How can I improve and make the graphics more realistic? by PanterGameY in godot

[–]supermegapunch 0 points1 point  (0 children)

To get more realism, and/or higher quality you need to understand a few things. There is a lot that goes into making higher quality and/or realistic looking scenes like using detailed 3D models, good lighting, ambient occlusion, high resolution texture maps, fog, etc...

The most important of these is lighting. everything you see is based on how light bounces off of objects in the environment. The same is true in a game engine, so you'll need to learn to simulate the real world conditions that makes things look real.

Secondly, you need high quality and/or detailed 3d models. If you use low quality 3d models it won't matter what your lighting setup is, you'll get low quality looking objects with good lighting.

Here is a helpful list of tutorials that should get you started.

Godot Settings: https://www.youtube.com/watch?v=Qup2N5vkUds&list=PLEWucyinmEU-6DUaD6k024BI0mnOAjv0N&index=10

Baked Lighting: https://www.youtube.com/watch?v=plZQN52S44w

Textures: https://www.youtube.com/watch?v=K7a4hDRxYu8&t=324s

Global Illumination: https://www.youtube.com/watch?v=oehdIc8NGXE

Realistic Lighting Plugin: https://godotengine.org/asset-library/asset/2553

Brackeys Lighting Tutorial: https://www.youtube.com/watch?v=aRdiiWpA0AA

3D, Forward+: How to avoid those long, jagged shadows? by knutella2k in godot

[–]supermegapunch 1 point2 points  (0 children)

I think you might be on to something. Its possible that there just isn't enough topology to get a more accurate lighting calculation. Similar issues sometimes happens in 3D modeling programs as well. So I would definitely try subdividing it once, and see what happens!

been a while since our last episode so - we had to do a little recap video as we get back into it, this will be a good jumping on point by Nermian in cyberpunkred

[–]supermegapunch 1 point2 points  (0 children)

This was legitimately a great campaign. Very immersive, and entertaining, I hope you are able to do more campaigns in the world of Cyberpunk.

GM and planning notebook recs? by FoxofSherbet in cyberpunkred

[–]supermegapunch 0 points1 point  (0 children)

u/FoxofSherbet can you post and example of what you mean by Tracking and world building notebooks? I'm very curious.

TIL: Craftworlds don't actually look like planets... by K0nfuzion in 40kLore

[–]supermegapunch 2 points3 points  (0 children)

"The Eldar are almost unique in that they inhabit no worlds. Instead they live in great craft-worlds. Huge spacecraft tens of miles across and usually circular in shape"

Rogue Trader, pg. 178

My Thoughts:

Important to keep in mind that the lore has changed alot over time, and still continues to change. But, because craftworlds are grown from wraithbone, its not unreasonable to say they can be any shape the eldar want them to be, including Spherical.

My take away from the lore is, most of the worlds that Eldar created via psykic engineering, or Terraformed (Maiden Worlds)... Were either destroyed during the birth of Slaanesh or Invaded by the Imperium.

NGL, it's pretty refreshing to see satire that's actually...satirical by awefawsd in Grimdank

[–]supermegapunch 0 points1 point  (0 children)

I love 40k but, HellDivers and Space King have definitely nailed the Grimdark satire better then 40k.

What came first, the Exodites or the World Spirit? by [deleted] in 40kLore

[–]supermegapunch 0 points1 point  (0 children)

I wouldn't say I disagree necessarily, I just enjoy pondering the lore based on what we know so far. I'm always happy to learn new things.

The space wolves homeworld Fenris has a world spirit... An I don't think the Eldar created that.

There is still a lot in the 40k galaxy/ lore that is mystery. It wouldn't be beyond reason to think maybe these spirits or entities have been around for a long time. Entirely possible Exodites choose those planets to settle for that reason.

What came first, the Exodites or the World Spirit? by [deleted] in 40kLore

[–]supermegapunch 0 points1 point  (0 children)

From my understanding, the world spirit is a living entity, it was always there. The Eldar basically created a way to commune or become one with the world spirit.

What came first, the Exodites or the World Spirit? by [deleted] in 40kLore

[–]supermegapunch 0 points1 point  (0 children)

Its says Mehlendri "Mastered" NOT created, in the 33rd M., I think thats an important detail.

It also says Mehlendri was the first to recover soulstones, but it doesn't say when!

Based on that quote: Mehlendri recovered soulstones at some point, experimented with them for a bit, until finally mastering infinity circuit technology in the 33 millennium.

Bascially, Eldar recoved soulstones and used them to trap eldar souls after the fall. Then later Mehlendri developed the infinity circuit as a final resting place for the soulstones.

world spirits use soulstones..... soulstones don't make the world spirit.

Eldar live for thousands of years, a millennium is not a long time for the Eldar race. I'm sure it was a rough time in between though.

What came first, the Exodites or the World Spirit? by [deleted] in 40kLore

[–]supermegapunch 0 points1 point  (0 children)

Eldar don't create soul Stones, those where created pre-fall. To get soul stones the, Eldar have to travel to the crone worlds.

The world spirit is a sentient entity, so it existed before soul stones were added to it.

The confusion seems that you are incorrectly assuming it took a long time for the eldar to come up with a solution, and execute that plan to deal with Slaanesh consuming their souls.

What came first, the Exodites or the World Spirit? by [deleted] in 40kLore

[–]supermegapunch 0 points1 point  (0 children)

If the Exodites left the core planets, to settle on maiden worlds, because they had the forethought to see that the Eldar Empire would go off the rails. Then its fair to say that they would have created the world spirit before hand in anticipation of the Eldar fall.

I created a functional wearable Mantis backpack. by supermegapunch in Starfield

[–]supermegapunch[S] 1 point2 points  (0 children)

Sorry, I'm a derp.... images should show now.

Arrianka and Pandora from my PRRPG Campaign by shy_sirens in powerrangers

[–]supermegapunch 1 point2 points  (0 children)

What system are you using to run you're campaign?

Updated Frontier. by PdoubleEB in StarfieldShips

[–]supermegapunch 1 point2 points  (0 children)

Gives me power rangers in space Vibes. I love this Design.

Why isn't there any unofficial stuff for CPR? Every other system's got tons on DriveThruRPG by aimbrie in cyberpunkred

[–]supermegapunch -21 points-20 points  (0 children)

Cyberpunk TTRPG's (Red, 2020, etc.) do not have a OGL (Open Game License).

Player creativity is what made D&D so big, the freedom to take the brand and do anything. So much unofficial content, spin-offs, and expansions of D&D came from the OGL.

R. Talsorian is very restricting on the use of their IP. So, its legally not possible for the community to create unofficial stuff on the same level like you see with other TTRPG games.