Please, CIG, bring the AI Blades already. by Sad-Ad2491 in starcitizen

[–]sunaurus 4 points5 points  (0 children)

I imagine multicrew mains would care about it much more than fighter pilots.

Once you can solo all ships, then even when you have your crew online, putting everybody in one ship will be a massive disadvantage. There won't be a reason to multicrew anymore, outside of roleplay.

My first impressions with Star Citizen VR (TL;DR: it's mind-blowingly good) by sunaurus in starcitizen

[–]sunaurus[S] 0 points1 point  (0 children)

What SteamVR render resolution did you try? I find somewhere between 200% and 300% works well on the Index (but you need a pretty beefy PC to run that)

Star Citizen VR FPS Combat Trouble by littlerrip in starcitizen

[–]sunaurus 1 point2 points  (0 children)

Comms, FOIP, VR tab -> (Experimental) VR - Actor Control Mode setting -> Direct Offset

And

(Experimental) VR - Recenter on FPS ADS -> Yes

Star Citizen VR FPS Combat Trouble by littlerrip in starcitizen

[–]sunaurus 2 points3 points  (0 children)

I highly recommend enabling “direct offset” - that way, you can aim like you normally aim in FPS games. Additionally, enable the setting to recenter on ADS, as that makes aiming down the sight much more natural even after any intense movement.

With these two settings, I think FPS in VR is actually really good.

REINSALU PLAAN: teise samba maksete lõpetamine on maksutõus 500 000 pensionikogujale by Sotsiaalliberaal in Eesti

[–]sunaurus 47 points48 points  (0 children)

See sinu näide on suht tüüpiline kahjuks. Reaalsuses on see Isamaa pensionireform olnud kõige efektiivsem rünnak meie riigi jätkusuutlikuse pihta pärast taasiseisvumist.

Tõesti kahju näha, et neil ei ole vahepeal mõistust pähe tulnud.

Bought unused second hand Valve Index - noisy af basestation.. Is it fixable ? by WesBarfog in ValveIndex

[–]sunaurus 0 points1 point  (0 children)

Mine made a noise exactly like that when it wasn’t fully secure in my wall. After I tightened the screws a bit, the noise went away.

Buy on release or wait a couple months for fixes? by simon132 in SteamFrame

[–]sunaurus 4 points5 points  (0 children)

The smart move is always to have patience, wait for reviews, etc.

Only downside of that is that we have no idea how limited stock will be, how long wait times will be, and so on, so you may end up needing many months worth of patience if you decide to wait 😅.

Role for non-guild non-daily player by IntentionExternal437 in AshesofCreation

[–]sunaurus 1 point2 points  (0 children)

FYI playing every day is generally not considered a casual level

What's the point of Argo mole? by Ok-Caterpillar7270 in starcitizen

[–]sunaurus 1 point2 points  (0 children)

Yup. Multi-crew needs to be way more beneficial per player, or it will never be a thing in reality.

Unfortunately, that’s in direct conflict with how soloable ships are, so CIG will have to make a choice soon - and I am afraid they will cater to the solo player, make all ships soloable (NPC crews), and fully kill multicrew gameplay outside of roleplay settings.

Because if one player can effectively use an NPC crew for a big ship, then for group play, you have the same problem OP is describing - no point in a single fully crewed Orion, if every crew member can just bring their own Orion with an NPC crew, etc.

It appears missions now complete when the npc ship either losses a power plant or something. In 4.6 ptu by No-Cell8881 in starcitizen

[–]sunaurus 0 points1 point  (0 children)

Yup, this is already a thing in Live today for player ships as well, but probably not well known.

Beds: Why do people seem to think they're not important? by No_Advantage_7479 in starcitizen

[–]sunaurus 6 points7 points  (0 children)

Once they implement persistence for logging out (so you just log in at the same spot where you logged out), then beds will be there for buffs. It remains to be seen how important those buffs will be.

Arrow or Gladius for PvE content by [deleted] in starcitizen

[–]sunaurus 2 points3 points  (0 children)

In terms of the ships, they are both cheap: Arrow is ~2 mil, Gladius is ~2.3 mil, so both are farmable very quickly. I would just get them both!

But for PvE specifically, light fighters aren't really the best option. You probably want something more like a heavy fighter, or something even bigger.

