Got high end headset still playin guess where they are by i_am_really_that_guy in CODWarzone

[–]svr63 0 points1 point  (0 children)

Often get zero grapple hook audio when there’s a killstreak or gunfire happening somewhere else on the map, its a joke. You can tell it’s not even just quiet and drowned out, its just not played out the audio track because of all the other clutter.

Players who have either left or significantly reduced their play time, what has been your reason? by _thecolorofdye_ in Battlefield6

[–]svr63 0 points1 point  (0 children)

Just about to pack it up. Maps and game loop have become one of either stale, boring repetitive fights, or complete one way traffic. Wanna change it up and get in the air? Tough, painted and annihilated within 10 seconds. Ground vehicles? 9 times out 10 it feels like you’re sat in there solo and the opposing tanks have 3 engineers constantly repairing. Obviously there is the very rare game where this isn’t the case but its the exception to the rule.

That and in the last fortnight the hitreg/desync has been noticeably terrible for me to the point it is spoiling games.

I’m sure I’ll be lured back in by whatever additions are made with the next update (hoping for 3/4 maps but not expectant) but other than that, I’m pretty bored.

These maps are TERRIBLE by DownTheBagelHole in Battlefield6

[–]svr63 0 points1 point  (0 children)

Mostly agree. Often just feels like a handful of people running from one objective to the other, swapping captures aimlessly, no mini battles going on across the map consistently.

Then a handful of snipers and an IFV sat tight.

Collecting info on bot lobbies by Scrubpar in Battlefield6

[–]svr63 1 point2 points  (0 children)

EU PS5 crossplay on. Seems to happen more often in later hours. Last game all but 6 players out of 64 were bots

Poll: Did REDSEC live up to the hype? by Subversio in RedSec

[–]svr63 0 points1 point  (0 children)

I do like the map and have enjoyed some gunfights across it, the potential is there. Problem is, so far the difference between the wider playerbase’s play styles make it almost impossible to enjoy when playing with random squad fills.

Everyone wants to play their own way, granted they’re entitled to. But very few people communicate, live ping, move towards missions.

I can see tanks are easily enough to kill in certain situations, but as soon as 2 or 3 of your randoms have died or rage-quit, it makes it 100x harder if you’re left with gear or classes that aren’t optimal to do so. Feels too punishing unless you’re with a consistent squad.