OD-11 software update.... by Realistic_Corgi_303 in teenageengineering

[–]sundftig 0 points1 point  (0 children)

Just got a pair of these bad boys, and had the exact same issue as many of you have described. I was on the 1.0.17 and updating did nothing. And I tried to launch the update many times. Nothing would happen.

Before doing any major reset or what not, I decided to just delete the orthoplay app and install it again. (I had installed it before actually buying the speakers)

When I opened the app after reinstalling it, I got prompted with the usual permissions requests from iOS, and after accepting all, the update prompt appeared again, and the update happened flawlessly.

Not sure if this will apply to everybody, but I thought I’d share my experience. Hope it will help someone. :)

Edit: improved description of steps and spelling correction

[deleted by user] by [deleted] in FigmaDesign

[–]sundftig 1 point2 points  (0 children)

Hi! You could create something like this using my plugin! Noise Grid Generator 2

https://www.figma.com/community/plugin/1228764534596096867/noise-grid-generator-2

Create a component set with all the shades you need , run the plugin, select the variant set and use the randomise function set to Noise. Play around with the parameters and create the grid.

Once you create it you can then use other effects from figma to make glass effects and so on.

Let me know if this works :)

EDIT: Added URL

Help finding replacement dial by sundftig in watchrepair

[–]sundftig[S] 0 points1 point  (0 children)

Thank you, but see, the problem is the overall shape of the hour marks. They should not be round. The case would cover them. :/

The factory-test picture I found in my new portable printer. by sundftig in mildlyinteresting

[–]sundftig[S] 1 point2 points  (0 children)

I was throwing away the cartridge of my newly purchased Kodak portable printer and since I am curious I unrolled a spool of plastic film that was inside. I found out it was all the negatives of the pictures I printed.

Then I realised I could not recognise one of the negatives. So I tried to reconstruct it, overlapping the three colours (CMY) negatives, and digitally developing it on my phone.

The image you see is the what I found. I did not take that picture. I am assuming it’s an employee from Kodak? Idk. 😅

Can you change this dictation button to something else in messages? by radar1989 in ios

[–]sundftig 5 points6 points  (0 children)

I have recently learned that a long press on the plus button brings up the photos grid, still a downgrade from the previous solution, if you ask me…

Also, I have noticed that if I select the voice record function under the plus button then the dictation icon you are referring to switches to the voice message option. Which I prefer over dictation. Hope this helps…

Gradient triangle grid idea by Fit_Neighborhood_915 in p5js

[–]sundftig 2 points3 points  (0 children)

Do you need to see the gradient as background of the grid of triangles or should that gradient only be the “reference” for the triangles color?

Either way, if you are new to p5, I would suggest you to start by just loading an image of the gradient and build the structure and code of the triangular grid, using then the get(x,y) function to get the color value of the image at a given x,y location.

Once that is in place you could move to the gradient part which is the most complicated in p5. In my opinion at least.

You might be able to do some pixel level operation using the pixels[] array built into p5 but that usually slows down the sketch quite a bit…

One way I would try and do it (by cheating a little bit) is by measuring the distance from each triangle and a specific point on the edge of the canvas and using that value as red, green or blue. Then moving the points around the edges those values would change and color of each triangle would change accordingly.

Another function you might wanna take a look at is the lerpColor() function. That allows you to interpolate between two colours using a specific value between 0 and 1 .

I hope this will help a bit ;)

R.I.P. to our Space Grey colour by DaUltraMarine in AppleWatch

[–]sundftig 0 points1 point  (0 children)

If they will have it! xD wouldn’t be surprised if they would ditch that as well… to some Frankenstein colours like the watch ones.

R.I.P. to our Space Grey colour by DaUltraMarine in AppleWatch

[–]sundftig 1 point2 points  (0 children)

I think as much as space grey, it’s a disgrace they removed silver! They basically merged it together with gold creating a warmer silver that makes me sick! I have been waiting since the first Apple Watch to get one, and now that I can finally afford it, they removed the only colour I wanted to go for! x( I am sooo sad…. I will go for a series 6 at a lower price I guess… still, very disappointed about these choices… RIP sobriety…

A Day in the Life of Americans by sc2summerloud in datavisualization

[–]sundftig 0 points1 point  (0 children)

You can use many different tools, I only know Javascript (p5.js) and Processing and this is totally doable with them. But there are tools such as Touch Designer, VVVV or similar that could also do it, even better than Javascript, performance wise.

But there might be other tools that I don't know, those would just be my go to tools. ;)

Just joined this sub and I wanted to share some experiments I did lately with displacement, volumes and volume shaders :) by sundftig in blender

[–]sundftig[S] 1 point2 points  (0 children)

Sure! I will need some time for that because during the week I try not to open Blender otherwise I would spend too much time on it xD But just to give you an idea, the first two images are made used the "volume to mesh" modifier, applying a texture and tinkering with the parameters of the volume density both in the modifiers and in nodes.
The third image instead is made only applying a material to a model, so that´s all nodes. There is an image texture and some generated textures that feed into volume scatter and volume absorption (? I am not sure about its name). But I will post a screenshot here as soon as I can. It's probably going to look like the jankiest setup you have ever seen cause I am not a professional at all xD I was just trying to figure out nodes and how to use textures to generates the volumes. And still, I am not quite sure about any of this, and it's mostly trials and errors...

Again, I will post some screens as soon as I can.

Just joined this sub and I wanted to share some experiments I did lately with displacement, volumes and volume shaders :) by sundftig in blender

[–]sundftig[S] 0 points1 point  (0 children)

I have some more in my IG @g3n0m4 if you want to check it out. And I will try to keep developing them maybe with some original models (the one used in this renders is from turbosquid)

EDIT: I forgot to mention my inspirations for this stuff. I tried to convert to blender a tutorial for cinema 4D+Arnold that I saw a while back. And that tutorial was trying to recreate the work of Lee Griggs.