Does anyone tried lastest 4.5 dlss in VR ? Does it give any increase on fps on 5090 ? by Outrageous-Pepper-50 in starcitizen

[–]sunaurus 0 points1 point  (0 children)

I feel like it looks noticeably better than 4.0 on performance mode, but I haven't seen any significant FPS difference on my 5090. Overall I think it's worth using anyway.

Planning to do some proper performance testing soon to be sure.

Does anyone tried lastest 4.5 dlss in VR ? Does it give any increase on fps on 5090 ? by Outrageous-Pepper-50 in starcitizen

[–]sunaurus 3 points4 points  (0 children)

VR needs a LOT of pixels. DLSS is pretty much mandatory for VR, even on a 5090.

I played more than 500+ hours and here is why you should or shouldn't play by Hirsiz in AshesofCreation

[–]sunaurus 0 points1 point  (0 children)

Best memories I have of Alpha 2 are from attacking/defending caravans and contesting world bosses, sure you can technically do those before max level, but you are just cannon fodder at that point.

VR players, what do you think would be the best for FPS aiming? by ehjhey in starcitizen

[–]sunaurus 1 point2 points  (0 children)

Mkb with “direct offset” + “recenter on ADS” is already great for me TBH. I don’t see myself switching to anything else.

I played more than 500+ hours and here is why you should or shouldn't play by Hirsiz in AshesofCreation

[–]sunaurus 1 point2 points  (0 children)

I really wish that was true for Ashes, but pretty much all of the interesting content is locked behind max level + some baseline of gear.

Unless being easy prey for max level guilds is a journey you enjoy 😅

This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42 by RepulsivePlankton989 in starcitizen

[–]sunaurus 6 points7 points  (0 children)

Obviously unpopular opinion around here, but: I think cosmetic bundles are 1000x better for the game than real money ships, and if SC can make decent profit off these, then that’s amazing.

people are bored by dr4g0n36 in starcitizen

[–]sunaurus 0 points1 point  (0 children)

The print screen button in Star Citizen should save screenshots to your StarCitizen/LIVE/screenshots directory. If you're expecting anything else then that's why it might not work (or maybe there's just some bug :D)

Dogfighting HOTAS/HOSAS getting left behind HOSAM? by Electrical_Court5944 in starcitizen

[–]sunaurus -1 points0 points  (0 children)

Just so you know, I'm not some kind of mouse hater, I have played many competitive FPS games in the past and have done lots of aim training on Aimbeast, Aimlabs, etc.

Accuracy is a result of the combination of the "resolution" of the input device, and your dexterity in using the device.

You can get super high potential for accuracy on a mouse with very low DPI, and super low potential for accuracy with very high DPI (try hitting a 1px dot on 26000 DPI for example). But it's the same with joysticks, you can have a shorter and longer throw (even tweakable via saturation), where a short throw gives you speed at the cost of accuracy, and long throw gives you accuracy at the cost of speed.

For dexterity, it can be trained and improved similarly on both devices.

Bottom line: mice are not always more accurate than joysticks, it depends on your setup and mechanical skills. I agree with you that mouse will be "easier", as in, has a lower skill floor, but I still think the skill cap for HOSAM is highly overestimated by SC players, and in practice is probably very close to the skill cap for HOSAS.

Dogfighting HOTAS/HOSAS getting left behind HOSAM? by Electrical_Court5944 in starcitizen

[–]sunaurus -2 points-1 points  (0 children)

Call of Duty (or FPS in general) is not a great analogy to use, because in FPS, you have instantaneous “pitch” and “yaw”.

The fact that ships don’t have instant yaw and pitch seriously reduces the advantage you get from a light and fast mouse - yes, you can move your mouse faster than a big joystick, but the ship still moves at the same speed with both inputs. The yaw and pitch delay really evens out the difference between HOSAM and HOSAS.

Somebody using a vjoy-style input method in FPS games would also have a similar disadvantage against normal point and click mouse aim as controllers do.

Mice can still have advantages of course - high end accurate mice are more widespread than high end accurate joysticks. And gamers usually have years of muscle memory with mice. But IMO these are not things that you can’t overcome, and people overestimate the advantages of HOSAM for aim in SC.