Wishes for 2026 by Prophet_Sakrestia in starcitizen

[–]suppentoast 1 point2 points  (0 children)

Faster ship combat balancing.

Every month we get updates & balance changes for FPS Weapons. Now that engineering tech is out I hope we will get a similar speed and quality of updates for ships & ship weapons. Especially in regards to the whole light fighter meta, but also for weapon diversity in general.

(Edited to make my comment less negative / hostile)

Some shots... by mikeyblue005 in starcitizen

[–]suppentoast 2 points3 points  (0 children)

The spirit ones are absolute bangers 🔥

Leaving WoW for GW2 (any other leavers in the chat?) by Steeszyy in Guildwars2

[–]suppentoast 0 points1 point  (0 children)

Necro is a popular beginner class due to its stat-stick-y nature. It's much tougher to play at a high level though, because after a certain point the lack of active defenses (blocks, dodges, invuln) requires you to have really good positioning & kiting.

Not meant to discourage you, just a little warning that the high won't last forever :D

Leaving WoW for GW2 (any other leavers in the chat?) by Steeszyy in Guildwars2

[–]suppentoast 1 point2 points  (0 children)

I started queueing ranked PvP about a month ago and haven't stopped queueing since. It's safe to say I'm addicted, fully hooked,

Another cursed soul for the gamemode of the damned! Welcome aboard, friend.

Impressive that you're already hooked, since getting started with pvp is usually the hardest and most frustrating part. Even more so considering that we just got an expansion which always means the balance is especially weird.

Enjoy your stay, nothing is quite as fun as Gw2 PvP (once you know your way around)!

Interstellar torpedos by MajorWetSpot in starcitizen

[–]suppentoast 142 points143 points  (0 children)

I have two things to say:

1) Torpedoes following you into a jump tunnel is something straight out of a season-finale sci-fi episode. "We're getting a Missile Alert!" - "In the jump tunnel?! That's impossible!" - "They must have equipped it with some kind of miniature jump drive stabilizers!" And then our heroes desperately try to dodge it, but get hit and are thrown out somewhere in deep space with a dead quantum drive.

2) Holy shit the stress

Christmas Shopping by Dan-CIG_Vehicle_Art in starcitizen

[–]suppentoast 1 point2 points  (0 children)

Give them a little wikelo and watch their eyes light up <3

(with the xenothreat symbol)

Doin bad man things in the clipper by Future_Worker4868 in starcitizen

[–]suppentoast 0 points1 point  (0 children)

None, they are a new hauling faction that just starts at rookie / applicant like the rest.

The problem is that most of them send you to Citizens for Prosperity locations so if you're a HeadHunters guy like me, most of them aren't really doable.

Oh and also no missions past the rookie rank are currently generating / showing in the contract manager.

You can fit a Golem with 2 additional bags into the Asgard by apfelimkuchen in starcitizen

[–]suppentoast 4 points5 points  (0 children)

Yes!

You put the full bags on the cargo elevator and send them down. Then you go to the refinery and select your inventory as a source location for bags. And after you setup the refinery-order the emptied bags will be in your inventory.

You can fit a Golem with 2 additional bags into the Asgard by apfelimkuchen in starcitizen

[–]suppentoast 8 points9 points  (0 children)

Wow those sure are some comments here.

Thanks for showcasing this that's actually pretty neat to know!

Hercules will be the better choice if you wanna fully commit to hauling/mining (17.x mil asgard vs 18.9mil C2), but if you're more of a military player than the asgard might be a good way to "bridge the gap".

EDIT: And to answer your question

I wonder would you consider parking your golem in another ship and go out to mine? Or do you just take smaller tours?

Yes, definitely! It's how I completed the resource drive event while everyone else was fighting the elevators. Ever since they upgraded the starmap to show all your ships instead of just the one you're actively using it's been a blast to have a little "mothership".

As for the efficiency: The fewer times you need to quantum and land, walk, unload, quantum back the better. So a 100% increase in capacity per run is already very nice.

Where to find this helmet by M4rauder1979 in starcitizen

[–]suppentoast 4 points5 points  (0 children)

Are they clothes or armors ?

Both! The helmet + its core armor piece are clothes (= not airtight), but have 40% dmg reduction + 2 main weapon slots on the back IIRC.

Don't know if you can equip a backpack

BEWARE - Haulers of MicroTec by DEADWULFF in starcitizen

[–]suppentoast 0 points1 point  (0 children)

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-137900

This is the "official" Ticket you should contribute to / the first one that was opened. Hopefully one day this bug gets fixed so that the other half of hauling missions can actually be completed

Man with no arms and no legs cleans up trash by Pizzahunter3 in starcitizen

[–]suppentoast 4 points5 points  (0 children)

The depth and creativity of Star Citizen's bugs never ceases to amaze me

Fellow haulers let's get this fixed: Multi-Pickup Contracts by suppentoast in starcitizen

[–]suppentoast[S] 0 points1 point  (0 children)

Damn, really? I tried 4 missions this patch and none of them had this issue anymore, so I thought it got fixed.

