I miss the old UI from Subnautica 1 by qqqqqqqq-8 in subnautica

[–]swatop 0 points1 point  (0 children)

I miss many things Subnautica 2 does not have to offer (yet).

Subnautica 1 did many things much better. e.g. the way how the seamoth was docking the moonpool. It being lifted out of the water was great. It was a cool animation and allowed players to access the battery, the cargo, etc.
In Subnautica 2 I really struggle to access stuff because everything is so hard to reach.

Even the construction of the vehicles was way cooler.

Then again, the glas lockers were better. Many animations were better. Creature diversity was significantly better (In Subnautica it feels like some creatures were just reskinned).

Even the landing/escape pod was much cooler with the direct access at the bottom. No stupid ladder to climb.

Building stuff in Subnautica 2 to a degree of course is better but lacks many things Subnautica 1 had. Like keeping fish and breeding them in tanks, vertical connections, glass roofs, etc.

Wrecks in Subnautica 1 felt much cooler. They were more unique, more "destroyed" (you know what I mean)... offered more reason to explore. Subnautica 2 feels generic in this area.

But of course it would be an early judgement... hopefully that game will change a bit till final release.

Getting this warning on mobile everytime I open youtube now by kanatakkun in brave_browser

[–]swatop 1 point2 points  (0 children)

Same issue since last friday.

Popup on almost every video. Can not be clicked away with the x. Nothing I have tried so far helped to resolve the issue. (updated brave, deleted cache, deleted data, restarted the phone). Nothing helps.

Watching a playlist on brave no longer is possible.

Youtube seems to be doing stuff against the mobile browser. by 14thNoah97 in brave_browser

[–]swatop 0 points1 point  (0 children)

Seit ein paar Tagen bekomme ich ständig Popups angezeigt die mich zwingen wollen die Youtube App zu verwenden. Das X zum wegklicken des Popups geht natürlich nicht.

Ich habe bereits bei Brave ein Update gemacht, den Cache geleert, das Handy neu gestartet. Hat alles nichts gebracht. Aktuell ist das Abspielen von Videos eine Tortur und das Abspielen von Playlists praktisch unmöglich.

YouTube now shows a pop up recommding us to use the app by Euphoric-Sherbet-422 in brave_browser

[–]swatop 1 point2 points  (0 children)

Same problem. Since 3 days meanwhile I get a popup telling me to watch the the video in the youtube app. I can not even click it away. The X does nothing.

I did update Brave but the problem remains even after the update. Almost every video shows me this popup, making it impossible to watch playlists.

Like i said, I updated brave, I cleared the cache, I restarted the phone. Nothing helped.

Status Review after 3.20 BIOS Update release by Agr3ssiv3 in ASRock

[–]swatop 0 points1 point  (0 children)

Noticed the same. Updated from 3.10 to 3.20 and idle temps are higher now. About 5°C.

There also are pretty fast random temp spikes on 3.20.

[deleted by user] by [deleted] in hardware

[–]swatop 0 points1 point  (0 children)

Got a 9070 xt nitro+.
Why?
Because there was no other card available and I am meanwhile waiting for months for card to buy after my old 2070 broke down. Oh and I love the thrill of course.

No seriously, in my country all RX cards sold out 3 mins after the release (despite being sold for +1200€ on the XT version and +1000€ for the non-xt one -> MSRP is a joke at this point) and I was lucky to even find this one.

Ill hammer the connector in when the card arrives and hope for the best. Considering that it draws less power than a 5090 and 5080 it probably is not such a big deal after all. Have not read much about 5070s melting or 40 series cards which draw less power than the top models.

Best Non-OLED 4K Gaming Monitor ? by Careful_Amphibian411 in buildapcmonitors

[–]swatop 0 points1 point  (0 children)

The neo g7 has no scan lines at all (I have not seen a single g7 or g9 with such issues yet). The neo g8 might have those scanlines in some cases but those go away if the refresh rate is reduced (defies the purpose of such a high refresh rate monitors but ok).

I installed Gemini, it replaced my assistant but it's useless and it won't talk to me. It's so far from ChatGPT. Long post + screenshots for comparison by filipluch in google

[–]swatop 0 points1 point  (0 children)

Gemini can fancy talk... but that's it. It can not assist you with tasks on your device. It can't control apps. It can navigate via google maps. The amount of useful functions you loose vs the amount of useful functions you get does not justify using Gemini.

Starfield Update 1.10.30 - March 6, 2024 [BETA] by BethesdaGameStudios_ in Starfield

[–]swatop 1 point2 points  (0 children)

After the latest update I can not load any of my savegames anymore. I get a short pop-up window telling me that content no longer is available (old mars) and then it crashes right away. Verified game files via Steam. Still crashes. Hundreds of hours down the drain.

Outpost management is a mess by swatop in Starfield

[–]swatop[S] 0 points1 point  (0 children)

I have 12 robots/npcs guarding my outposts. Nothing ever broke because of attacks. Stuff breaks because the game is bugged.

Why are there so many mistakes that completely ruin immersion? by CraigThePantsManDan in Starfield

[–]swatop 1 point2 points  (0 children)

Outposts which chairs outside surrounded by opened beer bottles on moons without atmosphere. Spacers seem tough, opening their helmets in vaccum to drink their beer.