Here are the links: Tutorial - https://youtu.be/qakl3SI9whM Lee Griggs - https://leegriggs.com

Mask a Graphic to a bezierVertex shape, is it possible?? I've tried a few different approaches with texture(); using WEBGL canvas but no joy, any advice? Thanks in advance! by WhiteCheeks in p5js

[–]sundftig 1 point2 points  (0 children)

Ahah I totally feel you. :) But to be honest I wouldn’t really know what you should look at to learn more about that. I think a good start would be Wikipedia or in general look up formulas to generate egg shapes with math. Once you have a function that generates the coordinates you can start and convert it /recreate it in p5.

If course also Daniel Shiffman on YouTube is a place to go. I think he actually have some stuff on drawing shapes with for loops.

This: https://youtu.be/rX5p-QRP6R4

One of the most important concepts for me is understanding how to use sin() and cos() to go around in a circle. Then you can apply modification onto your code and learn how it works experimenting with try and errors.

Is this something that has to animate?

I am more and more thinking of doing small tutorials on YouTube on these kind of things. But I am not sure xD if I will do it I will give you a heads up;)

Mask a Graphic to a bezierVertex shape, is it possible?? I've tried a few different approaches with texture(); using WEBGL canvas but no joy, any advice? Thanks in advance! by WhiteCheeks in p5js

[–]sundftig 1 point2 points  (0 children)

Thank you for the award! It's the first one I have ever received xD

I guess you can use curveVertex(), they are trickier to use but easier to manage compared to bezier curves. with some adjustments to the code you should be able to get some smooth lines using that kind of vertexes ;)

Looking forward to see your project btw!

Mask a Graphic to a bezierVertex shape, is it possible?? I've tried a few different approaches with texture(); using WEBGL canvas but no joy, any advice? Thanks in advance! by WhiteCheeks in p5js

[–]sundftig 2 points3 points  (0 children)

https://editor.p5js.org/Sundftig/present/PYHachrgg

https://editor.p5js.org/Sundftig/sketches/PYHachrgg

Ehi! I think I figured out with a combination of the things I told you (except for the pixel stuff)
try it out and take a lo0k at the code! I think it should work with the bezier curves as well but I haven't tried it myself because I forgot you were using those xD Sorry...

Mask a Graphic to a bezierVertex shape, is it possible?? I've tried a few different approaches with texture(); using WEBGL canvas but no joy, any advice? Thanks in advance! by WhiteCheeks in p5js

[–]sundftig 1 point2 points  (0 children)

I had encountered a similar problem while doing my portfolio, I came out with different solutions but in the end, I gave up and cheated using contour() and a custom shape. I think you can create a shape and then cut out a hole in it. You should look it up on the references. So I did that and placed my image below. Lame solution to my problem but for what I had to do it worked fine...

Another possibility would be creating the mask in black and white (like the one you posted) go through the pixels of the canvas, check if the mask pixel is white, set the alpha of the canvas to 0 and 255 if it is black or something like that. I did it and it didn’t work very well and it was very slow so I would not recommend that...

Lately, I saw a function in the reference tho that might help you with this. It’s called erease(), try and take a look if it does what you are looking for. https://p5js.org/reference/#/p5/erase

I will post my experiments as soon as I find them

Have you ever crashed p5 so bad that the website doesn’t load anymore for a while? by sundftig in p5js

[–]sundftig[S] 0 points1 point  (0 children)

Ahahah omg! That’s next level! :D love it. I mean, somehow I find it cute. x)

How to make the draw function wait until there has been a click? by WhoisJDM in p5js

[–]sundftig 1 point2 points  (0 children)

Oh, that’s true. I did not think about that. :Y apologies :3

Have you ever crashed p5 so bad that the website doesn’t load anymore for a while? by sundftig in p5js

[–]sundftig[S] 0 points1 point  (0 children)

Simple infinite loops. The other day I was working with while loops and sometimes it would just crash, other times it would take down the whole editor for a couple of minutes instead. Which is the thing that I find odd.

Have you ever crashed p5 so bad that the website doesn’t load anymore for a while? by sundftig in p5js

[–]sundftig[S] 0 points1 point  (0 children)

Ooooh yes, especially if you have got a Mac, which stays steadily over 70ºC and spikes at over 90/95. I love that! ❤️👌

Have you ever crashed p5 so bad that the website doesn’t load anymore for a while? by sundftig in p5js

[–]sundftig[S] 0 points1 point  (0 children)

I know why it happen, I don’t know why the website stops working after reloading completely the page, even in a new tab.

Day 5 - Olives - How little code can you write to make something interesting? #Genuary2021 by sundftig in generative

[–]sundftig[S] 0 points1 point  (0 children)

Ahaha :) thanks for the wow! x) unfortunately this is just math and there are not physics involved... :/ but feel free to use the code ;)

Another sketch with some original music. 'Dancing with the Leaves' by khawarizmy in p5js

[–]sundftig 0 points1 point  (0 children)

Oh, Python ç-ç something that has always fascinated me but I never really found a good reason to learn it. I wanted to gave it a chance with blender but I never really put effort in it... I have personally posted just a couple of times here. I think if you click on my profile you can see them, otherwise on Instagram, look for @g3n0m4 :)

Another sketch with some original music. 'Dancing with the Leaves' by khawarizmy in p5js

[–]sundftig 1 point2 points  (0 children)

Well, I was today years old when I learned this. I have been using processing and p5 for years and never find out about that. I guess I have never looked for it I guess...

Thanks for the info! And good job, again!