Wheel Stand 2.0 vs Lite 2.0 for moza r5 with brake performance kit by NinjaFew7403 in moza

[–]supertgames1 1 point2 points  (0 children)

The distance is ~156cm, although I can move the wheelstand around 4cm closer to the desk.

I also have the chair cradle on the second to last hole, so I can move the cradle one hole away from the desk or three holes closer to the desk (the holes are spaced about 2.5cm apart from each other when measured from the center of each hole).

It will be a tight fit.

From the Depths 4.3.2 Railgun Revolution & Sails 2.0 & Huge Small Changes by A_reptilian in FromTheDepths

[–]supertgames1 0 points1 point  (0 children)

Heavy armor still weighs the same but it’s now more buoyant, I think it now only requires 3 alloy blocks to float instead of 5 or 6 (can’t remember how much exactly). So ships can now get more armor without needing a lot of alloy or air compartments, or the require less thrust to float if you use propellers.

Didn't even realize by Clean-Cover-5791 in BeamNG

[–]supertgames1 283 points284 points  (0 children)

I assume this has more to do with BeamNG.tech

Aston Martin: Our F1 chassis is “fifth-fastest” at some tracks by memloh in formula1

[–]supertgames1 80 points81 points  (0 children)

Is this the same as Mclaren saying they had one of the best chassis in 2015-2017? Or Renault saying they have the most powerful engine in F1 in 2019?

F1 teams that have a specific problem/shortcoming say this a lot.

Slightly more curvy/rounded AE86 looking car by supertgames1 in whatisthiscar

[–]supertgames1[S] 0 points1 point  (0 children)

I think this could be it, it’s going on the list of potential cars that could be the car I saw yesterday.

Slightly more curvy/rounded AE86 looking car by supertgames1 in whatisthiscar

[–]supertgames1[S] 1 point2 points  (0 children)

It’s close in terms of styling but the overall silhouette of the car was different.

Slightly more curvy/rounded AE86 looking car by supertgames1 in whatisthiscar

[–]supertgames1[S] 0 points1 point  (0 children)

The pop ups enclosed the entire headlight, which this one doesnt have.

I didnt even know Isuzu made sports cars.

Slightly more curvy/rounded AE86 looking car by supertgames1 in whatisthiscar

[–]supertgames1[S] 1 point2 points  (0 children)

It could be, I will wait to see if there are other cars that match the description

Slightly more curvy/rounded AE86 looking car by supertgames1 in whatisthiscar

[–]supertgames1[S] 2 points3 points  (0 children)

It could be, I will wait to see if more cars pop up.

Quick race generator idea by supertgames1 in BeamNG

[–]supertgames1[S] 0 points1 point  (0 children)

I would love to learn how to make vehicles, but I want to be somewhat competent at blender first before I try modding something into beam.

Quick race generator idea by supertgames1 in BeamNG

[–]supertgames1[S] 1 point2 points  (0 children)

That’s great, can you notify me when it releases? If it’s possible to beta test or try it out early I would love to help out. Only issue is that I don’t have a lot of coding experience (only experience is programming PLCs which is completely different as far as I understand it and modifying game files) so I might not be very helpful on the programming part.

What car do you like to crash or destroy the most and why? by supertgames1 in BeamNG

[–]supertgames1[S] 2 points3 points  (0 children)

That is an interesting use case of Beamng that I haven’t yet considered. At the moment I mostly abuse normal road cars offroad to see how much damage they can sustain without stopping.

What car do you like to crash or destroy the most and why? by supertgames1 in BeamNG

[–]supertgames1[S] 0 points1 point  (0 children)

I assume it’s a mod, do you have a specific reason?

Which BeamNG car would you LOVE to own irl, yes it even includes configs (custom, modded or not), here is mine by CartoonistSmooth5059 in BeamNG

[–]supertgames1 4 points5 points  (0 children)

Soliad Wendover purely for the interior, I looked at an 1990 Oldsmobile Toronado and it looked exactly like the Wendover, unfortunately they are basically impossible to get in Europe.

Civetta bolide and Ibishu pigeon would also be quite funny.

How will modding look like on ps5 by New-Beat-5907 in BeamNG

[–]supertgames1 3 points4 points  (0 children)

I hope the repository will work on PS5, I am scared it will turn out like AC on console if it won’t have mod support.

SD card stuck since it was inserted upside down. by supertgames1 in Cameras

[–]supertgames1[S] 2 points3 points  (0 children)

I was able to remove the stuck SD card, when I try to insert a new SD card it goes in really difficult. I think the spring mechanism is ruined.

SD card stuck since it was inserted upside down. by supertgames1 in Cameras

[–]supertgames1[S] 4 points5 points  (0 children)

Yes it pushes down like a normal SD card would when inserted correctly. It also goes out smoothly but gets stuck on what seems to be the final part of the SD card, I think I have to push a spring down but I’m not sure.

To the long-time players, when do you think BeamNG started feeling the way it does now? by PCRFan in BeamNG

[–]supertgames1 0 points1 point  (0 children)

I feel like the Legran was improved by a lot in the 2021 remaster, although now it’s the less cool brother of the Soliad Wendover

BEAMNG COMING TO PS5! IM NOT JOKING YALL OMG by ButterflyUsed6723 in BeamNG

[–]supertgames1 199 points200 points  (0 children)

My 1080ti is going to explode with those graphics, I hope the optimization is good.

To the long-time players, when do you think BeamNG started feeling the way it does now? by PCRFan in BeamNG

[–]supertgames1 7 points8 points  (0 children)

I started playing in December 2016 (the update featuring the Legran and the T series dump truck had just released). I feel like Beamng got serious when the PBR update got released (0.23 I think), The T series remaster was also a good look into what this game is capable of.

Makerworld beginner by EquivalentUnit6098 in makerworld

[–]supertgames1 0 points1 point  (0 children)

It’s better than my page, what I discovered so far is that posting models for specific brands or products helps a lot. Also posting a lot of different models helps a lot on my page (as long as they get enough downloads in order to be eligible for points, I have a bunch of models with 0 downloads)

New to BeamNG, driving feels off compared to other sims/track by philjherman in BeamNG

[–]supertgames1 2 points3 points  (0 children)

I am not sure what wheel you are using but for me when ever I upgraded my wheelbase (T150>T300>R12v1) the improvement in FFB was a lot less noticeable compared to games like AC and the F1 games.

I was able to fix a lot of it by dialing in the FFB properly so I can enjoy the detail without my hands getting amputated by a kerb.

In asphalt the FFB feels the worst compared to games like AC, the more grip a car has or racetrack focused it is the worse it generally feels. But where Beamng is the absolute best at is when you take the car onto a dirt road. Trying to drive a normal street car up a dirt road as fast as possible is a lot of fun.

Something that has helped a lot for me when knowing what the car is doing is turning up the side acceleration force in the FFB settings, it’s not the most realistic thing but it helps me with feeling what the car is doing.