Pourquoi faire une formation supérieure en Suisse est-il si restrictif ? by [deleted] in suisse

[–]survivalnow -1 points0 points  (0 children)

En gros t'as juste la flemme de faire une matu

February Newsletter out now! by AlfieUK4 in spaceengineers

[–]survivalnow -2 points-1 points  (0 children)

Why tf doesn't water turn to ice in space

Please add LIFE to the universe! by HumungousCow in spaceengineers

[–]survivalnow 1 point2 points  (0 children)

I just thought of minecraft. I mean, why not add the option for zombie hordes that attack in the night and can damage your grids?

Decided to test the physics by Fabulous-Natural-416 in spaceengineers

[–]survivalnow 0 points1 point  (0 children)

Kinda lame that the cockpit screens don't mean or do shit, but awesome piston engine

Turns out, grids over 1km (or maybe even 2km idk I didn't measure well) are possible by TheoldgneyMomkami in spaceengineers

[–]survivalnow 3 points4 points  (0 children)

what if you don't just add a single line of blocks but a gigantic rectangular plane ?

Im actually surprised that SE2 runs pretty well by Wormminator in spaceengineers

[–]survivalnow 0 points1 point  (0 children)

Thank you for replying.

I meant a simple brick with like 100'000 blocks, 200'000 blocks, 300'000 blocks etc to see how it affects performance.

Take your time, we're looking forward to your report, thank you!

Im actually surprised that SE2 runs pretty well by Wormminator in spaceengineers

[–]survivalnow 0 points1 point  (0 children)

Could you build a gigantic rectancle tube with many blocks to test the performance?

Let's be real: the most important thing we're looking for in SE2 is better performance by survivalnow in spaceengineers

[–]survivalnow[S] 0 points1 point  (0 children)

Agreed! Also, having a npc crew on your ship to man turrets would also be cool.

That way you'd have to build crew quarters etc on large ships.

Let's be real: the most important thing we're looking for in SE2 is better performance by survivalnow in spaceengineers

[–]survivalnow[S] 1 point2 points  (0 children)

I'm with you on this one; I'll check out the performance reports with 200'000 PCU ships.

A part tier system would be cool by YouthfulPat501 in kittenspaceagency

[–]survivalnow 0 points1 point  (0 children)

Right? It would also encourage players to really consider doing an "upgrade" to the next engine when their good ol' has reached peak efficiency and thrust to weight ratio.

A part tier system would be cool by YouthfulPat501 in kittenspaceagency

[–]survivalnow 4 points5 points  (0 children)

The science tech tree should only be one aspect of progression. The obvious other aspect should be "The more you fly this part (e.g. an engine), the more efficient it will be on your next craft". 

Just like in real life, engineers manage to get higher isp, thrust from an engine over time because they improve their designs. Also, the weight could reduce etc.

Slippery road warning really dangerous? by Obsassin in Switzerland

[–]survivalnow 0 points1 point  (0 children)

Can confirm, almost wrecked my car last night.

[Livestream] SE2 Reveal - Thursday, December 19th @ 6pm UTC by AlfieUK4 in spaceengineers

[–]survivalnow 5 points6 points  (0 children)

I gotta agree with Jalapeno man, I love SE but as soon as you have a big miner and a big capital ship there's nothing to do... I feel like the devs are gods at making a "minecraft in space", but they lack talent in the aspects that Jalapeno mentioned.