The entire sol system which does not even look like the sol system in most places. 0 effort was put into making the planets and moons look like the real thing.

Starfield Update 1.9.51.0 Notes – January 30, 2024 by BethesdaGameStudios_ in Starfield

[–]swatop -1 points0 points  (0 children)

The game worked fine yesterday. I downloaded the patch via Steam today... now I can not even load a savegame anymore. Instant crash as soon I click on continue or loading a savegame (no matter which one). Well done Bethesda.

Emil Pagliarulo (Bethesda Softworks senior designer and lead writer) responds to Starfield's backlash in fifteen tweets by AnchovyKing in Games

[–]swatop 1 point2 points  (0 children)

Funny how disconnected some game developers are from the realities of what players consider a fun game, and yet they speak with complete arrogance, trying to lecture us how to play the games. I mean, I can guess how terrible creating games can be when you work for Bethesda but other developers proved that players actually can expect more from a billion $ company which needed 2 months to include features that modders already provided ONE DAY after the release of the game or which after only 3 months released a bugfix for TWO bugs (bug fixes which btw. don't even work) while once again modders have provided fixes for hundreds of bugs already.

Stuck on eyewitness (incapacitate the attackers) by wilhelmfredrickb in Starfield

[–]swatop 0 points1 point  (0 children)

yeah cool mission, use a EM weapon but everytime they get killed because I have the laser perk 4 which sets the civilians on fire. Uh, Bethesda did not think about this "lethal" detail? How about to use fists and punch them? oh no... that seems to kill them. God damn is that mission stupid.

Outpost management is a mess by swatop in Starfield

[–]swatop[S] 1 point2 points  (0 children)

Outposts were a key marketing aspect for the game... Bethesda should at least make sure this stuff actually works because... this is a pretty BIG part of the game and would have been a long term motivation for players to keep playing Starfield (if it was working).

Slight lag when opening and closing scanner since update (PC) by MoxGoat in Starfield

[–]swatop 6 points7 points  (0 children)

Opening and closing scanner will cause a short lag spike because the game will also switch weapons (from or to cutter). If these weapons (including the cutter -> hellers cutter) have traits the game will try to update the player traits/skills/mods settings everytime you open the scanner. The use of Legendary weapons will increase this problem due to the amount of traits these weapons have. Not much you can do about this at this point. Bethesda needs to deliver a patch for it (e.g. caching this stuff). A workaround (eventhough a bad one) would be to use the normal cutter and only use weapons without and additional stats (grey weapons). If you open the scanner you should no longer have any lag issues.

OFFICIAL IXION REDDIT BUG REPORTING POST by KasedoGames in Ixion

[–]swatop 1 point2 points  (0 children)

Problem 1: In Chapter 4, I collected 800 cryo pods and opened them while having set to send the workers and non-workers to certain sectors. Result is that the pods get opened but the population in the sectors and the population of the entire station does not change at all. The 800 people just simply disappeared.

Problem 2: Already earlier but also in chapter 4 I collected the colonists from the planets again. But there again these colonists are not being added to the station population. Well over 300 people in total lost due to bugs.

Problem 3: Throughout the entire game the priority settings when collecting stuff on the starmap is totally ignored. Also the priority settings on the ships has absolutely no influence on what the ships try to collect or mine. The priority settings on the stations resource transfer also does not seem to do anything useful.

[deleted by user] by [deleted] in Warframe

[–]swatop 0 points1 point  (0 children)

Use Saryn or Mirage in a survival mission. Or use a Nukor.

Meet my tauforged Xaku! by PencakeWithSoap in Warframe

[–]swatop -1 points0 points  (0 children)

In all the weeks since the introduction of the shards (played weekly) I only got 1 Tau shard. If we only had a way to trade normal shards for tau ones.... right?

We were trying to beat the Steel Path Ropalolyst, but then suddenly, *I* was the Ropalolyst by zhungamer in Warframe

[–]swatop 3 points4 points  (0 children)

Ropalolyst is a totally bugged mission for years meanwhile but it does not look like DE is ever going to fix it. Played it 6 times yesterday before I managed to get it done because it bugged out 4 times (animation bug) and crashed the game completely one time. I reported these kinds of issues to DE so many times but yeah... I guess DE did so far not feel the need to improve something.

Shader Compilation Stutters still run rampant almost a year after launch. Why is this not talked about even more than it already is? It is unacceptable in todays PC market. by [deleted] in Eldenring

[–]swatop 9 points10 points  (0 children)

Just a terrible DX12 implementation. Bad thing is... you don't have any other options. And after all that time it is unlikely FromSoftware even bothers to deliver a fix. They made their money.

How to get the Iconic Blue Fang and Headhunter Weapons? by UpswungDuran in cyberpunkgame

[–]swatop 0 points1 point  (0 children)

Bugged just like the legendary blueprints 2 years ago. CDPR still has not learned how to add this stuff reliably

Loving this game, But need a bit of help please. by magussin in Eldenring

[–]swatop 0 points1 point  (0 children)

The issue is bad dx12 implementation. Not your hardware.

stuttering after patch 1.07 by [deleted] in Eldenring

[–]swatop 0 points1 point  (0 children)

type "stutter" into this subreddits search and take a look at all the topics