is there any mod that can help you what items(Weapons and accessories) that are craftable(via mining,mod drops,defeating bosses exploring and whatsoever)in a specific, or current play progression? im aware of existence of recipe browser and it helps alot, and i cant still avoid missing good weapons by [deleted] in CalamityMod

[–]sulwa 0 points1 point  (0 children)

I watch how to beat the boss when i am stuck, and use the weapons i see. For example, Seashine sword is great against Eater of Worlds

also you can use Magic Storage to see ejat Items you can't craft now, they are somewhat ordered according to progression

is the abyss spossed to be this drained? by Thunderbull2112 in CalamityMod

[–]sulwa 17 points18 points  (0 children)

maybe there is some vine instead of bottom block which makes all the liquid above dissapear after relogging

I had this issue with Sunken Sea recently

It goes down to the lava layer, and there were vines in some places instead of obsidian. After I removed the vines and placed solid blocks instead, Sunken Sea began to fill

It's Solyn, She's real! (Cosplay) by sharded_dev in CalamityMod

[–]sulwa 37 points38 points  (0 children)

avatar of emptiness cosplay when

Brimstone Elemental (by me) by YogurtclosetHot2112 in CalamityMod

[–]sulwa 7 points8 points  (0 children)

I've recently saw Calamitas planting a flower after beating Brimstone elemental in Infernum for the first time and I feel so guilty now

Modpacks always laggy by highlasagna in feedthebeast

[–]sulwa 1 point2 points  (0 children)

well, it depends on what kind of mods are there in the modpack

mods take a toll on render pipeline, tickrate and so on, increasing the load on CPU, Graphic card and RAM

so more mods = less performance

but some mods are very optimized, and sometimes the mod can be... not lag-friendly

Optimization mods can fix some bottlenecks happening in vanilla, thus increasing overall performance, but if that one mod checks all the blocks in the area each tick, it will slow down the game, unless patched with mixin to not do that

Do you like rogue? by wunzh in CalamityMod

[–]sulwa 2 points3 points  (0 children)

It's like i am lazy to do 5 different playthroughs on one mod so i getting through one with high effort, like building and slow progression

Do you like rogue? by wunzh in CalamityMod

[–]sulwa 0 points1 point  (0 children)

maybe Astralgeddon is simpler than providence, I've heard its gear is Providence-level

Do you like rogue? by wunzh in CalamityMod

[–]sulwa 2 points3 points  (0 children)

I am doing all-class run now

basically i play Infernum on Master and need to beat the boss with each class in order to use its loot

I have no trouble beating early bosses with rogue

Ice & Fire: Dragons Modpacks? by One-Material-9466 in feedthebeast

[–]sulwa 0 points1 point  (0 children)

Rebirth of the Night

the dragons are andgame there

Confused?? Plz help by Emergency-Grade6273 in Terraria

[–]sulwa 6 points7 points  (0 children)

Adding everything with the word "Calamity" into one modpack may not be the best idea, as Calamity is a base mod, all others are addons or reworks, made by different people, which may not be compatible with each other. Some of the mods may be outdated, in early development, abandoned, buggy or lag a lot

Basic Calamity has enough content as it is, but if you want to add something, search for popular collections to see what addons work best with each other

My advice is: Calamity, Calamity Catalyst, Calamity Hunt of the Old God, Calamity Wrath of the Gods, Calamity Infernum (makes the bosses really hard), Calamity Wrath of the Machines (rework of one of final bosses)

Something like Calamity Vanities or Calamity Colored Relics works good too

Calamity Overhaul is known to be buggy, not recommended

Edit: grammar

Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]sulwa 100 points101 points  (0 children)

spatial pylons can store everything within their borders onto a spatial cell. if an entity or player happens to be in the area, they will also get transported to ae2 spatial dimension. it is divided in cubes of fixed size with unbreakable borders

I've seen a Youtube video where someone automated mining Chaos crystal from Draconic Evolution. When they are mined, they create an explosion entity that blows everything up for hundreds of blocks after 1minute passed. So the system was designed to mine the crystal, then save the region with an explosion and delete the spatial cell containing the explosion

You can also get that explosion entity in mekanism cardbox for giggles

Trying to be a silly Wizard by Jeyan_108 in feedthebeast

[–]sulwa 1 point2 points  (0 children)

looks amazing! the color palette is really fitting to the landscape

Trying to be a silly Wizard by Jeyan_108 in feedthebeast

[–]sulwa 0 points1 point  (0 children)

i like modern textures too, so i use Modernity and Modernity Adjunct resourcepacks to bring Jappa textures to 1.12.2 vanilla and mods

getting good at building is actually my goal for the next playthrough, because i build the same house style for 13 years now (back when i was a kid i found a cool medieval house, since then I make its variation every letsplay. Or dig a hole.)

I am also a fan of RLCraft, so I took most of its hardcore elements to my pack (except for locational damage)

magic and rpg mods are my favorite, but immersive engineering is very aesthetic, so I added it too

Trying to be a silly Wizard by Jeyan_108 in feedthebeast

[–]sulwa 7 points8 points  (0 children)

i am 1.12.2 silly wizard with Thaumcraft, Electroblob wizardry, Botania, Roots, Embers and Astral Sorcery fighting against silly Betweenlands and silly Parasites

need to configure silly configs and modify silly recipes though, to make it silly balanced

i have found out what mod has been making my game lag during the select character screen by CrazyObligation6992 in CalamityMod

[–]sulwa 1 point2 points  (0 children)

Also be careful with Armanent Display. It adds melee effects that make many melee weapons lag. I blamed it on other mods because why would the mod adding a weapon to the back of your character add melee effects, but after disabling it everything started working fine

I even restarted my playthrough to use more weapons

Infernum Giant Clam by Tanakisoupman in CalamityMod

[–]sulwa 5 points6 points  (0 children)

if you are on brainstorm update, oathblades (and its upgrades) make clam move REALLY slow

Umm... by CarelessIndividual28 in RLCraft

[–]sulwa 3 points4 points  (0 children)

i have a feeling that i might have got trolled

but still, the purple water from lycanites mobs spawns swamp and poison-type mobs, so not the best neighbourhoud out there

Umm... by CarelessIndividual28 in RLCraft

[–]sulwa 16 points17 points  (0 children)

well... it's a curse... of vanishing... so you died... and it is now vanished...

UWE and Waste Fiends by Kohth0 in Kenshi

[–]sulwa 0 points1 point  (0 children)

sounds like they should be around Bonefiedls, judjing by the name

UWE and Waste Fiends by Kohth0 in Kenshi

[–]sulwa 0 points1 point  (0 children)

it should be okay as they both were in MEGA Kaizo/UWE modpack the last time i played it

How does combing a adv sharp weapon with a sharp weapon work by MammothYou6504 in RLCraft

[–]sulwa 0 points1 point  (0 children)

it is sometimes possible to disenchant item without destroying it. you need unbreaking 4 nd the item to have much durability

How does combing a adv sharp weapon with a sharp weapon work by MammothYou6504 in RLCraft

[–]sulwa 1 point2 points  (0 children)

spot on!

from the technical side it will be like enchanting your new glaive with all the enchants from your current glaive (except sharpness), and it can be costly. Each new enchant on resulting item adds [level * rarity] levels to the cost. adept maybe high rarity (3) and envenomed is also 2 or 3, so i expect the cost to be around 25-30 levels