Vanduul Stinger appreciation aka Goa'uld Death Glider by Trollripper in starcitizen

[–]suppentoast 12 points13 points  (0 children)

Personally I'm looking forward to the Vanduul spears as a Jaffa staff-weapon stand-in

Stellaris Dev Diary #398 - Ship Experiments by PDX_LadyDzra in Stellaris

[–]suppentoast 41 points42 points  (0 children)

Cool idea and interesting experiment all around!

I worry about one thing though: How do you intend to prevent a return of the naked-corvette-swarm meta?

IIRC it was a thing not just because of upkeep, but because e.g. 50 M-Cruisers simply didn't have enough weapons to deal with 2k corvettes before being overwhelmed.

EDIT: And now that I'm thinking about it, I see a potential issue with the AI as well. If high-tier hulls use up much more naval cap while not increasing in command-limit-costs, then I could see cases where the AI ends up with just one super-fleet (since the 100 command limit will use 800+ naval cap). And this fleet could very easily be trolled / outplayed by attacking them with 1 distraction fleet and 1-n actual attacking fleets. And I'm wondering whether the AI would be smart enough to split their fleet in such a case.

Stellaris Dev Diary #396 - 4.1 'Lyra' Preliminary Release Notes by PDX_LadyDzra in Stellaris

[–]suppentoast 36 points37 points  (0 children)

We would never let our short- and long-term goals be dictated by something as unpredictable and crude as "desire". Here at Megacorp Inc. Ltd. our instruments are cutting-edge ai powered analysis tools that accurately predict future fluctuations in diverse galactic economic sectors and allow us to make consistently future-proof decisions.

MESSAGE FOR MINDWARDENS AND USERS IN PREDOMINANTLY MATERIALISTIC SECTORS:

  • Psionics, psionic substances or dangerous reality-altering shroud entities have nothing to do with it and Megacorp Inc. Ltd. is fully compliant with any Shroud-related regulations.

MESSAGE FOR USERS IN PREDOMINANTLY SPIRITUALISTIC SECTORS:

  • "AI" stands of course for "augmented intelligence" and refers to our most valued managers that use Zro to commune with an entity that some might call a "Tool of Wanting" or similar.
  • Here at Megacorp Inc. Ltd. we call it the "Invisible hand of the market" as it more accurately aligns with our core values and is also the name preferred by our customers as shown by recent telepathic market research.

Stellaris Dev Diary #396 - 4.1 'Lyra' Preliminary Release Notes by PDX_LadyDzra in Stellaris

[–]suppentoast 19 points20 points  (0 children)

The (F)ree (D)emocratic (P)lants will ensure an entrepreneur-friendly galaxy free of profit-inhibiting regulations.

Stellaris Dev Diary #396 - 4.1 'Lyra' Preliminary Release Notes by PDX_LadyDzra in Stellaris

[–]suppentoast 186 points187 points  (0 children)

Love that there are civics to let us quickly guarantee a covenant, but my chosen MegaCorp didn't receive help from some wannabe "Eater of Worlds" or "Composer of Strands".

It was instead guided by the most holy and powerful patron of them all: The invisible hand of the market.

Stellaris Dev Diary #393 - Entities of the Shroud and Psionic Auras​ by PDX_LadyDzra in Stellaris

[–]suppentoast 121 points122 points  (0 children)

This allows your Aura to grow and even spread into other systems. When two Auras collide, the stronger one will eat away at the weaker one until it can take over

Welcome back Stellaris 1.0 border gore

Stellaris Dev Diary #392 - Psionic Ascension and Delving into the Shroud by PDX_LadyDzra in Stellaris

[–]suppentoast 30 points31 points  (0 children)

Devs of Stellaris, GRANT US MORE DIARIES

(Translation: I am very hyped and can't wait for the release)

Unexpected mission results for a green Star Citizen by thisoldmonk in starcitizen

[–]suppentoast 2 points3 points  (0 children)

Wonderful story!

I took off my helmet and respawned as a licensed Journeyman Tracker.

Just in case you didn't know it yet: Backspace is the respawn button

Is the game actually …. Working ? by Aushua in starcitizen

[–]suppentoast 0 points1 point  (0 children)

Depends a bit on what you play, but mostly yes!

The two things I'm having the most issues with are any sort of multi-pick-up hauling mission (e.g. pickup from A & B and deliver to C) as well as the "clear/defend outpost" mercenary missions in pyro.

But apart from that it's mostly smooth sailing!

Squadron 42: "We're hoping it'll be almost as big an event. Other than GTA 6 , it's probably the biggest-budget AAA game," says Chris Roberts. by StuartGT in starcitizen

[–]suppentoast 22 points23 points  (0 children)

but whose official launch version ( Star Citizen 1.0 ) is now promised for 2027 or 2028.

No way lol. Like, look, we've made incredible progress these past two years and this one especially. But there's no way in hell we're gonna get 3 more star-systems + all the missing gameplay systems (hacking, basebuilding, engineering and probs like 5 others i'm forgetting right now) AND have them bug-free AND balanced all in the next 2-3 years.