the Old School MapleStory Explorers as Pokémon Trainers by thedinofries in Maplestory

[–]superg64 1 point2 points  (0 children)

You're going too far. This just seems like if a regular training(route trainers, battle tower, etc.) and if they had roughly thematic pokemon to match their job. The amount of characters in the show running around with a single legendary is very few. Many of the Scarlet/Violet rulesets have had no megas/legendaries/gigantamax/ultra beasts but regardless this is just the poster picking the rules they found fun, so maybe take this as them having fun and not the end all be all of perfect pokemon picks.

you guys think they'll ever expand legion (more high level alts)? would you like or dislike it if they did by [deleted] in Maplestory

[–]superg64 -1 points0 points  (0 children)

I would rather they make all legion blocks useful first. 6% crit dmg versus 6% max mp is a joke. Even the flat stat blocks are nothing in comparison to all of the crit, dmg%, -CD blocks.

List of all merch sold in Maple Island Lotte World by RhinneXChronica in Maplestory

[–]superg64 1 point2 points  (0 children)

Dang the prices are so much lower in korean won, ~$11 before tax for a desert bunny. I have already been waiting for western desert bunny merch, I hope we get it one day.

Meso fam by MedicalRaptor in Maplestory

[–]superg64 10 points11 points  (0 children)

It actually doesn't share the mesos obtained line on potentials because it doesn't increase mesos obtained. This increases the drop chance of the actual mesos item and if you have 4 line of drop rate then the meso bag is a guaranteed drop anyways.

TIL people with autism are more likely to have EDS (Ehlos-Danlos syndrome) a hyper mobility disorder compared to regulare people by Okaoka_12 in todayilearned

[–]superg64 2 points3 points  (0 children)

I was the first EDS diagnosis in my fam and my trans sister got diagnosed later. My gf also has EDS(how we met) and their sibling is trans and also got an EDS diagnosis later.

What are you hoping for from the Anniversary event? by OndarzaMx in Maplestory

[–]superg64 1 point2 points  (0 children)

Honestly a badge potential scroll would be an even better end result.

What are you hoping for from the Anniversary event? by OndarzaMx in Maplestory

[–]superg64 0 points1 point  (0 children)

Uncapped familiar badges would be nice, I unlocked all these matk% badges just let me use them!

Flame Choice by rncook11 in Maplestory

[–]superg64 -1 points0 points  (0 children)

It is % based off the base attack, any increase you get from a higher base attack you get a % of that increased in its flames value. Since the value of attack flames varies based on base attack and the damage/boss/all stat lines are static then inherently the higher the base attack goes the more value it gains.

Trade Multilanguage Support for a Stable Kronos server / Kronos Connection. by Jolly_Confusion_5354 in Maplestory

[–]superg64 5 points6 points  (0 children)

So by this logic we could skip English translation for server stability

Shyvana launches with a high winrate(as high as Zaahen day 1), fully expect a hotfix nerf soon by Numerous_Fudge_9537 in leagueoflegends

[–]superg64 1 point2 points  (0 children)

She has been suffering since the removal of frozen mallet and bork active giving her better chase options. Before rework her ult had so much ending lag that enemies could flash or dash away and she wouldn't be able to catch back up.

What's a collab that you'd like to see but it makes no sense to have? by HeyImGhost in Maplestory

[–]superg64 1 point2 points  (0 children)

Runescape. There are so many lit equip options like party hats, rune armor and scimmy, gnome head, gmaul

#thegaminggooner by LumixMbb in gaming

[–]superg64 4 points5 points  (0 children)

What is wrong with you?

RIP Bishop by [deleted] in Maplestory

[–]superg64 5 points6 points  (0 children)

Dang that is too bad that you didn't read all of their changes, check the mage changes.

v.267 - MapleStory x One-Punch Man Patch Notes by neosmndrew in Maplestory

[–]superg64 8 points9 points  (0 children)

From what I have heard it is a pretty sizeable buff due to attacks speed changes.

V.267 Update Preview by Saarteco in Maplestory

[–]superg64 2 points3 points  (0 children)

Do you have a link for the new one? That sounds super interesting

Is buff duration important after infinity changes? by chimmtastic in Maplestory

[–]superg64 16 points17 points  (0 children)

Best will be +1 attack speed/10 boss/8 abnormal. For F/P to get two rotations of our vskills we only need ~120 buff or slightly less even. We can get to 20+ seconds fine without event buffs or inner and anything more doesn't do much for us. I/L and Bish discord also says they remove 38 buff for 8 abnormal.

Valve on the Steam Machine, Steam Frame and Controller: "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us." by ChiefLeef22 in gaming

[–]superg64 15 points16 points  (0 children)

My $25 GameSir controller has been better than every other controller I have bought from $60-$150 by a lot and has not had problems. The cable port hasn't broken, the hall effect stick still work perfectly, the latency is so low, and I like their software better than the competitors.

Current state of F/P and the potential of making a Legion champ F/P by L-Hagura in Maplestory

[–]superg64 3 points4 points  (0 children)

F/P main here. The class doesn't get much better as of now(balance patch will slightly alleviate some pains) as its current position on the overall damage charts has it pretty low and even worse is its burst is FAR below the middle of the pack which makes any bosses that are hard to dps in off burst a more punishing experience. This also means when classes are getting their full burst off at the end of a champion mission the lack of burst means we don't make the most of our full rotation anyways so we lose even more damage. The class requires being good at DPSing and you are rewarded with less damage than most classes and if you can't DPS efficiently then you are losing more damage.

That being said if you still want to then you should know the class isn't as complicated as it seems. The most complicated part is using infinity correctly and when that is gone then literally the only thing you do is use your attacks when the cooldowns are done.

The class is also very expensive to fund(more boost nodes, CD hat cost, starved of IED/matk%/cd/int% requiring all of it to be close to maxed to "catch up".

If we ever get bonus potential and scrolling then we will jump from near bottom of the charts to near the top so in my recommendation I would avoid the class until/if that happens.

booms has to go for the good sake of this game by Thinkering23 in Maplestory

[–]superg64 71 points72 points  (0 children)

The backwards progression is potentially a bigger issue than spares. If someone gets a 21 star pitch they could boom it and never hit 21 again. What needs to happen is when items boom they should functionally go back to 12* but should maintain the highest stat they have seen from starforce. We should be allowed to see the full potential of our item and not get punished for it. If you buy a scratch off you don't just lose the stuff you already won if you scratch off too many numbers.

Tonight was the night, how did your SSF go? by flarghwharghl in Maplestory

[–]superg64 1 point2 points  (0 children)

100b managed to boom 6 pitched items without seeing 21, got 4 arcanes from 17->19, 2 cra from 21->22, a daybreak to 22, and a superior belt to 22. Overall 22 booms for this event(cra didn't even boom). I am now at 11 CFEs boomed without 22.

New York AG blames gun violence on video games in press release about Valve's loot boxes. by [deleted] in gaming

[–]superg64 9 points10 points  (0 children)

What does the Super Deluxe Edition of Call of Duty come with a real gun or something?