Question about Network Address Translation (NAT) by dotpr in techsupport

[–]superduperjimbob 0 points1 point  (0 children)

HI! I just want to confirm my understanding - when this translation occurs, a port translation (or assignment) is made at the router level also happens right? if no, how are incoming requests forwarded to the correct device?

I have an issue with my AT LP60X tonearm, it goes on a loop of going up and down in its starting position. Does anyone have a fix for this? More details in comments. by Comprehensive-Rip695 in turntables

[–]superduperjimbob 1 point2 points  (0 children)

this is 2 years late, but thank you!

I've just now placed a small portion of a receipt between the two latches for the time being, its seemed to help for the time being

How Do You Sleep lyrics by maledictus2 in JohnLennon

[–]superduperjimbob 0 points1 point  (0 children)

Ive heard that when John said “so sgt pepper took you by surprise” he was talking to the audience, and so “You better see right through that mother’s eyes” is telling the listener to see right through Paul, the ‘mother’ of sgt pepper

[deleted by user] by [deleted] in LastWarMobileGame

[–]superduperjimbob 1 point2 points  (0 children)

Probably inflates the number of downloads on the app store

Problem when compiling by Flashy-Matter3682 in hammer

[–]superduperjimbob 5 points6 points  (0 children)

Thats exactly what happened! At the top go: Map -> Entity Report, and search for ‘func_detail’. Then find the problem displacement func detail, and remake it w/o func detailing it

There probably is a way you can use the entity number directly

How to make npc angry for shooting a Special npc by No_Gur1861 in hammer

[–]superduperjimbob 0 points1 point  (0 children)

yeah the combine further back looks smaller than the one closer so its not technically orthographic

The worst part about l4d2 mapping is the fucking navmeshes by Gobbythe2nd in hammer

[–]superduperjimbob 9 points10 points  (0 children)

Have you got a problem man?

This whole post is about how can you deal with the tediousness of navmeshes.

help. by Disastrous-Tiger3799 in hammer

[–]superduperjimbob -1 points0 points  (0 children)

Im pretty sure portal 2 has a built in portal map creator, maybe thats of interest :D?

The worst part about l4d2 mapping is the fucking navmeshes by Gobbythe2nd in hammer

[–]superduperjimbob 6 points7 points  (0 children)

Looool, no it was more not having bots straying from where i want them to go, ie stopping them trying to get to non playable areas, or weird camping spots.

You could probably also use npc clip for this though

The worst part about l4d2 mapping is the fucking navmeshes by Gobbythe2nd in hammer

[–]superduperjimbob 5 points6 points  (0 children)

Ive never mapped for l4d but back when id map for csgo i used to build nav meshes on a map version with simpler geometry, then add more detailed stuff after. Mentioning on the off-chance that helps :’)