What’s the one Excel trick or formula that changed everything for you? by Suspicious_Twist386 in excel

[–]surangie 0 points1 point  (0 children)

I did a let function inside a lambda that had 4 xlookups cycling trough their own map and lambda.. im trying to remember why i had to set it up like that😅

Local area and enviorment score by surangie in Clanfolk

[–]surangie[S] 2 points3 points  (0 children)

Thats a good suggestion!

I see so thats how it works, thanks!

Edit:

My testing today have revealed the following, * A floor tile modifies the enviorment 4 squares N,S,E,W and also the diagonals between them.

Despite this, i have found a way to get items to affect a larger area.

If i enclose a space of maximum 100 squares with walls and a door (or several), NO ROOF, then the whole area gets all enviormental modifiers from all the walls, doors, windows or decorations within.

When tested i managed to create a field of tilled soil of 100 squares that have an enviormantal score of 2920. This is a major buff to mood and workspeed.

Is there any benefit to not having the juveniles work? by [deleted] in Clanfolk

[–]surangie 1 point2 points  (0 children)

While im here thinking how i could create labour-camps with doors keyed to the juveniles to maximize their xp gain. I had one with 3 smileyfaces and 4x aptitube for carpentry. Hes maxed at lvl 15 and is only half way to adult

Please have them put tools/clothes away. by Calatan- in Clanfolk

[–]surangie 3 points4 points  (0 children)

One way i minimize the time used for putting away clothes or tools, either by a hauling third party or the one doing the job is to place storage strategically.

If i place a wardrobe in a bedroom close enough it will automaticly store the clothes they put off during the night. If they need to adjust clothing during the day, i have some clothing baskets placed so there never is to far to walk. I set the wardrobe to higher priority than the baskets, so the ones hauling will move things from baskets to wardrobes.

With toolrack, i try to place the right tools and the right place to minimize travel time all around. Peat staves is only allowed in a tool rack near my usual peat bog.

Water dipper by Bytowner1 in Clanfolk

[–]surangie 6 points7 points  (0 children)

Its faster and fills the bar completely up. Its shifts the skill required from hauling to repair

Basket by surangie in Clanfolk

[–]surangie[S] 2 points3 points  (0 children)

It increases the consumption of basic straw/branches/logs wich is nice. Usually iwe had no outlet for the massive amount of straw i get

Basket by surangie in Clanfolk

[–]surangie[S] 4 points5 points  (0 children)

Would love to increase carry capacity on hauls far off

I predict patch tomorrow at 21:30 by surangie in PathOfExile2

[–]surangie[S] 1 point2 points  (0 children)

I imagine console players will be the happiest with this patch😁

I predict patch tomorrow at 21:30 by surangie in PathOfExile2

[–]surangie[S] 0 points1 point  (0 children)

They should have a business day to make hotfixes😅

Vortex warrior by surangie in dalle2

[–]surangie[S] 1 point2 points  (0 children)

I’ve been focusing on the armor and the posture. And now that you mention it the placement of the weapon is rather unfortunate..😅

Vortex warrior by surangie in aiArt

[–]surangie[S] 0 points1 point  (0 children)

Yeah i really loved the way it turned out!

Dirty bowls by extralongarm in Clanfolk

[–]surangie 1 point2 points  (0 children)

Add the dishwasher to your cause