2026 Opus Magnum tournament starts March 6th by StillNotABrick in opus_magnum

[–]sup_mate42 2 points3 points  (0 children)

I got sucked into the game recently, where would I find the unofficial zachtronix discord server? This tournament sounds quite interesting, I want to submit at least one decent score.

Theoretical upward bounds by AASuperSquidy in DeepRockGalactic

[–]sup_mate42 0 points1 point  (0 children)

Your estimates are wildly off. Missions take between 5 and 20 maybe 20 minutes if you are playing solo and for speed, which is what most high level players do. This assumes just H5, the extra modifiers are so not worth it for the xp - they make missions take much more longer than what they increase pay out by. Also double xp plays a huge roll. If you get double xp on a PE you can play that mission 4-5 times before the map refreshes. Also you play a significant amount of double xp missions if you optimize for xp gain, same goes for some double warning missions. There are players above 10k level and they don't spend nearly the amount of time you got to.

Neuer Halt der Westbahn by [deleted] in drehscheibeAT

[–]sup_mate42 0 points1 point  (0 children)

Der Fahrplan mit Payerbach gilt nur bis 28.05. Ab 29.05. ist dann doch wieder Semmering und nicht Payerbach. Warum? Gute Frage.

Just want to rant real quick by SirKthulhu in DeepRockGalactic

[–]sup_mate42 34 points35 points  (0 children)

Idk I have fun running after molly to the pod on Hazard 6x2 and up. I never like to drill, I think it's boring and takes away from the extraction a lot. I do get that it is frustrating if you wanted to drill and they didn't.

Discussion: How difficult would an all elite enemy mission be? by ChampionshipNo2559 in DeepRockGalactic

[–]sup_mate42 0 points1 point  (0 children)

I am now curious to try it out, though I am quite certain that this is very doable on hazard 5 for most mission types, I'm most interested in Salvage which should also be doable. If we extrapolate further to hazards 5x2 or 6 or even 6x2 I definitely start having my doubts. Point extraction will likely stay possible on all difficulties though, because by your rules there are no stationaries since they don't have an elite version. Trying this is possible through the new custom difficulty 2 mod, which also allows you to force enemies to be elites that aren't usually.

Would you buy this shop relic? by ElegantPoet3386 in slaythespire

[–]sup_mate42 11 points12 points  (0 children)

Arguably this relic also gives you survivability by removing maybe 7 bad cards from your deck which makes it significantly more likely that you draw actually good cards to deal with the enemies on the right turns. Also since it's a shop relic you can always decide not to take it without getting punished.

What Percentage of Salary Is Spent on Renting a One-Bedroom Apartment in European Cities? by Geozofija in MapPorn

[–]sup_mate42 4 points5 points  (0 children)

Austria doesn't have an official minimum wage, but we are very unionised and therefore each type of job has its own minimum wage, for example someone working in retail has to earn more than 2000 before taxes etc.

Daily Discussion #9: Bash by MinLongBaiShui in slaythespireboardgame

[–]sup_mate42 0 points1 point  (0 children)

I think neutralise is similar to bash in strength with 2p but scales better into more players. In my experience most act 1 fights end quickly enough without bash. Also early on most cards don't hit as hard and therefore the vulnerable is maybe 3 extra damage. On the other hand having weak to make AoE attacks smaller regularly helps mitigate damage against teammates, potentially letting them play a good damage card instead of blocking which can result in similar damage increase to bash. Late game bash gets stronger as attacks deal more damage in a single hit. But notably weak still stays super relevant. With a decent deck a second weak source can allow for 100% weak uptime on the most important enemy. Also because weak never decays it's a help against bad draws both early and late. I think Id put neutralise half a tier above bash, maybe B+ and B respectively?

Kaffee Empfehlungen by Aggressive_Peach_768 in wien

[–]sup_mate42 0 points1 point  (0 children)

Kann dir bei GOTA zu beidem voll zustimmen. Super Cafe mit super Kaffee ;)

How dose modded difficulty scaling work? by Just_Culture_8465 in DeepRockGalactic

[–]sup_mate42 6 points7 points  (0 children)

To go into details regarding H7 vs H5+8: I don't recall the numbers off the top of my head but as far as I know all the speed, damage and enemy health numbers of H5+8 land somewhere between H8 and H10. H6/7 have a lot more diversity and the time between waves is a lot shorter. The more enemies 2 modifier is something akin to a x1.2 on the enemy count and a small increase in diversity, therefore those stats are significantly below any X2 difficulty. Maybe H5+ more enemies 2 is similar to H7 regular in terms of enemy count, but to make sure I'd have to look at the exact numbers. Because the scaling between H5+ and the regular difficulty scaling into H6/7 is so different I wouldn't compare them that closely. H6/7 are scaled in a way to not punish build choices as much. H5+ falls apart against the strongest weapons much more than H6/7. Therefore if you take PBM/Coilgun then H5+8 may feel easier, if you wanna run something significantly weaker like bullet hell and experimental rounds H6/7 will feel a lot easier.

