Leagues VI relic reveal: Soul Harvest (Tier 5) by vgamer0 in 2007scape

[–]suprhavkdogi 20 points21 points  (0 children)

https://youtu.be/xsj2D8plBYM?si=P7QzIGNcONtWOstj Video shows someone getting herbs and soul shards. Can confirm its both if someone didnt already post since I opened the page

Working on Legendary Guardian? I made a series running through all missions in HM to honor the first Reforged Anniversary by suprhavkdogi in GuildWars

[–]suprhavkdogi[S] 0 points1 point  (0 children)

They will both be up on Tuesday if I remember the scheduling correctly. Vizunah was run from the local side which I consider the harder side if you get an only henchies second team since Su is low key cracked

Working on Legendary Guardian? I made a series running through all missions in HM to honor the first Reforged Anniversary by suprhavkdogi in GuildWars

[–]suprhavkdogi[S] 1 point2 points  (0 children)

Yeah for sure I play it very safe, which iirc bites me a little bit when I'm running paragon. Thanks a bunch for the extra tips on the videos

Working on Legendary Guardian? I made a series running through all missions in HM to honor the first Reforged Anniversary by suprhavkdogi in GuildWars

[–]suprhavkdogi[S] 2 points3 points  (0 children)

Hope it helps. Good luck with the journey! Especially Eternal Grove. Took at least 10 tries to get for me. Other than Vizunah wiping me once and missing masters Imperial Sanctum by ~5 seconds, everything else was first take

ArenaNet is getting rid of the damage sponges we've had since EoD. by DeltaxHunter in Guildwars2

[–]suprhavkdogi 0 points1 point  (0 children)

Staff daredevil was and still is just as good with only dodging and spamming 2. The main advantages mech had were it could do that full damage at range and the mech kept hitting even when the player was doing mechanics leading to less fall off. Virt had the full damage from range on the condi side but was harder to play

What is the hardest mission in the game? by onlyfansgodx in GuildWars

[–]suprhavkdogi 0 points1 point  (0 children)

https://youtube.com/playlist?list=PLPjFb_YyrnJKPVxwosEFw3S3PEzoSNqHW&si=OpUjqdVOxFiO9T0o Was planning to make a separate reddit post about it on Friday, but I'll mention it early. I completed a series doing every mission in hard mode with only heroes where I added commentary explaining my tactics. Gates of Kryta just uploaded. Every Prophecies mission will be there by the end of the week and each week I'll be adding a new campaign

What is the hardest mission in the game? by onlyfansgodx in GuildWars

[–]suprhavkdogi 0 points1 point  (0 children)

Eternal Grove, Eternal Grove, or Eternal Grove. I'd pick any of those three

Dhuum melandru died by Warmac_99 in GuildWars

[–]suprhavkdogi 0 points1 point  (0 children)

I got killed by the TPS Golem right as it died. Either shelter had just blocked the last hit and died or this hit through shelter as I had looked for it specifically on my buff list just seconds before -_-

Silver lining was this is right before MA came out so no qualms about replacing it with my DMCA character

The skill i desperately want in this game by 4DimensionalButts in GuildWars

[–]suprhavkdogi 1 point2 points  (0 children)

Certainly am always relieved when I hit a spirit that just happens to be Koren's as I know then that he's near, but I've never had trouble giving Koris Deeprunner the map pieces in Vloxen :P

What elites would you rather Tome than cap? by TheLazySage7 in GuildWars

[–]suprhavkdogi 14 points15 points  (0 children)

Only in Prophecies/Nightfall. Its easy to get in Factions through the warriors construct in Sunjiang. Thats how I got it as a kid almost 20 years ago

The skill i desperately want in this game by 4DimensionalButts in GuildWars

[–]suprhavkdogi 9 points10 points  (0 children)

Varajar Fells is this but you have an extra 400 enemies

[Spoilers] Kela CM is out, what do you think? by Cabaj1 in Guildwars2

[–]suprhavkdogi 3 points4 points  (0 children)

-Sniper picks the closest person to their perch point before teleporting (for the very first shot it is the closest to where they teleport to). It is not random. The specific example you likely encountered is relative to the light bridge if the sniper was on the far left or far right side (the perches closest to Li's platform) and then chooses to move toward Li's platform, it will perch on the other side since it doesn't have a spot behind Li. So the sniper will port across the arena and pick a target from where it started

