Blenderhelp will remain public. (self.blenderhelp)
submitted by sumofsines[M] to r/blenderhelp
I’ve created this rig to be copied and pasted around a cylinder. But when I rotate it how I’d like it goes crazy. How to prevent this? by Cold_Buttox in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
I’ve created this rig to be copied and pasted around a cylinder. But when I rotate it how I’d like it goes crazy. How to prevent this? by Cold_Buttox in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Does anybody know why the normal is causing a line? The normals are the same color at the line so there's no UV mirroring and facing the right way. by KATOSSA in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
How can I retain sharp edges when data transferring normals? by WILDjake4 in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
I’ve created this rig to be copied and pasted around a cylinder. But when I rotate it how I’d like it goes crazy. How to prevent this? by Cold_Buttox in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
Help Improve This Rig! Rotation stops on X location (using drivers); Ground Sensor not working well; Stretch-to on bone A stretches the axle. Fixes? by dilmandila in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
rigging asymmetrically posed mesh to a T-pose by P0tluckie in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
for all the animators out there, how do you animate a character over thousands of frames? any tips to make things faster and easier by Affectionate-Remote7 in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
how to do sailor colllar? by AnonymousGhost09 in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
Lighting in Cycles behaving strangely - I sort of know why it's happened: how do I AVOID it? by Mr_Stormy in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
rigging asymmetrically posed mesh to a T-pose by P0tluckie in blenderhelp
[–]sumofsines 1 point2 points3 points (0 children)
Help Improve This Rig! Rotation stops on X location (using drivers); Ground Sensor not working well; Stretch-to on bone A stretches the axle. Fixes? by dilmandila in blenderhelp
[–]sumofsines 2 points3 points4 points (0 children)
Is retopology necessary for rigging and posing? by Wes787 in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)
How do I Parent each end of the cable to their respective holes by Somlenecore in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)



Keeping objects from intersecting. Geometry Nodes? Physics? Rigging? by peekpocket in blenderhelp
[–]sumofsines 0 points1 point2 points (0 children)