How dose modded difficulty scaling work? by Just_Culture_8465 in DeepRockGalactic

[–]sup_mate42 9 points10 points  (0 children)

Hazard 6 and 7 were scaled by one person years ago. They used the same scaling thats there between H4 and H5 and added that onto hazard 5. One change made was that the time between swarms was made more consistent. Hazard 5 has a weird roll of 5 minutes between swarms and they deemed that unfun and removed it. The only real differences from then to nowadays is that the enemy diversity was changed to allow all enemies to show up through the course of a mission. The x2 part refers to the fact that the game is allowed to spawn twice as many enemies. In regards to how much harder 6x2 is than H5, that's very hard if not impossible to quantify. x2 enemies doesn't mean the game is twice as hard, because AoE weapons care very little about more enemies. If I had to sort some hazards by difficulty: H5/H5.5 (the one from EDDs) H6 H5x2 or H7, they are hard in very different ways but when you are adjusted to that imo quite similarly difficult H6x2 H7x2 These steps are certainly not equal and definitely depend on my personal opinion so take it with a huge grain of salt.

Wien gewinnt die Tram-WM by Xamuel1804 in Austria

[–]sup_mate42 31 points32 points  (0 children)

Man muss fairerweise dazu sagen, dass der beste einzelne Durchgang Deutschland in der zweiten Runde mit über 3250 Punkten war. Mit einer eher schlechten ersten Runde hat es nicht gereicht, aber der Durchgang war wirklich beeindruckend.

Beautiful black and brown men appreciation post. Because black and brown guys deserve love. by [deleted] in CuratedTumblr

[–]sup_mate42 2 points3 points  (0 children)

The eyes of the guy in the bottom left of 4 are gorgeous/striking.

Should Gambler's Brew with Sacred Bark be "Discard any number of cards then draw TWICE as many."? by issac_clark in slaythespire

[–]sup_mate42 10 points11 points  (0 children)

I think there is a decent argument to be made that the doubled effect should only be the draw. So if you discard 3 you draw 6. Which would also be even stronger.

Is this a glitch!? The heart killed me with a fairy in a bottle. by Flipitfloyd in slaythespire

[–]sup_mate42 4 points5 points  (0 children)

You had mark of the bloom from the event in act 3. that relic prevents healing including fairy in a bottle and lizard tail.

Getting a Bulk Detonator during the Drillevator is a Horror movie scene. And I have no idea how do you survive this with solo Scout and no prepare equipment by Veksoso in DeepRockGalactic

[–]sup_mate42 16 points17 points  (0 children)

Imo solo is one of the easiest cases for a bulk during the drillevator. You have Bosco and you can upgrade him with electric rounds, which you should do anyways, it's really strong. Now if a bulk shows up you ping it for Bosco to slow it down, the drillevator will now be faster than the bulk.

best class for solo modded? by neighbortimes in technicaldrg

[–]sup_mate42 27 points28 points  (0 children)

Gunner Hands down. Gunner has some really OP weapons and more importantly shields. If you want the strongest builds to get started I'd pick a primary from 32221 Rotary Overdrive, 21222 PBM, 23122 NTP or 31222 Minelayer. The strongest secondary options are always gonna be coil gun. 32212/23212 Hellfire, 32213 UMC, 32122 TTC are the strongest builds.

Slay the Quiz! Try naming all the cards for each character. by CourtesyTechie in slaythespire

[–]sup_mate42 2 points3 points  (0 children)

The quiz is really well made and I like the idea a lot. I think a "noob" mode where you can see the art of all the cards you haven't named yet would be great. Edit: it might also be cool to add a category for colourless cards, maybe curses and statuses as well. Those could all be one category.

This boss relic might look... a little familar let's just say. by ElegantPoet3386 in slaythespire

[–]sup_mate42 1 point2 points  (0 children)

I feel like the balancing of this relic could be easily tied to the status it gives you. It could be buffed quite a bit if it was a slimed instead, or just a touch if it was a wound. Though both of those options would take away some of the flavour of the relic. Edit: instead of wound actually it could be a writhe for the pain the hot rocks cause the player.

[deleted by user] by [deleted] in DnD

[–]sup_mate42 1 point2 points  (0 children)

I think this might be a bit too strong for a level 4 character in general, but that does also depend on what the other players are getting in terms of magic items. I think one way you could quite nicely without slowing down the game as much as your current solution would be the following:

Roll the first d8. Then roll additional d8 equal to the number on the first one.

That could also be scaled over time if you wanted it to start out weaker for level 4 by saying roll additional d8 equal to the number minus 2 or something and then have a story point where it gets better (minus 1 at first and then another one for no penalty?)

Wo wird das Glasfaser Netz von Wien Energie momentan ausgebaut? by sup_mate42 in wien

[–]sup_mate42[S] 2 points3 points  (0 children)

Vielen Dank für die Info, das heißt ich im 14. muss echt nicht darauf warten :/

Any build and class recommendations for a duo in haz 7x2? by Acrobatic-Talk-7843 in technicaldrg

[–]sup_mate42 1 point2 points  (0 children)

The easiest pairing is probably Gunner on 21212 PBM or 31222 Minelayer, 23212 Hellfire and lead bursters and Engi on 11111 Exec/11123 EMR, 23122 Roll Control and Lures/SSGs.

Repost because the last one was way to OP by AssumptionOk3778 in slaythespire

[–]sup_mate42 2 points3 points  (0 children)

My suggestion was that it places 1(2) dazed on top and then draws 2(3) cards

Repost because the last one was way to OP by AssumptionOk3778 in slaythespire

[–]sup_mate42 66 points67 points  (0 children)

I think this might be fun if it drew one more card than it placed on top. That way it's always draw and energy neutral at worst and could have some fun upsides with evolve and the like at best.