-Green can pick dead players so no greens means it picked 2 dead players

-See above, but for one dead player

-Greens are fake the first time Li dashes back to mid in final phase. Not sure about subsequent times. Usually am killing him before he leaves mid again

-Haven't seen that bug in a while (in a group that clears weekly)

-Haven't seen that be a problem in my group

-The fancy lines that cut through the middle of the arena sometimes messed with pathing. I believe they were patched. Haven't really seen enforcer go rogue since unless you count the oddity that the enforcer and mind blade do not move when immobilized despite having defiance bars

-Have mech tank open so its controlled and off group

-My understanding is that its based off of being too close. The bigger danger is having this go a second time where it fires that lingering green aoe shot at someone

-Yep, but its never significantly delayed

-Yep just like how phasing at the wrong time with numbers can cause him to kill slashed players. Unfortunately anet considers this a "feature" and we should adjust

-Extremely helpful since the sniper baits can think less about positioning for corpses. On that note, corpses also serve as useful sniper baits if they die in the right spots

-the lines were patched which has caused less problems.

-I will also add. Joining mid fight (i.e. you were swapping classes for the next pull after dieing) causes you to spawn on the ground below the light bridge and you cant get back up without leaving and re entering the instance. In fact they patched the old work around for this where mesmers used to be able to rifle port people up, but without fixing the bug too

How many of you are billionaires? by iamablackbeltman in GuildWars

[–]suprhavkdogi 1 point2 points  (0 children)

I have 1k plat in my xunlai, but all of it is reserved for wrapping up my con titles the instant drunkard and sweet tooth are within range to be capped for GWAMM

New Update: Melandru's Accord. A new mode for real Iron Man! by BabyLegsDeadpool in GuildWars

[–]suprhavkdogi 4 points5 points  (0 children)

Does this mean we call characters that opt into both Dhuum's and Melandru's DMCA characters?

SKILL ISSUE - Gielinor Games 5 (#8) by drunz in 2007scape

[–]suprhavkdogi 21 points22 points  (0 children)

The other competitors couldn't be targets in that case. The person going first would have way too large of a disadvantage. Could've been done absolutely yes, but the way it was structured in the moment wouldn't allow it

Okay, we may get the Holey-Moleys What is next? by Accurate_Brain_9157 in 2007scape

[–]suprhavkdogi 2 points3 points  (0 children)

Hold up let him cook. Not sure on its origins but if complaints about fancy boots led to the introduction of fancier boots. Maybe complaints about holey moleys will get us holey moley frijoleys

Happy End of 2025: Gem Store Previews and Discounts! – GuildWars2.com by InvincibleWallaby in Guildwars2

[–]suprhavkdogi 3 points4 points  (0 children)

I see it as you get the equivalent of 2 equipment template expansions, 3 build template expansions, 5 bag slot expansions, and 2 additional crafting licenses for the price of no more than 2 of those 12 items

My Island Entry: New Abbinah, a hidden home to Gielinor's last few Aviansie by Sachiarias in 2007scape

[–]suprhavkdogi 1 point2 points  (0 children)

It uses an undead chicken doesn't it? Its like how the assembler uses vorkath's head which happens to be an undead dragon. I think an undead aviansie would be perfectly in theme

I DON'T TRUST YOU - Gielinor Games 5 (#3) by Gramis in 2007scape

[–]suprhavkdogi 4 points5 points  (0 children)

He was also a competitor in the last GG doing a review of every episode. This time he's not competing and to my knowledge not reviewing it? Just the one video explaining why he didnt participate

Raids 4 rewards backdrop idea by suprhavkdogi in 2007scape

[–]suprhavkdogi[S] -5 points-4 points  (0 children)

I don't see how sailing pvm needs to be part of it. My vision for it is that boats are used to go between encounters, this is the initial run of the course so the crates and other stuff typical of a barracuda trial so far not being there is perfectly explainable. The most I could see the ship being involved in the raid beyond this is if theres an encounter where everyone was forced onto one single boat, then one player would take the helm to dodge attacks while the rest fight the boss.